pokered/data/mapObjects/celadonmart5.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

21 lines
673 B
NASM
Executable file

CeladonMart5Object: ; 0x49085 (size=55)
db $f ; border block
db $3 ; warps
db $1, $c, $0, CELADON_MART_ROOF
db $1, $10, $1, CELADON_MART_4
db $1, $1, $0, CELADON_MART_ELEVATOR
db $1 ; signs
db $1, $e, $5 ; CeladonMart5Text5
db $4 ; objects
object SPRITE_GENTLEMAN, $e, $5, WALK, $1, $1 ; person
object SPRITE_SAILOR, $2, $6, STAY, NONE, $2 ; person
object SPRITE_MART_GUY, $5, $3, STAY, DOWN, $3 ; person
object SPRITE_MART_GUY, $6, $3, STAY, DOWN, $4 ; person
; warp-to
EVENT_DISP CELADON_MART_5_WIDTH, $1, $c ; CELADON_MART_ROOF
EVENT_DISP CELADON_MART_5_WIDTH, $1, $10 ; CELADON_MART_4
EVENT_DISP CELADON_MART_5_WIDTH, $1, $1 ; CELADON_MART_ELEVATOR