pokered/data/mapObjects/celadonmart3.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

33 lines
1.1 KiB
NASM
Executable file

CeladonMart3Object: ; 0x482c4 (size=94)
db $f ; border block
db $3 ; warps
db $1, $c, $0, CELADON_MART_4
db $1, $10, $1, CELADON_MART_2
db $1, $1, $0, CELADON_MART_ELEVATOR
db $c ; signs
db $4, $2, $6 ; CeladonMart3Text6
db $4, $3, $7 ; CeladonMart3Text7
db $4, $5, $8 ; CeladonMart3Text8
db $4, $6, $9 ; CeladonMart3Text9
db $6, $2, $a ; CeladonMart3Text10
db $6, $3, $b ; CeladonMart3Text11
db $6, $5, $c ; CeladonMart3Text12
db $6, $6, $d ; CeladonMart3Text13
db $1, $e, $e ; CeladonMart3Text14
db $1, $4, $f ; CeladonMart3Text15
db $1, $6, $10 ; CeladonMart3Text16
db $1, $a, $11 ; CeladonMart3Text17
db $5 ; objects
object SPRITE_MART_GUY, $10, $5, STAY, NONE, $1 ; person
object SPRITE_GAMEBOY_KID_COPY, $b, $6, STAY, RIGHT, $2 ; person
object SPRITE_GAMEBOY_KID_COPY, $7, $2, STAY, DOWN, $3 ; person
object SPRITE_GAMEBOY_KID_COPY, $8, $2, STAY, DOWN, $4 ; person
object SPRITE_YOUNG_BOY, $2, $5, STAY, UP, $5 ; person
; warp-to
EVENT_DISP CELADON_MART_3_WIDTH, $1, $c ; CELADON_MART_4
EVENT_DISP CELADON_MART_3_WIDTH, $1, $10 ; CELADON_MART_2
EVENT_DISP CELADON_MART_3_WIDTH, $1, $1 ; CELADON_MART_ELEVATOR