pokered/data/mapObjects/celadonmansion3.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

26 lines
910 B
NASM
Executable file

CeladonMansion3Object: ; 0x487ff (size=72)
db $f ; border block
db $4 ; warps
db $1, $6, $0, CELADON_MANSION_2
db $1, $7, $0, CELADON_MANSION_4
db $1, $2, $1, CELADON_MANSION_4
db $1, $4, $3, CELADON_MANSION_2
db $4 ; signs
db $3, $1, $5 ; CeladonMansion3Text5
db $3, $4, $6 ; CeladonMansion3Text6
db $6, $1, $7 ; CeladonMansion3Text7
db $9, $4, $8 ; CeladonMansion3Text8
db $4 ; objects
object SPRITE_BIKE_SHOP_GUY, $0, $4, STAY, UP, $1 ; person
object SPRITE_MART_GUY, $3, $4, STAY, UP, $2 ; person
object SPRITE_BLACK_HAIR_BOY_2, $0, $7, STAY, UP, $3 ; person
object SPRITE_LAPRAS_GIVER, $2, $3, STAY, NONE, $4 ; person
; warp-to
EVENT_DISP CELADON_MANSION_3_WIDTH, $1, $6 ; CELADON_MANSION_2
EVENT_DISP CELADON_MANSION_3_WIDTH, $1, $7 ; CELADON_MANSION_4
EVENT_DISP CELADON_MANSION_3_WIDTH, $1, $2 ; CELADON_MANSION_4
EVENT_DISP CELADON_MANSION_3_WIDTH, $1, $4 ; CELADON_MANSION_2