pokered/data/mapObjects/celadonmansion1.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

25 lines
784 B
NASM
Executable file

CeladonMansion1Object: ; 0x486cf (size=71)
db $f ; border block
db $5 ; warps
db $b, $4, $2, $ff
db $b, $5, $2, $ff
db $0, $4, $4, $ff
db $1, $7, $1, CELADON_MANSION_2
db $1, $2, $2, CELADON_MANSION_2
db $1 ; signs
db $9, $4, $5 ; CeladonMansion1Text5
db $4 ; objects
object SPRITE_SLOWBRO, $0, $5, STAY, RIGHT, $1 ; person
object SPRITE_OLD_MEDIUM_WOMAN, $1, $5, STAY, DOWN, $2 ; person
object SPRITE_CLEFAIRY, $1, $8, WALK, $2, $3 ; person
object SPRITE_SLOWBRO, $4, $4, WALK, $1, $4 ; person
; warp-to
EVENT_DISP CELADON_MANSION_1_WIDTH, $b, $4
EVENT_DISP CELADON_MANSION_1_WIDTH, $b, $5
EVENT_DISP CELADON_MANSION_1_WIDTH, $0, $4
EVENT_DISP CELADON_MANSION_1_WIDTH, $1, $7 ; CELADON_MANSION_2
EVENT_DISP CELADON_MANSION_1_WIDTH, $1, $2 ; CELADON_MANSION_2