pokered/data/mapObjects/blueshouse.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

17 lines
448 B
NASM
Executable file

BluesHouseObject: ; 19bce (6:5bce)
db $0A ; border block
db $2 ; warps
db $7, $2, $1, $FF
db $7, $3, $1, $FF
db $0 ; signs
db $3 ; objects
object SPRITE_DAISY, $2, $3, STAY, RIGHT, $1 ; Daisy, sitting by map
object SPRITE_DAISY, $6, $4, WALK, $1, $2, $0 ; Daisy, walking around
object SPRITE_BOOK_MAP_DEX, $3, $3, STAY, NONE, $3, $0 ; map on table
; warp-to
EVENT_DISP BLUES_HOUSE_WIDTH, $7, $2
EVENT_DISP BLUES_HOUSE_WIDTH, $7, $3