pokered/data/items/prices.asm
2020-11-14 20:52:10 -06:00

98 lines
2.4 KiB
NASM

ItemPrices::
money 0 ; MASTER_BALL
money 1200 ; ULTRA_BALL
money 600 ; GREAT_BALL
money 200 ; POKE_BALL
money 0 ; TOWN_MAP
money 0 ; BICYCLE
money 0 ; SURFBOARD
money 1000 ; SAFARI_BALL
money 0 ; POKEDEX
money 0 ; MOON_STONE
money 100 ; ANTIDOTE
money 250 ; BURN_HEAL
money 250 ; ICE_HEAL
money 200 ; AWAKENING
money 200 ; PARLYZ_HEAL
money 3000 ; FULL_RESTORE
money 2500 ; MAX_POTION
money 1500 ; HYPER_POTION
money 700 ; SUPER_POTION
money 300 ; POTION
money 0 ; BOULDERBADGE
money 0 ; CASCADEBADGE
money 0 ; THUNDERBADGE
money 0 ; RAINBOWBADGE
money 0 ; SOULBADGE
money 0 ; MARSHBADGE
money 0 ; VOLCANOBADGE
money 0 ; EARTHBADGE
money 550 ; ESCAPE_ROPE
money 350 ; REPEL
money 0 ; OLD_AMBER
money 2100 ; FIRE_STONE
money 2100 ; THUNDER_STONE
money 2100 ; WATER_STONE
money 9800 ; HP_UP
money 9800 ; PROTEIN
money 9800 ; IRON
money 9800 ; CARBOS
money 9800 ; CALCIUM
money 4800 ; RARE_CANDY
money 0 ; DOME_FOSSIL
money 0 ; HELIX_FOSSIL
money 0 ; SECRET_KEY
money 0 ; XXX
money 0 ; BIKE_VOUCHER
money 950 ; X_ACCURACY
money 2100 ; LEAF_STONE
money 0 ; CARD_KEY
money 10000 ; NUGGET
money 9800 ; XXX PP_UP
money 1000 ; POKE_DOLL
money 600 ; FULL_HEAL
money 1500 ; REVIVE
money 4000 ; MAX_REVIVE
money 700 ; GUARD_SPEC
money 500 ; SUPER_REPEL
money 700 ; MAX_REPEL
money 650 ; DIRE_HIT
money 10 ; COIN
money 200 ; FRESH_WATER
money 300 ; SODA_POP
money 350 ; LEMONADE
money 0 ; S_S_TICKET
money 0 ; GOLD_TEETH
money 500 ; X_ATTACK
money 550 ; X_DEFEND
money 350 ; X_SPEED
money 350 ; X_SPECIAL
money 0 ; COIN_CASE
money 0 ; OAKS_PARCEL
money 0 ; ITEMFINDER
money 0 ; SILPH_SCOPE
money 0 ; POKE_FLUTE
money 0 ; LIFT_KEY
money 0 ; EXP_ALL
money 0 ; OLD_ROD
money 0 ; GOOD_ROD
money 0 ; SUPER_ROD
money 0 ; PP_UP
money 0 ; ETHER
money 0 ; MAX_ETHER
money 0 ; ELIXER
money 0 ; MAX_ELIXER
money 0 ; FLOOR_B2F
money 0 ; FLOOR_B1F
money 0 ; FLOOR_1F
money 0 ; FLOOR_2F
money 0 ; FLOOR_3F
money 0 ; FLOOR_4F
money 0 ; FLOOR_5F
money 0 ; FLOOR_6F
money 0 ; FLOOR_7F
money 0 ; FLOOR_8F
money 0 ; FLOOR_9F
money 0 ; FLOOR_10F
money 0 ; FLOOR_11F
money 0 ; FLOOR_B4F