pokered/text/SilphCo11F.asm
vulcandth d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00

135 lines
2.3 KiB
NASM

_SilphCo11FSilphPresidentText::
text "PRESIDENT: Thank"
line "you for saving"
cont "SILPH!"
para "I will never"
line "forget you saved"
cont "us in our moment"
cont "of peril!"
para "I have to thank"
line "you in some way!"
para "Because I am rich,"
line "I can give you"
cont "anything!"
para "Here, maybe this"
line "will do!"
prompt
_SilphCo11FSilphPresidentReceivedMasterBallText::
text "<PLAYER> got a"
line "@"
text_ram wStringBuffer
text "!@"
text_end
_SilphCo11FSilphPresidentMasterBallDescriptionText::
text "PRESIDENT: You"
line "can't buy that"
cont "anywhere!"
para "It's our secret"
line "prototype MASTER"
cont "BALL!"
para "It will catch any"
line "#MON without"
cont "fail!"
para "You should be"
line "quiet about using"
cont "it, though."
done
_SilphCo11FSilphPresidentNoRoomText::
text "You have no"
line "room for this."
done
_SilphCo11FBeautyText::
text "SECRETARY: Thank"
line "you for rescuing"
cont "all of us!"
para "We admire your"
line "courage."
done
_SilphCo11FGiovanniText::
text "Ah <PLAYER>!"
line "So we meet again!"
para "The PRESIDENT and"
line "I are discussing"
cont "a vital business"
cont "proposition."
para "Keep your nose"
line "out of grown-up"
cont "matters..."
para "Or, experience a"
line "world of pain!"
done
_SilphCo10FGiovanniILostAgainText::
text "Arrgh!!"
line "I lost again!?"
prompt
_SilphCo11FGiovanniYouRuinedOurPlansText::
text "Blast it all!"
line "You ruined our"
cont "plans for SILPH!"
para "But, TEAM ROCKET"
line "will never fall!"
para "<PLAYER>! Never"
line "forget that all"
cont "#MON exist"
cont "for TEAM ROCKET!"
para "I must go, but I"
line "shall return!"
done
_SilphCo11FRocket1BattleText::
text "Stop right there!"
line "Don't you move!"
done
_SilphCo11FRocket1EndBattleText::
text "Don't..."
line "Please!"
prompt
_SilphCo11FRocket1AfterBattleText::
text "So, you want to"
line "see my BOSS?"
done
_SilphCo11FRocket2BattleText::
text "Halt! Do you have"
line "an appointment"
cont "with my BOSS?"
done
_SilphCo11FRocket2EndBattleText::
text "Gaah!"
line "Demolished!"
prompt
_SilphCo11FRocket2AfterBattleText::
text "Watch your step,"
line "my BOSS likes his"
cont "#MON tough!"
done
_SilphCo10FPorygonText::
text "The monitor has"
line "#MON on it!"
done