pokered/scripts/SilphCoElevator.asm

88 lines
1.7 KiB
NASM

SilphCoElevator_Script:
ld hl, wCurrentMapScriptFlags
bit BIT_CUR_MAP_LOADED_1, [hl]
res BIT_CUR_MAP_LOADED_1, [hl]
push hl
call nz, SilphCoElevatorStoreWarpEntriesScript
pop hl
bit BIT_CUR_MAP_USED_ELEVATOR, [hl]
res BIT_CUR_MAP_USED_ELEVATOR, [hl]
call nz, SilphCoElevatorShakeScript
xor a
ld [wAutoTextBoxDrawingControl], a
inc a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ret
SilphCoElevatorStoreWarpEntriesScript:
ld hl, wWarpEntries
ld a, [wWarpedFromWhichWarp]
ld b, a
ld a, [wWarpedFromWhichMap]
ld c, a
call .StoreWarpEntry
; fallthrough
.StoreWarpEntry:
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
SilphCoElevatorCopyWarpMapsScript:
ld hl, SilphCoElevatorFloors
call LoadItemList
ld hl, SilphCoElevatorWarpMaps
ld de, wElevatorWarpMaps
ld bc, SilphCoElevatorWarpMaps.End - SilphCoElevatorWarpMaps
call CopyData
ret
SilphCoElevatorFloors:
db 11 ; #
db FLOOR_1F
db FLOOR_2F
db FLOOR_3F
db FLOOR_4F
db FLOOR_5F
db FLOOR_6F
db FLOOR_7F
db FLOOR_8F
db FLOOR_9F
db FLOOR_10F
db FLOOR_11F
db -1 ; end
; These specify where the player goes after getting out of the elevator.
SilphCoElevatorWarpMaps:
; warp number, map id
db 3, SILPH_CO_1F
db 2, SILPH_CO_2F
db 2, SILPH_CO_3F
db 2, SILPH_CO_4F
db 2, SILPH_CO_5F
db 2, SILPH_CO_6F
db 2, SILPH_CO_7F
db 2, SILPH_CO_8F
db 2, SILPH_CO_9F
db 2, SILPH_CO_10F
db 1, SILPH_CO_11F
.End:
SilphCoElevatorShakeScript:
call Delay3
farcall ShakeElevator
ret
SilphCoElevator_TextPointers:
def_text_pointers
dw_const SilphCoElevatorElevatorText, TEXT_SILPHCOELEVATOR_ELEVATOR
SilphCoElevatorElevatorText:
text_asm
call SilphCoElevatorCopyWarpMapsScript
ld hl, SilphCoElevatorWarpMaps
predef DisplayElevatorFloorMenu
jp TextScriptEnd