pokered/engine/movie/credits.asm

270 lines
4.6 KiB
NASM

HallOfFamePC:
farcall AnimateHallOfFame
call ClearScreen
ld c, 100
call DelayFrames
call DisableLCD
ld hl, vFont
ld bc, ($80 tiles) / 2
call ZeroMemory
ld hl, vChars2 tile $60
ld bc, ($20 tiles) / 2
call ZeroMemory
ld hl, vChars2 tile $7e
ld bc, 1 tiles
ld a, $ff ; solid black
call FillMemory
hlcoord 0, 0
call FillFourRowsWithBlack
hlcoord 0, 14
call FillFourRowsWithBlack
ld a, %11000000
ldh [rBGP], a
call EnableLCD
ld a, SFX_STOP_ALL_MUSIC
call PlaySoundWaitForCurrent
ld c, BANK(Music_Credits)
ld a, MUSIC_CREDITS
call PlayMusic
ld c, 128
call DelayFrames
xor a
ld [wUnusedCreditsByte], a ; not read
ld [wNumCreditsMonsDisplayed], a
jp Credits
FadeInCreditsText:
ld hl, HoFGBPalettes
ld b, 4
.loop
ld a, [hli]
ldh [rBGP], a
ld c, 5
call DelayFrames
dec b
jr nz, .loop
ret
DisplayCreditsMon:
xor a
ldh [hAutoBGTransferEnabled], a
call SaveScreenTilesToBuffer1
call FillMiddleOfScreenWithWhite
; display the next monster from CreditsMons
ld hl, wNumCreditsMonsDisplayed
ld c, [hl] ; how many monsters have we displayed so far?
inc [hl]
ld b, 0
ld hl, CreditsMons
add hl, bc ; go that far in the list of monsters and get the next one
ld a, [hl]
ld [wCurPartySpecies], a
ld [wCurSpecies], a
hlcoord 8, 6
call GetMonHeader
call LoadFrontSpriteByMonIndex
ld hl, vBGMap0 + $c
call CreditsCopyTileMapToVRAM
xor a
ldh [hAutoBGTransferEnabled], a
call LoadScreenTilesFromBuffer1
ld hl, vBGMap0
call CreditsCopyTileMapToVRAM
ld a, $A7
ldh [rWX], a
ld hl, vBGMap1
call CreditsCopyTileMapToVRAM
call FillMiddleOfScreenWithWhite
ld a, %11111100 ; make the mon a black silhouette
ldh [rBGP], a
; scroll the mon left by one tile 7 times
ld bc, 7
.scrollLoop1
call ScrollCreditsMonLeft
dec c
jr nz, .scrollLoop1
; scroll the mon left by one tile 20 times
; This time, we have to move the window left too in order to hide the text that
; is wrapping around to the right side of the screen.
ld c, 20
.scrollLoop2
call ScrollCreditsMonLeft
ldh a, [rWX]
sub 8
ldh [rWX], a
dec c
jr nz, .scrollLoop2
xor a
ldh [hWY], a
ld a, %11000000
ldh [rBGP], a
ret
INCLUDE "data/credits/credits_mons.asm"
ScrollCreditsMonLeft:
ld h, b
ld l, $20
call ScrollCreditsMonLeft_SetSCX
ld h, $0
ld l, $70
call ScrollCreditsMonLeft_SetSCX
ld a, b
add $8
ld b, a
ret
ScrollCreditsMonLeft_SetSCX:
ldh a, [rLY]
cp l
jr nz, ScrollCreditsMonLeft_SetSCX
ld a, h
ldh [rSCX], a
.loop
ldh a, [rLY]
cp h
jr z, .loop
ret
HoFGBPalettes:
dc 3, 0, 0, 0
dc 3, 1, 0, 0
dc 3, 2, 0, 0
dc 3, 3, 0, 0
CreditsCopyTileMapToVRAM:
ld a, l
ldh [hAutoBGTransferDest], a
ld a, h
ldh [hAutoBGTransferDest + 1], a
ld a, 1
ldh [hAutoBGTransferEnabled], a
jp Delay3
ZeroMemory:
; zero bc bytes at hl
ld [hl], 0
inc hl
inc hl
dec bc
ld a, b
or c
jr nz, ZeroMemory
ret
FillFourRowsWithBlack:
ld bc, SCREEN_WIDTH * 4
ld a, $7e
jp FillMemory
FillMiddleOfScreenWithWhite:
hlcoord 0, 4
ld bc, SCREEN_WIDTH * 10
ld a, " "
jp FillMemory
Credits:
ld de, CreditsOrder
push de
.nextCreditsScreen
pop de
hlcoord 9, 6
push hl
call FillMiddleOfScreenWithWhite
pop hl
.nextCreditsCommand
ld a, [de]
inc de
push de
cp CRED_TEXT_FADE_MON
jr z, .fadeInTextAndShowMon
cp CRED_TEXT_MON
jr z, .showTextAndShowMon
cp CRED_TEXT_FADE
jr z, .fadeInText
cp CRED_TEXT
jr z, .showText
cp CRED_COPYRIGHT
jr z, .showCopyrightText
cp CRED_THE_END
jr z, .showTheEnd
push hl
push hl
ld hl, CreditsTextPointers
add a
ld c, a
ld b, 0
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld a, [de]
inc de
ld c, a
ld b, -1
pop hl
add hl, bc
call PlaceString
pop hl
ld bc, SCREEN_WIDTH * 2
add hl, bc
pop de
jr .nextCreditsCommand
.fadeInTextAndShowMon
call FadeInCreditsText
ld c, 90
jr .next1
.showTextAndShowMon
ld c, 110
.next1
call DelayFrames
call DisplayCreditsMon
jr .nextCreditsScreen
.fadeInText
call FadeInCreditsText
ld c, 120
jr .next2
.showText
ld c, 140
.next2
call DelayFrames
jr .nextCreditsScreen
.showCopyrightText
push de
farcall LoadCopyrightTiles
pop de
pop de
jr .nextCreditsCommand
.showTheEnd
ld c, 16
call DelayFrames
call FillMiddleOfScreenWithWhite
pop de
ld de, TheEndGfx
ld hl, vChars2 tile $60
lb bc, BANK(TheEndGfx), (TheEndGfxEnd - TheEndGfx) / $10
call CopyVideoData
hlcoord 4, 8
ld de, TheEndTextString
call PlaceString
hlcoord 4, 9
inc de
call PlaceString
jp FadeInCreditsText
TheEndTextString:
; "T H E E N D"
db $60," ",$62," ",$64," ",$64," ",$66," ",$68,"@"
db $61," ",$63," ",$65," ",$65," ",$67," ",$69,"@"
INCLUDE "data/credits/credits_order.asm"
INCLUDE "data/credits/credits_text.asm"
TheEndGfx:
INCBIN "gfx/credits/the_end.2bpp"
TheEndGfxEnd: