pokered/data/tilesets/cut_tree_blocks.asm

13 lines
280 B
NASM

CutTreeBlockSwaps:
; first byte = tileset block containing the cut tree
; second byte = corresponding tileset block after the cut animation happens
db $32, $6D
db $33, $6C
db $34, $6F
db $35, $4C
db $60, $6E
db $0B, $0A
db $3C, $35
db $3F, $35
db $3D, $36
db -1 ; end