pokered/data/text/text_3.asm

330 lines
4.5 KiB
NASM

_FileDataDestroyedText::
text "The file data is"
line "destroyed!"
prompt
_WouldYouLikeToSaveText::
text "Would you like to"
line "SAVE the game?"
done
_GameSavedText::
text "<PLAYER> saved"
line "the game!"
done
_OlderFileWillBeErasedText::
text "The older file"
line "will be erased to"
cont "save. Okay?"
done
_WhenYouChangeBoxText::
text "When you change a"
line "#MON BOX, data"
cont "will be saved."
para "Is that okay?"
done
_ChooseABoxText::
text "Choose a"
line "<PKMN> BOX.@"
text_end
_EvolvedText::
text_ram wStringBuffer
text " evolved"
done
_IntoText::
text_start
line "into @"
text_ram wNameBuffer
text "!"
done
_StoppedEvolvingText::
text "Huh? @"
text_ram wStringBuffer
text_start
line "stopped evolving!"
prompt
_IsEvolvingText::
text "What? @"
text_ram wStringBuffer
text_start
line "is evolving!"
done
_FellAsleepText::
text "<TARGET>"
line "fell asleep!"
prompt
_AlreadyAsleepText::
text "<TARGET>'s"
line "already asleep!"
prompt
_PoisonedText::
text "<TARGET>"
line "was poisoned!"
prompt
_BadlyPoisonedText::
text "<TARGET>'s"
line "badly poisoned!"
prompt
_BurnedText::
text "<TARGET>"
line "was burned!"
prompt
_FrozenText::
text "<TARGET>"
line "was frozen solid!"
prompt
_FireDefrostedText::
text "Fire defrosted"
line "<TARGET>!"
prompt
_MonsStatsRoseText::
text "<USER>'s"
line "@"
text_ram wStringBuffer
text "@"
text_end
_GreatlyRoseText::
text "<SCROLL>greatly@"
text_end
_RoseText::
text " rose!"
prompt
_MonsStatsFellText::
text "<TARGET>'s"
line "@"
text_ram wStringBuffer
text "@"
text_end
_GreatlyFellText::
text "<SCROLL>greatly@"
text_end
_FellText::
text " fell!"
prompt
_RanFromBattleText::
text "<USER>"
line "ran from battle!"
prompt
_RanAwayScaredText::
text "<TARGET>"
line "ran away scared!"
prompt
_WasBlownAwayText::
text "<TARGET>"
line "was blown away!"
prompt
_ChargeMoveEffectText::
text "<USER>@"
text_end
_MadeWhirlwindText::
text_start
line "made a whirlwind!"
prompt
_TookInSunlightText::
text_start
line "took in sunlight!"
prompt
_LoweredItsHeadText::
text_start
line "lowered its head!"
prompt
_SkyAttackGlowingText::
text_start
line "is glowing!"
prompt
_FlewUpHighText::
text_start
line "flew up high!"
prompt
_DugAHoleText::
text_start
line "dug a hole!"
prompt
_BecameConfusedText::
text "<TARGET>"
line "became confused!"
prompt
_MimicLearnedMoveText::
text "<USER>"
line "learned"
cont "@"
text_ram wNameBuffer
text "!"
prompt
_MoveWasDisabledText::
text "<TARGET>'s"
line "@"
text_ram wNameBuffer
text " was"
cont "disabled!"
prompt
_NothingHappenedText::
text "Nothing happened!"
prompt
_NoEffectText::
text "No effect!"
prompt
_ButItFailedText::
text "But, it failed! "
prompt
_DidntAffectText::
text "It didn't affect"
line "<TARGET>!"
prompt
_IsUnaffectedText::
text "<TARGET>"
line "is unaffected!"
prompt
_ParalyzedMayNotAttackText::
text "<TARGET>'s"
line "paralyzed! It may"
cont "not attack!"
prompt
_SubstituteText::
text "It created a"
line "SUBSTITUTE!"
prompt
_HasSubstituteText::
text "<USER>"
line "has a SUBSTITUTE!"
prompt
_TooWeakSubstituteText::
text "Too weak to make"
line "a SUBSTITUTE!"
prompt
_CoinsScatteredText::
text "Coins scattered"
line "everywhere!"
prompt
_GettingPumpedText::
text "<USER>'s"
line "getting pumped!"
prompt
_WasSeededText::
text "<TARGET>"
line "was seeded!"
prompt
_EvadedAttackText::
text "<TARGET>"
line "evaded attack!"
prompt
_HitWithRecoilText::
text "<USER>'s"
line "hit with recoil!"
prompt
_ConvertedTypeText::
text "Converted type to"
line "<TARGET>'s!"
prompt
_StatusChangesEliminatedText::
text "All STATUS changes"
line "are eliminated!"
prompt
_StartedSleepingEffect::
text "<USER>"
line "started sleeping!"
done
_FellAsleepBecameHealthyText::
text "<USER>"
line "fell asleep and"
cont "became healthy!"
done
_RegainedHealthText::
text "<USER>"
line "regained health!"
prompt
_TransformedText::
text "<USER>"
line "transformed into"
cont "@"
text_ram wNameBuffer
text "!"
prompt
_LightScreenProtectedText::
text "<USER>'s"
line "protected against"
cont "special attacks!"
prompt
_ReflectGainedArmorText::
text "<USER>"
line "gained armor!"
prompt
_ShroudedInMistText::
text "<USER>'s"
line "shrouded in mist!"
prompt
_SuckedHealthText::
text "Sucked health from"
line "<TARGET>!"
prompt
_DreamWasEatenText::
text "<TARGET>'s"
line "dream was eaten!"
prompt
_TradeCenterOpponentText::
text "!"
done
_ColosseumOpponentText::
text "!"
done