pokered/data/battle_anims/special_effect_pointers.asm
vulcandth 6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00

47 lines
3.4 KiB
NASM

MACRO special_effect
db \1
dw \2
ENDM
SpecialEffectPointers:
; special effect id, effect routine address
special_effect SE_DARK_SCREEN_FLASH, AnimationFlashScreen ; $FE
special_effect SE_DARK_SCREEN_PALETTE, AnimationDarkScreenPalette ; $FD
special_effect SE_RESET_SCREEN_PALETTE, AnimationResetScreenPalette ; $FC
special_effect SE_SHAKE_SCREEN, AnimationShakeScreen ; $FB
special_effect SE_WATER_DROPLETS_EVERYWHERE, AnimationWaterDropletsEverywhere ; $FA
special_effect SE_DARKEN_MON_PALETTE, AnimationDarkenMonPalette ; $F9
special_effect SE_FLASH_SCREEN_LONG, AnimationFlashScreenLong ; $F8
special_effect SE_SLIDE_MON_UP, AnimationSlideMonUp ; $F7
special_effect SE_SLIDE_MON_DOWN, AnimationSlideMonDown ; $F6
special_effect SE_FLASH_MON_PIC, AnimationFlashMonPic ; $F5
special_effect SE_SLIDE_MON_OFF, AnimationSlideMonOff ; $F4
special_effect SE_BLINK_MON, AnimationBlinkMon ; $F3
special_effect SE_MOVE_MON_HORIZONTALLY, AnimationMoveMonHorizontally ; $F2
special_effect SE_RESET_MON_POSITION, AnimationResetMonPosition ; $F1
special_effect SE_LIGHT_SCREEN_PALETTE, AnimationLightScreenPalette ; $F0
special_effect SE_HIDE_MON_PIC, AnimationHideMonPic ; $EF
special_effect SE_SQUISH_MON_PIC, AnimationSquishMonPic ; $EE
special_effect SE_SHOOT_BALLS_UPWARD, AnimationShootBallsUpward ; $ED
special_effect SE_SHOOT_MANY_BALLS_UPWARD, AnimationShootManyBallsUpward ; $EC
special_effect SE_BOUNCE_UP_AND_DOWN, AnimationBoundUpAndDown ; $EB
special_effect SE_MINIMIZE_MON, AnimationMinimizeMon ; $EA
special_effect SE_SLIDE_MON_DOWN_AND_HIDE, AnimationSlideMonDownAndHide ; $E9
special_effect SE_TRANSFORM_MON, AnimationTransformMon ; $E8
special_effect SE_LEAVES_FALLING, AnimationLeavesFalling ; $E7
special_effect SE_PETALS_FALLING, AnimationPetalsFalling ; $E6
special_effect SE_SLIDE_MON_HALF_OFF, AnimationSlideMonHalfOff ; $E5
special_effect SE_SHAKE_ENEMY_HUD, AnimationShakeEnemyHUD ; $E4
special_effect SE_SHAKE_ENEMY_HUD_2, AnimationShakeEnemyHUD ; $E3 unused
special_effect SE_SPIRAL_BALLS_INWARD, AnimationSpiralBallsInward ; $E2
special_effect SE_DELAY_ANIMATION_10, AnimationDelay10 ; $E1
special_effect SE_FLASH_ENEMY_MON_PIC, AnimationFlashEnemyMonPic ; $E0 unused
special_effect SE_HIDE_ENEMY_MON_PIC, AnimationHideEnemyMonPic ; $DF
special_effect SE_BLINK_ENEMY_MON, AnimationBlinkEnemyMon ; $DE
special_effect SE_SHOW_MON_PIC, AnimationShowMonPic ; $DD
special_effect SE_SHOW_ENEMY_MON_PIC, AnimationShowEnemyMonPic ; $DC
special_effect SE_SLIDE_ENEMY_MON_OFF, AnimationSlideEnemyMonOff ; $DB
special_effect SE_SHAKE_BACK_AND_FORTH, AnimationShakeBackAndForth ; $DA
special_effect SE_SUBSTITUTE_MON, AnimationSubstitute ; $D9
special_effect SE_WAVY_SCREEN, AnimationWavyScreen ; $D8
db -1 ; end