pokered/audio/sfx/battle_2e.asm

25 lines
558 B
NASM

SFX_Battle_2E_Ch5:
duty_cycle 0
square_note 2, 15, 1, 512
square_note 3, 15, 1, 1792
square_note 4, 15, 1, 1280
square_note 5, 15, 1, 2032
sound_loop 8, SFX_Battle_2E_Ch5
sound_ret
SFX_Battle_2E_Ch6:
duty_cycle_pattern 2, 3, 0, 3
square_note 2, 14, 1, 770
square_note 3, 14, 1, 2034
square_note 4, 14, 1, 1538
square_note 5, 14, 1, 1794
sound_loop 8, SFX_Battle_2E_Ch6
sound_ret
SFX_Battle_2E_Ch8:
noise_note 2, 13, 3, 16
noise_note 3, 13, 3, 17
noise_note 2, 13, 2, 16
noise_note 5, 13, 2, 18
sound_loop 9, SFX_Battle_2E_Ch8
sound_ret