pokered/audio/sfx/battle_2b.asm

20 lines
467 B
NASM

SFX_Battle_2B_Ch5:
duty_cycle_pattern 3, 1, 0, 2
square_note 3, 8, 1, 768
square_note 3, 12, 1, 1024
square_note 3, 15, 1, 1280
square_note 3, 11, 1, 1024
square_note 3, 7, 1, 768
sound_loop 5, SFX_Battle_2B_Ch5
square_note 8, 8, 1, 1024
sound_ret
SFX_Battle_2B_Ch8:
noise_note 3, 6, 2, 34
noise_note 3, 10, 2, 50
noise_note 3, 13, 2, 51
noise_note 3, 9, 2, 35
noise_note 3, 5, 2, 18
sound_loop 5, SFX_Battle_2B_Ch8
noise_note 8, 8, 1, 18
sound_ret