pokered/audio/music/meetrival.asm

389 lines
4.7 KiB
NASM

Music_MeetRival_Ch1_AlternateTempo::
tempo 100
sound_loop 0, Music_MeetRival_Ch1.body
Music_MeetRival_Ch1::
tempo 112
.body:
volume 7, 7
duty_cycle 3
vibrato 6, 3, 4
toggle_perfect_pitch
note_type 12, 11, 3
octave 4
note D_, 1
note C#, 1
note C_, 1
octave 3
note B_, 1
note A#, 2
note A_, 1
note G#, 1
note G_, 1
note F#, 1
note F_, 6
note D_, 1
rest 3
note D_, 1
rest 5
note A_, 2
note G_, 2
note A_, 2
.mainloop:
note B_, 4
note A#, 2
note A_, 4
note G_, 2
octave 4
note C_, 4
note D_, 2
rest 4
note D_, 4
note C#, 2
note C_, 2
octave 3
note B_, 2
octave 4
note C_, 4
note E_, 2
note D_, 4
note C_, 2
octave 3
note B_, 4
octave 4
note C_, 2
rest 4
note G_, 4
note G_, 2
note F#, 2
note E_, 2
note D_, 2
note F#, 2
octave 3
note A_, 2
octave 4
note D_, 2
note F#, 2
octave 3
note A_, 2
octave 4
note D_, 2
octave 3
note D_, 2
octave 4
note D_, 2
rest 2
octave 3
note D_, 2
octave 4
note C_, 4
octave 3
note B_, 2
note A#, 2
note B_, 2
octave 4
note C_, 2
note F_, 2
octave 3
note G_, 2
octave 4
note C_, 2
note F_, 2
note D#, 2
note C_, 2
octave 3
note A#, 2
note G_, 2
rest 4
note A#, 4
octave 4
note C_, 2
octave 3
note A#, 2
octave 4
note C_, 2
note_type 12, 11, 7
octave 3
note G_, 4
note D_, 2
note F_, 6
note F#, 4
note D_, 2
rest 4
note D_, 4
note_type 12, 11, 3
note A_, 2
note G_, 2
note A_, 2
sound_loop 0, .mainloop
Music_MeetRival_Ch1_AlternateStartAndTempo::
tempo 100
sound_loop 0, Music_MeetRival_Ch1_AlternateStart.body
Music_MeetRival_Ch1_AlternateStart::
tempo 112
.body:
volume 7, 7
duty_cycle 3
vibrato 6, 3, 4
toggle_perfect_pitch
note_type 12, 11, 3
octave 3
note D_, 1
rest 3
note D_, 1
rest 5
note A_, 2
note G_, 2
note A_, 2
sound_loop 0, Music_MeetRival_Ch1.mainloop
Music_MeetRival_Ch2::
duty_cycle 3
vibrato 10, 2, 6
note_type 12, 12, 7
octave 4
note B_, 1
note A#, 1
note A_, 1
note G#, 1
note G_, 2
note F#, 1
note F_, 1
note E_, 1
note D#, 1
note D_, 6
octave 3
note G_, 1
rest 3
note G_, 1
rest 3
note D_, 1
rest 1
octave 4
note D_, 2
note F_, 2
note F#, 2
.mainloop:
note_type 12, 12, 7
note G_, 4
note D_, 2
note F_, 6
note F#, 4
note G_, 2
rest 4
note G_, 4
note G_, 2
note A#, 2
note B_, 2
octave 5
note C_, 4
octave 4
note G_, 2
note A#, 6
note B_, 4
octave 5
note C_, 2
rest 4
note C_, 4
note C_, 2
octave 4
note B_, 2
octave 5
note C_, 2
note_type 12, 11, 0
note D_, 16
note_type 12, 11, 5
note D_, 6
note_type 12, 12, 7
note F_, 4
note D_, 2
note C_, 2
note D_, 2
note_type 12, 11, 0
note C_, 8
note_type 12, 12, 7
note C_, 8
octave 4
note C_, 2
rest 4
note A#, 4
note G_, 2
note F_, 2
note_type 12, 11, 0
note G_, 16
note_type 12, 11, 3
note G_, 2
octave 3
note G_, 2
rest 4
note G_, 4
octave 4
note D_, 2
note F_, 2
note F#, 2
sound_loop 0, .mainloop
Music_MeetRival_Ch2_AlternateStart::
duty_cycle 3
vibrato 10, 2, 6
note_type 12, 12, 7
octave 3
note G_, 1
rest 3
note G_, 1
rest 3
note D_, 1
rest 1
octave 4
note D_, 2
note F_, 2
note F#, 2
sound_loop 0, Music_MeetRival_Ch2.mainloop
Music_MeetRival_Ch3::
note_type 12, 1, 4
octave 5
note D_, 2
rest 2
note C#, 2
rest 2
note C_, 2
rest 2
octave 4
note B_, 2
rest 2
note G_, 1
rest 3
note G_, 1
rest 3
note G_, 1
rest 1
note G_, 1
rest 1
note G_, 1
rest 1
note G_, 1
rest 1
.mainloop:
note G_, 2
octave 5
note D_, 2
octave 4
note G_, 2
rest 2
octave 5
note D_, 2
octave 4
note G_, 2
rest 2
octave 5
note D_, 2
octave 4
note G_, 2
rest 4
octave 5
note D_, 4
octave 4
note G_, 2
note A#, 2
note B_, 2
note G_, 2
octave 5
note C_, 2
octave 4
note G_, 2
rest 2
octave 5
note C_, 2
octave 4
note G_, 2
rest 2
note B_, 2
octave 5
note C_, 2
rest 4
note C_, 4
note C_, 2
octave 4
note B_, 2
note A_, 2
note F#, 2
note A_, 2
rest 2
note F#, 2
note A_, 2
note F#, 2
rest 2
note A_, 2
note F#, 2
note A_, 2
rest 2
note F#, 2
note A_, 2
note F#, 2
octave 5
note D_, 2
octave 4
note A_, 2
note E_, 2
octave 5
note C_, 2
rest 2
octave 4
note E_, 2
octave 5
note C_, 2
octave 4
note E_, 2
note F_, 2
note G_, 2
note E_, 2
rest 4
note E_, 2
octave 5
note C_, 2
octave 4
note B_, 2
note A#, 2
note A_, 2
note G_, 2
note A#, 2
rest 2
note G_, 2
note A#, 2
note G_, 2
rest 2
note A#, 2
note G_, 2
octave 5
note D_, 2
octave 4
note G_, 2
rest 2
octave 5
note D_, 2
octave 4
note G_, 2
rest 2
octave 5
note D_, 2
sound_loop 0, .mainloop
Music_MeetRival_Ch3_AlternateStart::
note_type 12, 1, 4
octave 4
note G_, 1
rest 3
note G_, 1
rest 3
note G_, 1
rest 1
note G_, 1
rest 1
note G_, 1
rest 1
note G_, 1
rest 1
sound_loop 0, Music_MeetRival_Ch3.mainloop