pokered/audio/music/dungeon1.asm

659 lines
7.9 KiB
NASM

Music_Dungeon1_Ch1::
tempo 144
volume 7, 7
duty_cycle 3
toggle_perfect_pitch
vibrato 10, 1, 4
note_type 12, 4, -5
rest 8
stereo_panning %1110, %1101
octave 4
note F#, 8
stereo_panning %1111, %1111
.mainloop:
note_type 12, 11, 2
octave 3
.loop1:
sound_call .sub1
sound_loop 3, .loop1
note E_, 1
note D#, 1
note B_, 1
note A#, 1
note G_, 1
note G#, 1
rest 1
note A#, 1
note E_, 1
note D#, 1
note B_, 1
note A#, 1
note G_, 1
note G#, 1
note A_, 1
note A#, 1
.loop2:
sound_call .sub1
sound_loop 4, .loop2
sound_call .sub4
octave 3
note G_, 1
note F#, 1
note E_, 1
note G_, 1
sound_call .sub4
octave 3
note A_, 1
note G_, 1
note E_, 1
note A_, 1
sound_call .sub4
octave 3
note B_, 1
note A_, 1
note G_, 1
note F#, 1
note_type 12, 12, 3
note G_, 4
note F#, 4
note E_, 4
note D#, 4
note_type 12, 12, 2
sound_call .sub3
octave 3
note B_, 3
sound_call .sub3
note C_, 3
sound_call .sub3
note C#, 3
note_type 12, 12, 3
octave 3
note G_, 4
note F#, 4
note E_, 4
note D#, 4
note E_, 4
note D#, 4
note C_, 4
octave 2
note B_, 4
note_type 12, 12, 2
note B_, 1
note A#, 1
note G_, 1
note A#, 1
note B_, 1
note A#, 1
note G_, 1
note A#, 1
octave 3
note C_, 1
octave 2
note B_, 1
note G#, 1
note B_, 1
octave 3
note C_, 1
octave 2
note B_, 1
note G#, 1
note B_, 1
octave 3
note C#, 1
note C_, 1
octave 2
note A_, 1
octave 3
note C_, 1
note C#, 1
note C_, 1
octave 2
note A_, 1
octave 3
note C_, 1
note D_, 1
note C#, 1
octave 2
note A#, 1
octave 3
note C#, 1
note D_, 1
note C#, 1
octave 2
note A#, 1
octave 3
note C#, 1
.loop3:
rest 16
sound_loop 8, .loop3
note_type 12, 12, 3
sound_call .sub2
note B_, 2
note G_, 2
octave 3
note C#, 4
octave 2
note G_, 2
note A_, 4
note F#, 2
sound_call .sub2
note A#, 2
note G_, 2
note B_, 4
note G_, 2
note F#, 2
note G_, 2
note D#, 2
note_type 12, 12, 2
sound_call .sub3
octave 3
note B_, 3
sound_call .sub3
note C_, 3
sound_call .sub3
note C#, 3
note_type 12, 12, 7
octave 3
note F#, 8
note D#, 8
note_type 12, 12, 2
sound_call .sub1
sound_call .sub1
sound_loop 0, .mainloop
.sub1:
note E_, 1
note D#, 1
note B_, 1
note A#, 1
note G_, 1
note G#, 1
rest 1
note A#, 1
note E_, 1
note D#, 1
note B_, 1
note A#, 1
note G_, 1
note G#, 1
rest 1
note A#, 1
sound_ret
.sub2:
octave 2
note G_, 2
note A#, 4
note G_, 2
octave 3
note C#, 4
octave 2
note G_, 2
note A#, 2
sound_ret
.sub3:
octave 3
note E_, 1
note E_, 1
note F_, 1
note E_, 1
note G_, 1
note E_, 1
note A_, 1
note E_, 1
note A#, 1
note E_, 1
note B_, 1
note E_, 1
octave 4
note C_, 1
sound_ret
.sub4:
note E_, 1
note E_, 1
rest 4
octave 1
note E_, 1
rest 3
note E_, 1
rest 1
sound_ret
Music_Dungeon1_Ch2::
vibrato 11, 1, 5
duty_cycle 3
note_type 12, 0, -7
octave 4
note G#, 8
note_type 12, 4, -5
octave 5
note D_, 8
.mainloop:
note_type 12, 12, 2
.loop1:
sound_call .sub1
sound_loop 3, .loop1
octave 2
note E_, 1
note E_, 1
note B_, 1
octave 3
note C_, 1
rest 2
note C_, 1
octave 2
note B_, 1
note E_, 1
note E_, 1
note A_, 1
note G_, 1
note F_, 1
note F#, 1
note G_, 1
note D#, 1
.loop2:
sound_call .sub1
sound_loop 4, .loop2
rest 2
sound_call .sub2
octave 3
note C_, 4
sound_call .sub2
octave 3
note C#, 4
sound_call .sub2
octave 3
note D#, 4
note_type 12, 13, 3
octave 4
note E_, 4
note D#, 4
note C_, 4
octave 3
note B_, 4
note_type 12, 13, 2
sound_call .sub3
octave 3
note F#, 4
sound_call .sub3
octave 3
note G_, 4
sound_call .sub3
octave 3
note A#, 4
note_type 12, 13, 3
octave 4
note E_, 4
note D#, 4
note C_, 4
octave 3
note B_, 4
octave 4
note C_, 4
octave 3
note B_, 4
note G_, 4
note F#, 2
note_type 12, 13, 6
note E_, 8
note F_, 8
note F#, 8
note G_, 8
note_type 12, 13, 2
sound_call .sub4
rest 10
note E_, 1
rest 1
sound_call .sub4
rest 12
sound_call .sub4
rest 12
sound_call .sub4
rest 14
note_type 12, 13, 3
sound_call .sub6
note D#, 4
sound_call .sub6
note D#, 2
rest 2
note_type 12, 13, 2
sound_call .sub5
rest 2
octave 3
note F#, 4
octave 2
note E_, 1
note E_, 1
octave 3
note B_, 1
rest 1
octave 4
note C_, 1
rest 1
note C#, 1
rest 1
note D_, 1
note C#, 1
rest 2
octave 3
note G_, 4
sound_call .sub5
octave 3
note A#, 4
note_type 12, 13, 6
note B_, 8
octave 4
note D#, 8
note_type 12, 13, 2
sound_call .sub1
sound_call .sub1
sound_loop 0, .mainloop
.sub1:
octave 2
note E_, 1
note E_, 1
note B_, 1
octave 3
note C_, 1
rest 2
note C_, 1
octave 2
note B_, 1
note E_, 1
note E_, 1
note B_, 1
octave 3
note C_, 1
rest 2
note C_, 1
octave 2
note B_, 1
sound_ret
.sub2:
octave 2
note E_, 1
note E_, 1
rest 2
octave 1
note E_, 1
rest 3
note E_, 1
rest 3
sound_ret
.sub3:
octave 2
note E_, 1
note E_, 1
rest 10
sound_ret
.sub4:
octave 1
note E_, 1
note G_, 1
note E_, 1
note D#, 1
sound_ret
.sub5:
octave 2
note E_, 1
note E_, 1
octave 4
note E_, 1
rest 1
note D#, 1
rest 1
note D_, 1
rest 1
note C#, 1
note C_, 1
sound_ret
.sub6:
octave 3
note E_, 6
note G_, 6
note E_, 4
note A_, 6
octave 4
note C_, 6
octave 3
note B_, 4
note G_, 6
note A#, 6
note F#, 4
note E_, 6
note F#, 6
sound_ret
Music_Dungeon1_Ch3::
note_type 12, 1, 1
vibrato 8, 2, 6
rest 14
octave 4
note D_, 1
note D#, 1
.mainloop:
sound_call .sub1
sound_call .sub1
octave 5
note E_, 2
rest 4
octave 3
note E_, 1
rest 3
note E_, 1
rest 1
octave 4
note F#, 4
sound_call .sub2
octave 4
note G_, 4
sound_call .sub2
octave 4
note A_, 4
note B_, 4
note A#, 4
note G_, 4
note F#, 4
rest 6
sound_call .sub5
note B_, 4
note A#, 4
note G_, 4
note F#, 4
note G_, 4
note F#, 4
note E_, 4
note D#, 4
sound_call .sub3
rest 12
sound_call .sub3
rest 12
sound_call .sub3
rest 10
note E_, 1
rest 1
sound_call .sub3
rest 12
sound_call .sub3
rest 12
sound_call .sub3
rest 10
note D_, 1
note D#, 1
sound_call .sub4
sound_call .sub4
note E_, 2
rest 4
sound_call .sub5
note B_, 8
note F#, 6
note D_, 1
note D#, 1
rest 16
rest 16
sound_loop 0, .mainloop
.sub1:
octave 5
note E_, 4
note B_, 4
note A#, 4
octave 6
note D_, 4
note C#, 4
octave 5
note G#, 4
note G_, 4
note B_, 4
note A#, 4
note E_, 4
note D#, 4
note A_, 4
note G#, 4
note E_, 4
note F#, 4
note D#, 4
sound_ret
.sub2:
octave 6
note E_, 1
note E_, 1
rest 4
octave 3
note E_, 1
rest 3
note E_, 1
rest 1
sound_ret
.sub3:
octave 3
note E_, 1
note G_, 1
note E_, 1
note D#, 1
sound_ret
.sub4:
note E_, 4
note B_, 4
note A#, 4
octave 4
note D_, 4
note C#, 4
octave 3
note G#, 4
note G_, 4
note B_, 4
note A#, 4
note E_, 4
note D#, 4
note A_, 4
note G#, 4
note E_, 4
note F#, 4
note D#, 4
sound_ret
.sub5:
octave 4
note E_, 1
rest 3
note E_, 1
rest 1
note F#, 4
rest 6
note E_, 1
rest 3
note E_, 1
rest 1
note G_, 4
rest 6
note E_, 1
rest 3
note E_, 1
note E_, 1
note A#, 4
sound_ret
Music_Dungeon1_Ch4::
drum_speed 12
rest 14
drum_note 12, 1
drum_note 12, 1
.mainloop:
.loop1:
sound_call .sub1
sound_loop 3, .loop1
drum_note 13, 4
drum_note 12, 4
drum_note 13, 4
drum_note 12, 2
drum_note 12, 2
.loop2:
sound_call .sub1
sound_loop 3, .loop2
drum_note 13, 4
drum_note 12, 4
drum_note 13, 4
drum_note 13, 4
.loop3:
sound_call .sub2
sound_loop 3, .loop3
sound_call .sub3
.loop4:
sound_call .sub2
sound_loop 3, .loop4
sound_call .sub3
drum_note 9, 4
drum_note 10, 4
drum_note 10, 4
rest 2
drum_note 9, 2
drum_note 13, 4
.loop5:
rest 16
sound_loop 13, .loop5
rest 12
.loop6:
sound_call .sub2
sound_loop 3, .loop6
drum_note 12, 4
drum_note 12, 4
drum_note 12, 4
rest 2
drum_note 12, 1
drum_note 12, 1
sound_call .sub1
sound_call .sub1
sound_loop 0, .mainloop
.sub1:
drum_note 13, 4
drum_note 12, 4
drum_note 13, 4
drum_note 12, 4
sound_ret
.sub2:
drum_note 12, 1
drum_note 12, 1
rest 10
drum_note 14, 4
sound_ret
.sub3:
drum_note 9, 4
drum_note 10, 4
drum_note 10, 4
drum_note 11, 4
sound_ret