PrintRedSNESText: call EnableAutoTextBoxDrawing tx_pre_jump RedBedroomSNESText RedBedroomSNESText: TX_FAR _RedBedroomSNESText db "@" OpenRedsPC: call EnableAutoTextBoxDrawing tx_pre_jump RedBedroomPCText RedBedroomPCText: TX_PLAYERS_PC Route15GateLeftBinoculars: ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP ret nz call EnableAutoTextBoxDrawing tx_pre Route15UpstairsBinocularsText ld a, ARTICUNO ld [wcf91], a call PlayCry jp DisplayMonFrontSpriteInBox Route15UpstairsBinocularsText: TX_FAR _Route15UpstairsBinocularsText db "@" AerodactylFossil: ld a, FOSSIL_AERODACTYL ld [wcf91], a call DisplayMonFrontSpriteInBox call EnableAutoTextBoxDrawing tx_pre AerodactylFossilText ret AerodactylFossilText: TX_FAR _AerodactylFossilText db "@" KabutopsFossil: ld a, FOSSIL_KABUTOPS ld [wcf91], a call DisplayMonFrontSpriteInBox call EnableAutoTextBoxDrawing tx_pre KabutopsFossilText ret KabutopsFossilText: TX_FAR _KabutopsFossilText db "@" DisplayMonFrontSpriteInBox: ; Displays a pokemon's front sprite in a pop-up window. ; [wcf91] = pokemon internal id number ld a, 1 ld [H_AUTOBGTRANSFERENABLED], a call Delay3 xor a ld [hWY], a call SaveScreenTilesToBuffer1 ld a, MON_SPRITE_POPUP ld [wTextBoxID], a call DisplayTextBoxID call UpdateSprites ld a, [wcf91] ld [wd0b5], a call GetMonHeader ld de, vChars1 + $310 call LoadMonFrontSprite ld a, $80 ld [hStartTileID], a coord hl, 10, 11 predef AnimateSendingOutMon call WaitForTextScrollButtonPress call LoadScreenTilesFromBuffer1 call Delay3 ld a, $90 ld [hWY], a ret PrintBlackboardLinkCableText: call EnableAutoTextBoxDrawing ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld a, [wHiddenObjectFunctionArgument] call PrintPredefTextID ret LinkCableHelp: TX_ASM call SaveScreenTilesToBuffer1 ld hl, LinkCableHelpText1 call PrintText xor a ld [wMenuItemOffset], a ; not used ld [wCurrentMenuItem], a ld [wLastMenuItem], a ld a, A_BUTTON | B_BUTTON ld [wMenuWatchedKeys], a ld a, 3 ld [wMaxMenuItem], a ld a, 2 ld [wTopMenuItemY], a ld a, 1 ld [wTopMenuItemX], a .linkHelpLoop ld hl, wd730 set 6, [hl] coord hl, 0, 0 ld b, 8 ld c, 13 call TextBoxBorder coord hl, 2, 2 ld de, HowToLinkText call PlaceString ld hl, LinkCableHelpText2 call PrintText call HandleMenuInput bit 1, a ; pressed b jr nz, .exit ld a, [wCurrentMenuItem] cp 3 ; pressed a on "STOP READING" jr z, .exit ld hl, wd730 res 6, [hl] ld hl, LinkCableInfoTexts add a ld d, 0 ld e, a add hl, de ld a, [hli] ld h, [hl] ld l, a call PrintText jp .linkHelpLoop .exit ld hl, wd730 res 6, [hl] call LoadScreenTilesFromBuffer1 jp TextScriptEnd LinkCableHelpText1: TX_FAR _LinkCableHelpText1 db "@" LinkCableHelpText2: TX_FAR _LinkCableHelpText2 db "@" HowToLinkText: db "HOW TO LINK" next "COLOSSEUM" next "TRADE CENTER" next "STOP READING@" LinkCableInfoTexts: dw LinkCableInfoText1 dw LinkCableInfoText2 dw LinkCableInfoText3 LinkCableInfoText1: TX_FAR _LinkCableInfoText1 db "@" LinkCableInfoText2: TX_FAR _LinkCableInfoText2 db "@" LinkCableInfoText3: TX_FAR _LinkCableInfoText3 db "@" ViridianSchoolBlackboard: TX_ASM call SaveScreenTilesToBuffer1 ld hl, ViridianSchoolBlackboardText1 call PrintText xor a ld [wMenuItemOffset], a ld [wCurrentMenuItem], a ld [wLastMenuItem], a ld a, D_LEFT | D_RIGHT | A_BUTTON | B_BUTTON ld [wMenuWatchedKeys], a ld a, 2 ld [wMaxMenuItem], a ld a, 2 ld [wTopMenuItemY], a ld a, 1 ld [wTopMenuItemX], a .blackboardLoop ld hl, wd730 set 6, [hl] coord hl, 0, 0 lb bc, 6, 10 call TextBoxBorder coord hl, 1, 2 ld de, StatusAilmentText1 call PlaceString coord hl, 6, 2 ld de, StatusAilmentText2 call PlaceString ld hl, ViridianSchoolBlackboardText2 call PrintText call HandleMenuInput ; pressing up and down is handled in here bit 1, a ; pressed b jr nz, .exitBlackboard bit 4, a ; pressed right jr z, .didNotPressRight ; move cursor to right column ld a, 2 ld [wMaxMenuItem], a ld a, 2 ld [wTopMenuItemY], a ld a, 6 ld [wTopMenuItemX], a ld a, 3 ; in the the right column, use an offset to prevent overlap ld [wMenuItemOffset], a jr .blackboardLoop .didNotPressRight bit 5, a ; pressed left jr z, .didNotPressLeftOrRight ; move cursor to left column ld a, 2 ld [wMaxMenuItem], a ld a, 2 ld [wTopMenuItemY], a ld a, 1 ld [wTopMenuItemX], a xor a ld [wMenuItemOffset], a jr .blackboardLoop .didNotPressLeftOrRight ld a, [wCurrentMenuItem] ld b, a ld a, [wMenuItemOffset] add b cp 5 ; cursor is pointing to "QUIT" jr z, .exitBlackboard ; we must have pressed a on a status condition ; so print the text ld hl, wd730 res 6, [hl] ld hl, ViridianBlackboardStatusPointers add a ld d, 0 ld e, a add hl, de ld a, [hli] ld h, [hl] ld l, a call PrintText jp .blackboardLoop .exitBlackboard ld hl, wd730 res 6, [hl] call LoadScreenTilesFromBuffer1 jp TextScriptEnd ViridianSchoolBlackboardText1: TX_FAR _ViridianSchoolBlackboardText1 db "@" ViridianSchoolBlackboardText2: TX_FAR _ViridianSchoolBlackboardText2 db "@" StatusAilmentText1: db " SLP" next " PSN" next " PAR@" StatusAilmentText2: db " BRN" next " FRZ" next " QUIT@@" ViridianBlackboardStatusPointers: dw ViridianBlackboardSleepText dw ViridianBlackboardPoisonText dw ViridianBlackboardPrlzText dw ViridianBlackboardBurnText dw ViridianBlackboardFrozenText ViridianBlackboardSleepText: TX_FAR _ViridianBlackboardSleepText db "@" ViridianBlackboardPoisonText: TX_FAR _ViridianBlackboardPoisonText db "@" ViridianBlackboardPrlzText: TX_FAR _ViridianBlackboardPrlzText db "@" ViridianBlackboardBurnText: TX_FAR _ViridianBlackboardBurnText db "@" ViridianBlackboardFrozenText: TX_FAR _ViridianBlackboardFrozenText db "@" PrintTrashText: call EnableAutoTextBoxDrawing tx_pre_jump VermilionGymTrashText VermilionGymTrashText: TX_FAR _VermilionGymTrashText db "@" GymTrashScript: call EnableAutoTextBoxDrawing ld a, [wHiddenObjectFunctionArgument] ld [wGymTrashCanIndex], a ; Don't do the trash can puzzle if it's already been done. CheckEvent EVENT_2ND_LOCK_OPENED jr z, .ok tx_pre_jump VermilionGymTrashText .ok CheckEventReuseA EVENT_1ST_LOCK_OPENED jr nz, .trySecondLock ld a, [wFirstLockTrashCanIndex] ld b, a ld a, [wGymTrashCanIndex] cp b jr z, .openFirstLock tx_pre_id VermilionGymTrashText jr .done .openFirstLock ; Next can is trying for the second switch. SetEvent EVENT_1ST_LOCK_OPENED ld hl, GymTrashCans ld a, [wGymTrashCanIndex] ; * 5 ld b, a add a add a add b ld d, 0 ld e, a add hl, de ld a, [hli] ; There is a bug in this code. It should calculate a value in the range [0, 3] ; but if the mask and random number don't have any 1 bits in common, then ; the result of the AND will be 0. When 1 is subtracted from that, the value ; will become $ff. This will result in 255 being added to hl, which will cause ; hl to point to one of the zero bytes that pad the end of the ROM bank. ; Trash can 0 was intended to be able to have the second lock only when the ; first lock was in trash can 1 or 3. However, due to this bug, trash can 0 can ; have the second lock regardless of which trash can had the first lock. ld [hGymTrashCanRandNumMask], a push hl call Random swap a ld b, a ld a, [hGymTrashCanRandNumMask] and b dec a pop hl ld d, 0 ld e, a add hl, de ld a, [hl] and $f ld [wSecondLockTrashCanIndex], a tx_pre_id VermilionGymTrashSuccessText1 jr .done .trySecondLock ld a, [wSecondLockTrashCanIndex] ld b, a ld a, [wGymTrashCanIndex] cp b jr z, .openSecondLock ; Reset the cans. ResetEvent EVENT_1ST_LOCK_OPENED call Random and $e ld [wFirstLockTrashCanIndex], a tx_pre_id VermilionGymTrashFailText jr .done .openSecondLock ; Completed the trash can puzzle. SetEvent EVENT_2ND_LOCK_OPENED ld hl, wCurrentMapScriptFlags set 6, [hl] tx_pre_id VermilionGymTrashSuccessText3 .done jp PrintPredefTextID GymTrashCans: ; byte 0: mask for random number ; bytes 1-4: indices of the trash cans that can have the second lock ; (but see the comment above explaining a bug regarding this) ; Note that the mask is simply the number of valid trash can indices that ; follow. The remaining bytes are filled with 0 to pad the length of each entry ; to 5 bytes. db 2, 1, 3, 0, 0 ; 0 db 3, 0, 2, 4, 0 ; 1 db 2, 1, 5, 0, 0 ; 2 db 3, 0, 4, 6, 0 ; 3 db 4, 1, 3, 5, 7 ; 4 db 3, 2, 4, 8, 0 ; 5 db 3, 3, 7, 9, 0 ; 6 db 4, 4, 6, 8, 10 ; 7 db 3, 5, 7, 11, 0 ; 8 db 3, 6, 10, 12, 0 ; 9 db 4, 7, 9, 11, 13 ; 10 db 3, 8, 10, 14, 0 ; 11 db 2, 9, 13, 0, 0 ; 12 db 3, 10, 12, 14, 0 ; 13 db 2, 11, 13, 0, 0 ; 14 VermilionGymTrashSuccessText1: TX_FAR _VermilionGymTrashSuccessText1 TX_ASM call WaitForSoundToFinish ld a, SFX_SWITCH call PlaySound call WaitForSoundToFinish jp TextScriptEnd ; unused VermilionGymTrashSuccessText2: TX_FAR _VermilionGymTrashSuccessText2 db "@" ; unused VermilionGymTrashSuccesPlaySfx: TX_ASM call WaitForSoundToFinish ld a, SFX_SWITCH call PlaySound call WaitForSoundToFinish jp TextScriptEnd VermilionGymTrashSuccessText3: TX_FAR _VermilionGymTrashSuccessText3 TX_ASM call WaitForSoundToFinish ld a, SFX_GO_INSIDE call PlaySound call WaitForSoundToFinish jp TextScriptEnd VermilionGymTrashFailText: TX_FAR _VermilionGymTrashFailText TX_ASM call WaitForSoundToFinish ld a, SFX_DENIED call PlaySound call WaitForSoundToFinish jp TextScriptEnd