; OAM flags used by this game DEF OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic DEF OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic ; OAM attribute flags DEF OAM_PALETTE EQU %111 DEF OAM_TILE_BANK EQU 3 DEF OAM_OBP_NUM EQU 4 ; Non CGB Mode Only DEF OAM_X_FLIP EQU 5 DEF OAM_Y_FLIP EQU 6 DEF OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3) ; OAM attribute masks DEF OAM_OBP1 EQU 1 << OAM_OBP_NUM ; OBJ palette 1 DEF OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip DEF OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip DEF OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)