; skips a text entries, each of size NAME_LENGTH (like trainer name, OT name, rival name, ...) ; hl: base pointer, will be incremented by NAME_LENGTH * a SkipFixedLengthTextEntries:: and a ret z ld bc, NAME_LENGTH .skipLoop add hl, bc dec a jr nz, .skipLoop ret AddNTimes:: ; add bc to hl a times and a ret z .loop add hl, bc dec a jr nz, .loop ret