RocketHideout3Object: ; 0x4534d (size=50) db $2e ; border block db $2 ; warps db $6, $19, $1, ROCKET_HIDEOUT_2 db $12, $13, $0, ROCKET_HIDEOUT_4 db $0 ; signs db $4 ; objects object SPRITE_ROCKET, $a, $16, STAY, RIGHT, $1, ROCKET + $C8, $e object SPRITE_ROCKET, $1a, $c, STAY, UP, $2, ROCKET + $C8, $f object SPRITE_BALL, $1a, $11, STAY, NONE, $3, TM_10 object SPRITE_BALL, $14, $e, STAY, NONE, $4, RARE_CANDY ; warp-to EVENT_DISP ROCKET_HIDEOUT_3_WIDTH, $6, $19 ; ROCKET_HIDEOUT_2 EVENT_DISP ROCKET_HIDEOUT_3_WIDTH, $12, $13 ; ROCKET_HIDEOUT_4