AgathasRoom_Object: db $0 ; border block db 4 ; warps warp 4, 11, 2, BRUNOS_ROOM warp 5, 11, 3, BRUNOS_ROOM warp 4, 0, 0, LANCES_ROOM warp 5, 0, 0, LANCES_ROOM db 0 ; signs db 1 ; objects object SPRITE_AGATHA, 5, 2, STAY, DOWN, 1, OPP_AGATHA, 1 ; warp-to warp_to 4, 11, AGATHAS_ROOM_WIDTH ; BRUNOS_ROOM warp_to 5, 11, AGATHAS_ROOM_WIDTH ; BRUNOS_ROOM warp_to 4, 0, AGATHAS_ROOM_WIDTH ; LANCES_ROOM warp_to 5, 0, AGATHAS_ROOM_WIDTH ; LANCES_ROOM