Mansion1Script: ; 442af (11:42af) call Mansion1Subscript1 call EnableAutoTextBoxDrawing ld hl, Mansion1TrainerHeaders ld de, Mansion1ScriptPointers ld a, [W_MANSION1CURSCRIPT] call ExecuteCurMapScriptInTable ld [W_MANSION1CURSCRIPT], a ret Mansion1Subscript1: ; 442c5 (11:42c5) ld hl, wd126 bit 5, [hl] res 5, [hl] ret z ld a, [wd796] bit 0, a jr nz, .asm_442ec ld bc, $060c call Mansion1Script_4430b ld bc, $0308 call Mansion1Script_44304 ld bc, $080a call Mansion1Script_44304 ld bc, $0d0d jp Mansion1Script_44304 .asm_442ec ld bc, $060c call Mansion1Script_44304 ld bc, $0308 call Mansion1Script_4430b ld bc, $080a call Mansion1Script_4430b ld bc, $0d0d jp Mansion1Script_4430b Mansion1Script_44304: ; 44304 (11:4304) ld a, $2d ld [wd09f], a jr Mansion1ReplaceBlock Mansion1Script_4430b: ; 4430b (11:430b) ld a, $e ld [wd09f], a Mansion1ReplaceBlock: ; 44310 (11:4310) predef ReplaceTileBlock ret Mansion1Script_Switches: ; 44316 (11:4316) ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP ret nz xor a ld [hJoyHeld], a ld a, $4 ld [H_SPRITEHEIGHT], a jp DisplayTextID Mansion1ScriptPointers: ; 44326 (11:4326) dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle Mansion1TextPointers: ; 4432c (11:432c) dw Mansion1Text1 dw Predef5CText dw Predef5CText dw Mansion1Text4 Mansion1TrainerHeaders: ; 44334 (11:4334) Mansion1TrainerHeader0: ; 44334 (11:4334) db $1 ; flag's bit db ($3 << 4) ; trainer's view range dw wd798 ; flag's byte dw Mansion1BattleText2 ; TextBeforeBattle dw Mansion1AfterBattleText2 ; TextAfterBattle dw Mansion1EndBattleText2 ; TextEndBattle dw Mansion1EndBattleText2 ; TextEndBattle db $ff Mansion1Text1: ; 44341 (11:4341) TX_ASM ld hl, Mansion1TrainerHeader0 call TalkToTrainer jp TextScriptEnd Mansion1BattleText2: ; 4434b (11:434b) TX_FAR _Mansion1BattleText2 db "@" Mansion1EndBattleText2: ; 44350 (11:4350) TX_FAR _Mansion1EndBattleText2 db "@" Mansion1AfterBattleText2: ; 44355 (11:4355) TX_FAR _Mansion1AfterBattleText2 db "@" Mansion1Text4: ; 4435a (11:435a) TX_ASM ld hl, MansionSwitchText call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .asm_4438c ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, wd126 set 5, [hl] ld hl, MansionSwitchPressedText call PrintText ld a, (SFX_02_57 - SFX_Headers_02) / 3 call PlaySound ld hl, wd796 bit 0, [hl] set 0, [hl] jr z, .asm_44392 res 0, [hl] jr .asm_44392 .asm_4438c ld hl, MansionSwitchNotPressedText call PrintText .asm_44392 jp TextScriptEnd MansionSwitchText: ; 44395 (11:4395) TX_FAR _MansionSwitchText db "@" MansionSwitchPressedText: ; 4439a (11:439a) TX_FAR _MansionSwitchPressedText db "@" MansionSwitchNotPressedText: ; 4439f (11:439f) TX_FAR _MansionSwitchNotPressedText db "@"