LearnMove: call SaveScreenTilesToBuffer1 ld a, [wWhichPokemon] ld hl, wPartyMonNicks call GetPartyMonName ld hl, wcd6d ld de, wLearnMoveMonName ld bc, NAME_LENGTH call CopyData DontAbandonLearning: ld hl, wPartyMon1Moves ld bc, wPartyMon2Moves - wPartyMon1Moves ld a, [wWhichPokemon] call AddNTimes ld d, h ld e, l ld b, NUM_MOVES .findEmptyMoveSlotLoop ld a, [hl] and a jr z, .next inc hl dec b jr nz, .findEmptyMoveSlotLoop push de call TryingToLearn pop de jp c, AbandonLearning push hl push de ld [wd11e], a call GetMoveName ld hl, OneTwoAndText call PrintText pop de pop hl .next ld a, [wMoveNum] ld [hl], a ld bc, wPartyMon1PP - wPartyMon1Moves add hl, bc push hl push de dec a ld hl, Moves ld bc, MoveEnd - Moves call AddNTimes ld de, wBuffer ld a, BANK(Moves) call FarCopyData ld a, [wBuffer + 5] ; a = move's max PP pop de pop hl ld [hl], a ld a, [wIsInBattle] and a jp z, PrintLearnedMove ld a, [wWhichPokemon] ld b, a ld a, [wPlayerMonNumber] cp b jp nz, PrintLearnedMove ld h, d ld l, e ld de, wBattleMonMoves ld bc, NUM_MOVES call CopyData ld bc, wPartyMon1PP - wPartyMon1OTID add hl, bc ld de, wBattleMonPP ld bc, NUM_MOVES call CopyData jp PrintLearnedMove AbandonLearning: ld hl, AbandonLearningText call PrintText coord hl, 14, 7 lb bc, 8, 15 ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID ; yes/no menu ld a, [wCurrentMenuItem] and a jp nz, DontAbandonLearning ld hl, DidNotLearnText call PrintText ld b, 0 ret PrintLearnedMove: ld hl, LearnedMove1Text call PrintText ld b, 1 ret TryingToLearn: push hl ld hl, TryingToLearnText call PrintText coord hl, 14, 7 lb bc, 8, 15 ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID ; yes/no menu pop hl ld a, [wCurrentMenuItem] rra ret c ld bc, -NUM_MOVES add hl, bc push hl ld de, wMoves ld bc, NUM_MOVES call CopyData callab FormatMovesString pop hl .loop push hl ld hl, WhichMoveToForgetText call PrintText coord hl, 4, 7 ld b, 4 ld c, 14 call TextBoxBorder coord hl, 6, 8 ld de, wMovesString ld a, [hFlags_0xFFF6] set 2, a ld [hFlags_0xFFF6], a call PlaceString ld a, [hFlags_0xFFF6] res 2, a ld [hFlags_0xFFF6], a ld hl, wTopMenuItemY ld a, 8 ld [hli], a ; wTopMenuItemY ld a, 5 ld [hli], a ; wTopMenuItemX xor a ld [hli], a ; wCurrentMenuItem inc hl ld a, [wNumMovesMinusOne] ld [hli], a ; wMaxMenuItem ld a, A_BUTTON | B_BUTTON ld [hli], a ; wMenuWatchedKeys ld [hl], 0 ; wLastMenuItem ld hl, hFlags_0xFFF6 set 1, [hl] call HandleMenuInput ld hl, hFlags_0xFFF6 res 1, [hl] push af call LoadScreenTilesFromBuffer1 pop af pop hl bit 1, a ; pressed b jr nz, .cancel push hl ld a, [wCurrentMenuItem] ld c, a ld b, 0 add hl, bc ld a, [hl] push af push bc call IsMoveHM pop bc pop de ld a, d jr c, .hm pop hl add hl, bc and a ret .hm ld hl, HMCantDeleteText call PrintText pop hl jr .loop .cancel scf ret LearnedMove1Text: TX_FAR _LearnedMove1Text TX_SFX_ITEM_1 ; plays SFX_GET_ITEM_1 in the party menu (rare candy) and plays SFX_LEVEL_UP in battle TX_BLINK db "@" WhichMoveToForgetText: TX_FAR _WhichMoveToForgetText db "@" AbandonLearningText: TX_FAR _AbandonLearningText db "@" DidNotLearnText: TX_FAR _DidNotLearnText db "@" TryingToLearnText: TX_FAR _TryingToLearnText db "@" OneTwoAndText: TX_FAR _OneTwoAndText TX_DELAY TX_ASM ld a, SFX_SWAP call PlaySoundWaitForCurrent ld hl, PoofText ret PoofText: TX_FAR _PoofText TX_DELAY ForgotAndText: TX_FAR _ForgotAndText db "@" HMCantDeleteText: TX_FAR _HMCantDeleteText db "@"