SpriteFacingAndAnimationTable: ; 4000 (1:4000) dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 0 dw SpriteFacingDownAndWalking, SpriteOAMParameters ; facing down, walk animation frame 1 dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 2 dw SpriteFacingDownAndWalking, SpriteOAMParametersFlipped ; facing down, walk animation frame 3 dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 0 dw SpriteFacingUpAndWalking, SpriteOAMParameters ; facing up, walk animation frame 1 dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 2 dw SpriteFacingUpAndWalking, SpriteOAMParametersFlipped ; facing up, walk animation frame 3 dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 0 dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 1 dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 2 dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 3 dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 0 dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 1 dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 2 dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 3 dw SpriteFacingDownAndStanding, SpriteOAMParameters ; --- dw SpriteFacingDownAndStanding, SpriteOAMParameters ; This table is used for sprites $a and $b. dw SpriteFacingDownAndStanding, SpriteOAMParameters ; All orientation and animation parameters dw SpriteFacingDownAndStanding, SpriteOAMParameters ; lead to the same result. Used for immobile dw SpriteFacingDownAndStanding, SpriteOAMParameters ; sprites like items on the ground dw SpriteFacingDownAndStanding, SpriteOAMParameters ; --- dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters dw SpriteFacingDownAndStanding, SpriteOAMParameters SpriteFacingDownAndStanding: ; 4080 (1:4080) db $00,$01,$02,$03 SpriteFacingDownAndWalking: ; 4084 (1:4084) db $80,$81,$82,$83 SpriteFacingUpAndStanding: ; 4088 (1:4088) db $04,$05,$06,$07 SpriteFacingUpAndWalking: ; 408c (1:408c) db $84,$85,$86,$87 SpriteFacingLeftAndStanding: ; 4090 (1:4090) db $08,$09,$0a,$0b SpriteFacingLeftAndWalking: ; 4094 (1:4094) db $88,$89,$8a,$8b SpriteOAMParameters: ; 4098 (1:4098) db $00,$00, $00 ; top left db $00,$08, $00 ; top right db $08,$00, OAMFLAG_CANBEMASKED ; bottom left db $08,$08, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right SpriteOAMParametersFlipped: ; 40a4 (1:40a4) db $00,$08, OAMFLAG_VFLIPPED db $00,$00, OAMFLAG_VFLIPPED db $08,$08, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED db $08,$00, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA