RocketHideoutB3F_Object: db $2e ; border block def_warps warp 25, 6, 1, ROCKET_HIDEOUT_B2F warp 19, 18, 0, ROCKET_HIDEOUT_B4F def_signs def_objects object SPRITE_ROCKET, 10, 22, STAY, RIGHT, 1, OPP_ROCKET, 14 object SPRITE_ROCKET, 26, 12, STAY, UP, 2, OPP_ROCKET, 15 object SPRITE_POKE_BALL, 26, 17, STAY, NONE, 3, TM_DOUBLE_EDGE object SPRITE_POKE_BALL, 20, 14, STAY, NONE, 4, RARE_CANDY ; warp-to warp_to 25, 6, ROCKET_HIDEOUT_B3F_WIDTH ; ROCKET_HIDEOUT_B2F warp_to 19, 18, ROCKET_HIDEOUT_B3F_WIDTH ; ROCKET_HIDEOUT_B4F