VictoryRoad2F_Object: db $7d ; border block def_warps warp 0, 8, 2, VICTORY_ROAD_1F warp 29, 7, 3, LAST_MAP warp 29, 8, 3, LAST_MAP warp 23, 7, 0, VICTORY_ROAD_3F warp 25, 14, 2, VICTORY_ROAD_3F warp 27, 7, 1, VICTORY_ROAD_3F warp 1, 1, 3, VICTORY_ROAD_3F def_signs def_objects object SPRITE_HIKER, 12, 9, STAY, LEFT, 1, OPP_BLACKBELT, 9 object SPRITE_SUPER_NERD, 21, 13, STAY, LEFT, 2, OPP_JUGGLER, 2 object SPRITE_COOLTRAINER_M, 19, 8, STAY, DOWN, 3, OPP_TAMER, 5 object SPRITE_SUPER_NERD, 4, 2, STAY, DOWN, 4, OPP_POKEMANIAC, 6 object SPRITE_SUPER_NERD, 26, 3, STAY, LEFT, 5, OPP_JUGGLER, 5 object SPRITE_BIRD, 11, 5, STAY, UP, 6, MOLTRES, 50 object SPRITE_POKE_BALL, 27, 5, STAY, NONE, 7, TM_SUBMISSION object SPRITE_POKE_BALL, 18, 9, STAY, NONE, 8, FULL_HEAL object SPRITE_POKE_BALL, 9, 11, STAY, NONE, 9, TM_MEGA_KICK object SPRITE_POKE_BALL, 11, 0, STAY, NONE, 10, GUARD_SPEC object SPRITE_BOULDER, 4, 14, STAY, BOULDER_MOVEMENT_BYTE_2, 11 ; person object SPRITE_BOULDER, 5, 5, STAY, BOULDER_MOVEMENT_BYTE_2, 12 ; person object SPRITE_BOULDER, 23, 16, STAY, BOULDER_MOVEMENT_BYTE_2, 13 ; person def_warps_to VICTORY_ROAD_2F