roms := pokered.gbc pokeblue.gbc rom_obj := \ audio.o \ home.o \ main.o \ maps.o \ pics.o \ sprites.o \ text.o \ tilesets.o \ wram.o \ pokered_obj := $(rom_obj:.o=_red.o) pokeblue_obj := $(rom_obj:.o=_blue.o) ### Build tools MD5 := md5sum -c RGBDS ?= RGBASM ?= $(RGBDS)rgbasm RGBFIX ?= $(RGBDS)rgbfix RGBGFX ?= $(RGBDS)rgbgfx RGBLINK ?= $(RGBDS)rgblink ### Build targets .SUFFIXES: .SECONDEXPANSION: .PRECIOUS: .SECONDARY: .PHONY: all red blue clean tidy compare tools all: $(roms) red: pokered.gbc blue: pokeblue.gbc # For contributors to make sure a change didn't affect the contents of the rom. compare: $(roms) @$(MD5) roms.md5 clean: rm -f $(roms) $(pokered_obj) $(pokeblue_obj) $(roms:.gbc=.sym) find . \( -iname '*.1bpp' -o -iname '*.2bpp' -o -iname '*.pic' \) -exec rm {} + $(MAKE) clean -C tools/ tidy: rm -f $(roms) $(pokered_obj) $(pokeblue_obj) $(roms:.gbc=.sym) $(MAKE) clean -C tools/ tools: $(MAKE) -C tools/ # Build tools when building the rom. # This has to happen before the rules are processed, since that's when scan_includes is run. ifeq (,$(filter clean tools,$(MAKECMDGOALS))) $(info $(shell $(MAKE) -C tools)) endif %.asm: ; %_red.o: dep = $(shell tools/scan_includes $(@D)/$*.asm) $(pokered_obj): %_red.o: %.asm $$(dep) $(RGBASM) -D _RED -h -o $@ $*.asm %_blue.o: dep = $(shell tools/scan_includes $(@D)/$*.asm) $(pokeblue_obj): %_blue.o: %.asm $$(dep) $(RGBASM) -D _BLUE -h -o $@ $*.asm pokered_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED" pokeblue_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON BLUE" %.gbc: $$(%_obj) $(RGBLINK) -d -n $*.sym -l layout.link -o $@ $^ $(RGBFIX) $($*_opt) $@ sort $*.sym -o $*.sym ### Misc file-specific graphics rules gfx/battle/attack_anim_1.2bpp: tools/gfx += --trim-whitespace gfx/battle/attack_anim_2.2bpp: tools/gfx += --trim-whitespace gfx/intro_credits/blue_jigglypuff_1.2bpp: $(RGBGFX) += -h gfx/intro_credits/blue_jigglypuff_2.2bpp: $(RGBGFX) += -h gfx/intro_credits/blue_jigglypuff_3.2bpp: $(RGBGFX) += -h gfx/intro_credits/red_nidorino_1.2bpp: $(RGBGFX) += -h gfx/intro_credits/red_nidorino_2.2bpp: $(RGBGFX) += -h gfx/intro_credits/red_nidorino_3.2bpp: $(RGBGFX) += -h gfx/intro_credits/the_end.2bpp: tools/gfx += --interleave --png=$< gfx/tilesets/%.2bpp: tools/gfx += --trim-whitespace gfx/trade/game_boy.2bpp: tools/gfx += --remove-duplicates ### Catch-all graphics rules %.png: ; %.2bpp: %.png $(RGBGFX) $(rgbgfx) -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -o $@ $@) %.1bpp: %.png $(RGBGFX) -d1 $(rgbgfx) -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -d1 -o $@ $@) %.pic: %.2bpp tools/pkmncompress $< $@