GetPredefPointer: ; Store the contents of the register ; pairs (hl, de, bc) at wPredefRegisters. ; Then put the bank and address of predef ; wPredefID in [wPredefBank] and hl. ld a,h ld [wPredefRegisters],a ld a,l ld [wPredefRegisters + 1],a ld hl,wPredefRegisters + 2 ld a,d ld [hli],a ld a,e ld [hli],a ld a,b ld [hli],a ld [hl],c ld hl,PredefPointers ld de,0 ld a,[wPredefID] ld e,a add a add e ld e,a jr nc,.next inc d .next add hl,de ld d,h ld e,l ; get bank of predef routine ld a,[de] ld [wPredefBank],a ; get pointer inc de ld a,[de] ld l,a inc de ld a,[de] ld h,a ret PredefPointers:: ; 4fe79 (13:7e79) ; these are pointers to ASM routines. ; they appear to be used in overworld map scripts. add_predef DrawPlayerHUDAndHPBar add_predef CopyUncompressedPicToTilemap add_predef AnimateSendingOutMon add_predef ScaleSpriteByTwo add_predef LoadMonBackPic add_predef CopyDownscaledMonTiles add_predef LoadMissableObjects add_predef HealParty add_predef MoveAnimation; 08 play move animation add_predef DivideBCDPredef add_predef DivideBCDPredef2 add_predef AddBCDPredef add_predef SubBCDPredef add_predef DivideBCDPredef3 add_predef DivideBCDPredef4 add_predef InitPlayerData add_predef FlagActionPredef add_predef HideObject add_predef IsObjectHidden add_predef ApplyOutOfBattlePoisonDamage add_predef AnyPartyAlive add_predef ShowObject add_predef ShowObject2 add_predef ReplaceTileBlock add_predef InitPlayerData2 add_predef LoadTilesetHeader add_predef LearnMoveFromLevelUp add_predef LearnMove add_predef IsItemInBag_ dbw $03,CheckForHiddenObjectOrBookshelfOrCardKeyDoor ; for these two, the bank number is actually 0 dbw $03,GiveItem add_predef ChangeBGPalColor0_4Frames add_predef FindPathToPlayer add_predef PredefShakeScreenVertically add_predef CalcPositionOfPlayerRelativeToNPC add_predef ConvertNPCMovementDirectionsToJoypadMasks add_predef PredefShakeScreenHorizontally add_predef UpdateHPBar add_predef HPBarLength add_predef Diploma_TextBoxBorder add_predef DoubleOrHalveSelectedStats add_predef ShowPokedexMenu add_predef EvolutionAfterBattle add_predef SaveSAVtoSRAM0 add_predef InitOpponent add_predef CableClub_Run add_predef DrawBadges add_predef ExternalClockTradeAnim add_predef BattleTransition add_predef CopyTileIDsFromList add_predef PlayIntro add_predef GetMoveSoundB add_predef FlashScreen add_predef GetTileAndCoordsInFrontOfPlayer add_predef StatusScreen add_predef StatusScreen2 add_predef InternalClockTradeAnim add_predef TrainerEngage add_predef IndexToPokedex add_predef DisplayPicCenteredOrUpperRight add_predef UsedCut add_predef ShowPokedexData add_predef WriteMonMoves add_predef SaveSAV add_predef LoadSGB add_predef MarkTownVisitedAndLoadMissableObjects add_predef SetPartyMonTypes add_predef CanLearnTM add_predef TMToMove add_predef Func_71ddf add_predef StarterDex ; 46 add_predef _AddPartyMon add_predef UpdateHPBar2 add_predef DrawEnemyHUDAndHPBar add_predef LoadTownMap_Nest add_predef PrintMonType add_predef EmotionBubble add_predef EmptyFunc3; return immediately add_predef AskName add_predef PewterGuys add_predef SaveSAVtoSRAM2 add_predef LoadSAV2 add_predef LoadSAV add_predef SaveSAVtoSRAM1 add_predef DoInGameTradeDialogue add_predef HallOfFamePC add_predef DisplayDexRating dbw $1E, _LeaveMapAnim ; wrong bank dbw $1E, EnterMapAnim ; wrong bank add_predef GetTileTwoStepsInFrontOfPlayer add_predef CheckForCollisionWhenPushingBoulder add_predef PrintStrengthTxt add_predef PickUpItem add_predef PrintMoveType add_predef LoadMovePPs add_predef DrawHP ; 5F add_predef DrawHP2 add_predef DisplayElevatorFloorMenu add_predef OaksAideScript