; TypeNames indexes (see data/types/names.asm) const_def PHYSICAL EQU const_value const NORMAL ; $00 const FIGHTING ; $01 const FLYING ; $02 const POISON ; $03 const GROUND ; $04 const ROCK ; $05 const BIRD ; $06 const BUG ; $07 const GHOST ; $08 const_next 20 SPECIAL EQU const_value const FIRE ; $14 const WATER ; $15 const GRASS ; $16 const ELECTRIC ; $17 const PSYCHIC_TYPE ; $18 const ICE ; $19 const DRAGON ; $1A