CutTreeBlockSwaps: ; first byte = tileset block containing the cut tree ; second byte = corresponding tileset block after the cut animation happens db $32, $6D db $33, $6C db $34, $6F db $35, $4C db $60, $6E db $0B, $0A db $3C, $35 db $3F, $35 db $3D, $36 db -1 ; end