RocketHideoutElevatorObject: db 15 ; border block db 2 ; warps warp 2, 1, 2, ROCKET_HIDEOUT_1 warp 3, 1, 4, ROCKET_HIDEOUT_1 db 1 ; signs sign 1, 1, 1 ; RocketHideoutElevatorText1 db 0 ; objects ; warp-to warp_to 2, 1, ROCKET_HIDEOUT_ELEVATOR_WIDTH ; ROCKET_HIDEOUT_1 warp_to 3, 1, ROCKET_HIDEOUT_ELEVATOR_WIDTH ; ROCKET_HIDEOUT_1