RocketHideout3Object: db 46 ; border block db 2 ; warps warp 25, 6, 1, ROCKET_HIDEOUT_2 warp 19, 18, 0, ROCKET_HIDEOUT_4 db 0 ; signs db 4 ; objects object SPRITE_ROCKET, 10, 22, STAY, RIGHT, 1, OPP_ROCKET, 14 object SPRITE_ROCKET, 26, 12, STAY, UP, 2, OPP_ROCKET, 15 object SPRITE_BALL, 26, 17, STAY, NONE, 3, TM_10 object SPRITE_BALL, 20, 14, STAY, NONE, 4, RARE_CANDY ; warp-to warp_to 25, 6, ROCKET_HIDEOUT_3_WIDTH ; ROCKET_HIDEOUT_2 warp_to 19, 18, ROCKET_HIDEOUT_3_WIDTH ; ROCKET_HIDEOUT_4