PokemonTower3Object: db 1 ; border block db 2 ; warps warp 3, 9, 0, POKEMONTOWER_2 warp 18, 9, 1, POKEMONTOWER_4 db 0 ; signs db 4 ; objects object SPRITE_MEDIUM, 12, 3, STAY, LEFT, 1, OPP_CHANNELER, 5 object SPRITE_MEDIUM, 9, 8, STAY, DOWN, 2, OPP_CHANNELER, 6 object SPRITE_MEDIUM, 10, 13, STAY, DOWN, 3, OPP_CHANNELER, 8 object SPRITE_BALL, 12, 1, STAY, NONE, 4, ESCAPE_ROPE ; warp-to warp_to 3, 9, POKEMONTOWER_3_WIDTH ; POKEMONTOWER_2 warp_to 18, 9, POKEMONTOWER_3_WIDTH ; POKEMONTOWER_4