PokemonTower2Object: db 1 ; border block db 2 ; warps warp 3, 9, 0, POKEMONTOWER_3 warp 18, 9, 2, POKEMONTOWER_1 db 0 ; signs db 2 ; objects object SPRITE_BLUE, 14, 5, STAY, NONE, 1 ; person object SPRITE_MEDIUM, 3, 7, STAY, RIGHT, 2 ; person ; warp-to warp_to 3, 9, POKEMONTOWER_2_WIDTH ; POKEMONTOWER_3 warp_to 18, 9, POKEMONTOWER_2_WIDTH ; POKEMONTOWER_1