CeladonPrizeRoomObject: db 15 ; border block db 2 ; warps warp 4, 7, 9, -1 warp 5, 7, 9, -1 db 3 ; signs sign 2, 2, 3 ; CeladonPrizeRoomText3 sign 4, 2, 4 ; CeladonPrizeRoomText4 sign 6, 2, 5 ; CeladonPrizeRoomText5 db 2 ; objects object SPRITE_BALDING_GUY, 1, 4, STAY, NONE, 1 ; person object SPRITE_GAMBLER, 7, 3, WALK, 2, 2 ; person ; warp-to warp_to 4, 7, CELADON_PRIZE_ROOM_WIDTH warp_to 5, 7, CELADON_PRIZE_ROOM_WIDTH