EndOfBattle: ; 137aa (4:77aa) ld a, [wLinkState] cp LINK_STATE_BATTLING jr nz, .notLinkBattle ; link battle ld a, [wEnemyMonPartyPos] ld hl, wEnemyMon1Status ld bc, wEnemyMon2 - wEnemyMon1 call AddNTimes ld a, [wEnemyMonStatus] ld [hl], a call ClearScreen callab DisplayLinkBattleVersusTextBox ld a, [wBattleResult] cp $1 ld de, YouWinText jr c, .placeWinOrLoseString ld de, YouLoseText jr z, .placeWinOrLoseString ld de, DrawText .placeWinOrLoseString coord hl, 6, 8 call PlaceString ld c, 200 call DelayFrames jr .evolution .notLinkBattle ld a, [wBattleResult] and a jr nz, .resetVariables ld hl, wTotalPayDayMoney ld a, [hli] or [hl] inc hl or [hl] jr z, .evolution ; if pay day money is 0, jump ld de, wPlayerMoney + 2 ld c, $3 predef AddBCDPredef ld hl, PickUpPayDayMoneyText call PrintText .evolution xor a ld [wForceEvolution], a predef EvolutionAfterBattle .resetVariables xor a ld [wLowHealthAlarm], a ;disable low health alarm ld [wChannelSoundIDs + CH4], a ld [wIsInBattle], a ld [wBattleType], a ld [wMoveMissed], a ld [wCurOpponent], a ld [wForcePlayerToChooseMon], a ld [wNumRunAttempts], a ld [wEscapedFromBattle], a ld hl, wPartyAndBillsPCSavedMenuItem ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld [wListScrollOffset], a ld hl, wPlayerStatsToDouble ld b, $18 .loop ld [hli], a dec b jr nz, .loop ld hl, wd72c set 0, [hl] call WaitForSoundToFinish call GBPalWhiteOut ld a, $ff ld [wDestinationWarpID], a ret YouWinText: ; 13853 (4:7853) db "YOU WIN@" YouLoseText: ; 1385b (4:785b) db "YOU LOSE@" DrawText: ; 13864 (4:7864) db " DRAW@" PickUpPayDayMoneyText: ; 1386b (4:786b) TX_FAR _PickUpPayDayMoneyText db "@"