VictoryRoad1F_Script: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] call nz, .next call EnableAutoTextBoxDrawing ld hl, VictoryRoad1TrainerHeaders ld de, VictoryRoad1F_ScriptPointers ld a, [wVictoryRoad1FCurScript] call ExecuteCurMapScriptInTable ld [wVictoryRoad1FCurScript], a ret .next CheckEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH ret z ld a, $1d ld [wNewTileBlockID], a lb bc, 6, 4 predef_jump ReplaceTileBlock VictoryRoad1F_ScriptPointers: dw VictoryRoad1Script0 dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle VictoryRoad1Script0: CheckEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH jp nz, CheckFightingMapTrainers ld hl, CoordsData_5da5c call CheckBoulderCoords jp nc, CheckFightingMapTrainers ld hl, wCurrentMapScriptFlags set 5, [hl] SetEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH ret CoordsData_5da5c: dbmapcoord 17, 13 db -1 ; end VictoryRoad1F_TextPointers: dw VictoryRoad1Text1 dw VictoryRoad1Text2 dw PickUpItemText dw PickUpItemText dw BoulderText dw BoulderText dw BoulderText VictoryRoad1TrainerHeaders: def_trainers VictoryRoad1TrainerHeader0: trainer EVENT_BEAT_VICTORY_ROAD_1_TRAINER_0, 2, VictoryRoad1BattleText1, VictoryRoad1EndBattleText1, VictoryRoad1AfterBattleText1 VictoryRoad1TrainerHeader1: trainer EVENT_BEAT_VICTORY_ROAD_1_TRAINER_1, 2, VictoryRoad1BattleText2, VictoryRoad1EndBattleText2, VictoryRoad1AfterBattleText2 db -1 ; end VictoryRoad1Text1: text_asm ld hl, VictoryRoad1TrainerHeader0 call TalkToTrainer jp TextScriptEnd VictoryRoad1Text2: text_asm ld hl, VictoryRoad1TrainerHeader1 call TalkToTrainer jp TextScriptEnd VictoryRoad1BattleText1: text_far _VictoryRoad1BattleText1 text_end VictoryRoad1EndBattleText1: text_far _VictoryRoad1EndBattleText1 text_end VictoryRoad1AfterBattleText1: text_far _VictoryRoad1AfterBattleText1 text_end VictoryRoad1BattleText2: text_far _VictoryRoad1BattleText2 text_end VictoryRoad1EndBattleText2: text_far _VictoryRoad1EndBattleText2 text_end VictoryRoad1AfterBattleText2: text_far _VictoryRoad1AfterBattleText2 text_end