INCLUDE "constants.asm" NPC_SPRITES_1 EQU $4 NPC_SPRITES_2 EQU $5 GFX EQU $4 PICS_1 EQU $9 PICS_2 EQU $A PICS_3 EQU $B PICS_4 EQU $C PICS_5 EQU $D INCLUDE "home.asm" SECTION "bank1",ROMX,BANK[$1] INCLUDE "data/facing.asm" Func_40b0:: ; Reset player status on blackout. xor a ld [wcf0b], a ld [wd700], a ld [W_ISINBATTLE], a ld [wd35d], a ld [wcf10], a ld [hJoyHeld], a ld [wcc57], a ld [wFlags_0xcd60], a ld [$ff9f], a ld [$ff9f + 1], a ld [$ff9f + 2], a call HasEnoughMoney jr c, .lostmoney ; never happens ; Halve the player's money. ld a, [wPlayerMoney] ld [$ff9f], a ld a, [wPlayerMoney + 1] ld [$ff9f + 1], a ld a, [wPlayerMoney + 2] ld [$ff9f + 2], a xor a ld [$ffa2], a ld [$ffa3], a ld a, 2 ld [$ffa4], a predef DivideBCDPredef3 ld a, [$ffa2] ld [wPlayerMoney], a ld a, [$ffa2 + 1] ld [wPlayerMoney + 1], a ld a, [$ffa2 + 2] ld [wPlayerMoney + 2], a .lostmoney ld hl, wd732 set 2, [hl] res 3, [hl] set 6, [hl] ld a, %11111111 ld [wJoyIgnore], a predef_jump HealParty MewPicFront:: INCBIN "pic/bmon/mew.pic" MewPicBack:: INCBIN "pic/monback/mewb.pic" INCLUDE "data/baseStats/mew.asm" INCLUDE "engine/battle/safari_zone.asm" INCLUDE "engine/titlescreen.asm" NintenText: db "NINTEN@" SonyText: db "SONY@" LoadMonData_: ; Load monster [wWhichPokemon] from list [wcc49]: ; 0: partymon ; 1: enemymon ; 2: boxmon ; 3: daycaremon ; Return monster id at wcf91 and its data at wcf98. ; Also load base stats at W_MONHDEXNUM for convenience. ld a, [wDayCareMonSpecies] ld [wcf91], a ld a, [wcc49] cp 3 jr z, .GetMonHeader ld a, [wWhichPokemon] ld e, a callab Func_39c37 ; get pokemon ID .GetMonHeader ld a, [wcf91] ld [wd0b5], a ; input for GetMonHeader call GetMonHeader ld hl, wPartyMons ld bc, wPartyMon2 - wPartyMon1 ld a, [wcc49] cp 1 jr c, .getMonEntry ld hl, wEnemyMons jr z, .getMonEntry cp 2 ld hl, wBoxMons ld bc, wBoxMon2 - wBoxMon1 jr z, .getMonEntry ld hl, wDayCareMon jr .copyMonData .getMonEntry ld a, [wWhichPokemon] call AddNTimes .copyMonData ld de, wcf98 ld bc, 44 jp CopyData INCLUDE "data/item_prices.asm" INCLUDE "text/item_names.asm" UnusedNames: db "かみなりバッヂ@" db "かいがらバッヂ@" db "おじぞうバッヂ@" db "はやぶさバッヂ@" db "ひんやりバッヂ@" db "なかよしバッヂ@" db "バラバッヂ@" db "ひのたまバッヂ@" db "ゴールドバッヂ@" db "たまご@" db "ひよこ@" db "ブロンズ@" db "シルバー@" db "ゴールド@" db "プチキャプテン@" db "キャプテン@" db "プチマスター@" db "マスター@" db "エクセレント" INCLUDE "engine/overworld/oam.asm" INCLUDE "engine/oam_dma.asm" PrintWaitingText: hlCoord 3, 10 ld b, $1 ld c, $b ld a, [W_ISINBATTLE] and a jr z, .asm_4c17 call TextBoxBorder jr .asm_4c1a .asm_4c17 call Func_5ab3 .asm_4c1a hlCoord 4, 11 ld de, WaitingText call PlaceString ld c, 50 jp DelayFrames WaitingText: db "Waiting...!@" _UpdateSprites: ; 4c34 (1:4c34) ld h, $c1 inc h ld a, $e ; wSpriteStateData2 + $0e .spriteLoop ld l, a sub $e ld c, a ld [H_CURRENTSPRITEOFFSET], a ld a, [hl] and a jr z, .skipSprite ; tests $c2Xe push hl push de push bc call .updateCurrentSprite pop bc pop de pop hl .skipSprite ld a, l add $10 ; move to next sprite cp $e ; test for overflow (back at $0e) jr nz, .spriteLoop ret .updateCurrentSprite ; 4c54 (1:4c54) cp $1 jp nz, UpdateNonPlayerSprite jp UpdatePlayerSprite UpdateNonPlayerSprite: dec a swap a ld [$ff93], a ; $10 * sprite# ld a, [wcf17] ; some sprite offset? ld b, a ld a, [H_CURRENTSPRITEOFFSET] cp b jr nz, .unequal jp Func_5236 .unequal jp Func_4ed1 Func_4c70: nop ld h, wSpriteStateData1 / $100 ld a, [H_CURRENTSPRITEOFFSET] add wSpriteStateData1 % $100 ld l, a ld a, [hl] and a ret z ld a, l add 3 ld l, a ld a, [hli] call Func_4d72 ld a, [hli] add 4 add b and $f0 or c ld [$ff90], a ld a, [hli] call Func_4d72 ld a, [hl] add b and $f0 or c ld [$ff91], a ld a, l add 7 ld l, a xor a ld [hld], a ld [hld], a ld a, [$ff91] ld [hld], a ld a, [$ff90] ld [hl], a xor a .loop ld [$ff8f], a swap a ld e, a ld a, [H_CURRENTSPRITEOFFSET] cp e jp z, .next ld d, h ld a, [de] and a jp z, .next inc e inc e ld a, [de] inc a jp z, .next ld a, [H_CURRENTSPRITEOFFSET] add 10 ld l, a inc e ld a, [de] call Func_4d72 inc e ld a, [de] add 4 add b and $f0 or c sub [hl] jr nc, .asm_4cd4 cpl inc a .asm_4cd4 ld [$ff90], a push af rl c pop af ccf rl c ld b, 7 ld a, [hl] and $f jr z, .asm_4ce6 ld b, 9 .asm_4ce6 ld a, [$ff90] sub b ld [$ff92], a ld a, b ld [$ff90], a jr c, .asm_4d01 ld b, 7 dec e ld a, [de] inc e and a jr z, .asm_4cfa ld b, 9 .asm_4cfa ld a, [$ff92] sub b jr z, .asm_4d01 jr nc, .next .asm_4d01 inc e inc l ld a, [de] push bc call Func_4d72 inc e ld a, [de] add b and $f0 or c pop bc sub [hl] jr nc, .asm_4d14 cpl inc a .asm_4d14 ld [$ff91], a push af rl c pop af ccf rl c ld b, 7 ld a, [hl] and $f jr z, .asm_4d26 ld b, 9 .asm_4d26 ld a, [$ff91] sub b ld [$ff92], a ld a, b ld [$ff91], a jr c, .asm_4d41 ld b, 7 dec e ld a, [de] inc e and a jr z, .asm_4d3a ld b, 9 .asm_4d3a ld a, [$ff92] sub b jr z, .asm_4d41 jr nc, .next .asm_4d41 ld a, [$ff91] ld b, a ld a, [$ff90] inc l cp b jr c, .asm_4d4e ld b, 12 jr .asm_4d50 .asm_4d4e ld b, 3 .asm_4d50 ld a, c and b or [hl] ld [hl], a ld a, c inc l inc l ld a, [$ff8f] ld de, DiagonalLines add a add e ld e, a jr nc, .asm_4d62 inc d .asm_4d62 ld a, [de] or [hl] ld [hli], a inc de ld a, [de] or [hl] ld [hl], a .next ld a, [$ff8f] inc a cp $10 jp nz, .loop ret Func_4d72: and a ld b, 0 ld c, 0 jr z, .done ld c, 9 cp -1 jr z, .ok ld c, 7 ld a, 0 .ok ld b, a .done ret DiagonalLines: INCBIN "gfx/diagonal_lines.2bpp" TestBattle: ret .loop call GBPalNormal ; Don't mess around ; with obedience. ld a, %10000000 ; EARTHBADGE ld [W_OBTAINEDBADGES], a ld hl, W_FLAGS_D733 set 0, [hl] ; Reset the party. ld hl, wPartyCount xor a ld [hli], a dec a ld [hl], a ; Give the player a ; level 20 Rhydon. ld a, RHYDON ld [wcf91], a ld a, 20 ld [W_CURENEMYLVL], a xor a ld [wcc49], a ld [W_CURMAP], a call AddPartyMon ; Fight against a ; level 20 Rhydon. ld a, RHYDON ld [W_CUROPPONENT], a predef InitOpponent ; When the battle ends, ; do it all again. ld a, 1 ld [wcfcb], a ld [H_AUTOBGTRANSFERENABLED], a jr .loop INCLUDE "engine/overworld/item.asm" INCLUDE "engine/overworld/movement.asm" INCLUDE "engine/cable_club.asm" LoadTrainerInfoTextBoxTiles: ; 5ae6 (1:5ae6) ld de, TrainerInfoTextBoxTileGraphics ; $7b98 ld hl, vChars2 + $760 ld bc, (BANK(TrainerInfoTextBoxTileGraphics) << 8) +$09 jp CopyVideoData INCLUDE "engine/menu/main_menu.asm" INCLUDE "engine/oak_speech.asm" Func_62ce: ; 62ce (1:62ce) call Func_62ff predef Func_c754 ld hl,wd732 bit 2,[hl] res 2,[hl] jr z,.next ld a,[wd71a] jr .next2 .next bit 1,[hl] jr z,.next3 call Func_64ea .next3 ld a,0 .next2 ld b,a ld a,[wd72d] and a jr nz,.next4 ld a,b .next4 ld hl,wd732 bit 4,[hl] ret nz ld [wLastMap],a ret Func_62ff: ; 62ff (1:62ff) ld a, [wd72d] cp BATTLE_CENTER jr nz, .asm_6314 ld hl, BattleCenterSpec1 ; $6428 ld a, [$ffaa] cp $2 jr z, .asm_6334 ld hl, BattleCenterSpec2 ; $6430 jr .asm_6334 .asm_6314 cp TRADE_CENTER jr nz, .asm_6326 ld hl, TradeCenterSpec1 ; $6438 ld a, [$ffaa] cp $2 jr z, .asm_6334 ld hl, TradeCenterSpec2 ; $6440 jr .asm_6334 .asm_6326 ld a, [wd732] bit 1, a jr nz, .asm_6346 bit 2, a jr nz, .asm_6346 ld hl, FirstMapSpec ; $6420 .asm_6334 ld de, W_CURMAP ; W_CURMAP ld c, $7 .asm_6339 ld a, [hli] ld [de], a inc de dec c jr nz, .asm_6339 ld a, [hli] ld [W_CURMAPTILESET], a ; W_CURMAPTILESET xor a jr .asm_63b3 .asm_6346 ld a, [wLastMap] ld hl, wd732 bit 4, [hl] jr nz, .asm_635b bit 6, [hl] res 6, [hl] jr z, .asm_638e ld a, [wLastBlackoutMap] jr .asm_6391 .asm_635b ld hl, wd72d res 4, [hl] ld a, [wd71d] ld b, a ld [W_CURMAP], a ; W_CURMAP ld a, [wd71e] ld c, a ld hl, DungeonWarpList ; $63bf ld de, $0 ld a, $6 ld [wd12f], a .asm_6376 ld a, [hli] cp b jr z, .asm_637d inc hl jr .asm_6381 .asm_637d ld a, [hli] cp c jr z, .asm_6388 .asm_6381 ld a, [wd12f] add e ld e, a jr .asm_6376 .asm_6388 ld hl, DungeonWarpData ; $63d8 add hl, de jr .asm_63a4 .asm_638e ld a, [wd71a] .asm_6391 ld b, a ld [W_CURMAP], a ; W_CURMAP ld hl, FlyWarpDataPtr ; $6448 .asm_6398 ld a, [hli] inc hl cp b jr z, .asm_63a1 inc hl inc hl jr .asm_6398 .asm_63a1 ld a, [hli] ld h, [hl] ld l, a .asm_63a4 ld de, wd35f ld c, $6 .asm_63a9 ld a, [hli] ld [de], a inc de dec c jr nz, .asm_63a9 xor a ld [W_CURMAPTILESET], a ; W_CURMAPTILESET .asm_63b3 ld [wd4e2], a ld [wd4e3], a ld a, $ff ld [wd42f], a ret INCLUDE "data/special_warps.asm" ; This function appears to never be used. ; It is likely a debugging feature to give the player Tsunekazu Ishihara's ; favorite Pokemon. This is indicated by the overpowered Exeggutor, which ; Ishihara (president of Creatures Inc.) said was his favorite Pokemon in an ABC ; interview on February 8, 2000. ; "Exeggutor is my favorite. That's because I was always using this character ; while I was debugging the program." ; http://www.ign.com/articles/2000/02/09/abc-news-pokamon-chat-transcript SetIshiharaTeam: ; 64ca (1:64ca) ld de, IshiharaTeam .loop ld a, [de] cp $ff ret z ld [wcf91], a inc de ld a, [de] ld [W_CURENEMYLVL], a inc de call AddPartyMon jr .loop IshiharaTeam: ; 64df (1:64df) db EXEGGUTOR,90 db MEW,20 db JOLTEON,56 db DUGTRIO,56 db ARTICUNO,57 db $FF Func_64ea: ; 64ea (1:64ea) ret INCLUDE "engine/menu/naming_screen.asm" INCLUDE "engine/oak_speech2.asm" ; subtracts the amount the player paid from their money ; sets carry flag if there is enough money and unsets carry flag if not SubtractAmountPaidFromMoney_: ; 6b21 (1:6b21) ld de,wPlayerMoney ld hl,$ff9f ; total price of items ld c,3 ; length of money in bytes call StringCmp ret c ld de,wPlayerMoney + 2 ld hl,$ffa1 ; total price of items ld c,3 ; length of money in bytes predef SubBCDPredef ; subtract total price from money ld a,$13 ld [wd125],a call DisplayTextBoxID ; redraw money text box and a ret HandleItemListSwapping: ; 6b44 (1:6b44) ld a,[wListMenuID] cp a,ITEMLISTMENU jp nz,DisplayListMenuIDLoop ; only rearrange item list menus push hl ld hl,wcf8b ld a,[hli] ld h,[hl] ld l,a inc hl ; hl = beginning of list entries ld a,[wCurrentMenuItem] ld b,a ld a,[wListScrollOffset] add b add a ld c,a ld b,0 add hl,bc ; hl = address of currently selected item entry ld a,[hl] pop hl inc a jp z,DisplayListMenuIDLoop ; ignore attempts to swap the Cancel menu item ld a,[wcc35] ; ID of item chosen for swapping (counts from 1) and a ; has the first item to swap already been chosen? jr nz,.swapItems ; if not, set the currently selected item as the first item ld a,[wCurrentMenuItem] inc a ld b,a ld a,[wListScrollOffset] ; index of top (visible) menu item within the list add b ld [wcc35],a ; ID of item chosen for swapping (counts from 1) ld c,20 call DelayFrames jp DisplayListMenuIDLoop .swapItems ld a,[wCurrentMenuItem] inc a ld b,a ld a,[wListScrollOffset] add b ld b,a ld a,[wcc35] ; ID of item chosen for swapping (counts from 1) cp b ; is the currently selected item the same as the first item to swap? jp z,DisplayListMenuIDLoop ; ignore attempts to swap an item with itself dec a ld [wcc35],a ; ID of item chosen for swapping (counts from 1) ld c,20 call DelayFrames push hl push de ld hl,wcf8b ld a,[hli] ld h,[hl] ld l,a inc hl ; hl = beginning of list entries ld d,h ld e,l ; de = beginning of list entries ld a,[wCurrentMenuItem] ld b,a ld a,[wListScrollOffset] add b add a ld c,a ld b,0 add hl,bc ; hl = address of currently selected item entry ld a,[wcc35] ; ID of item chosen for swapping (counts from 1) add a add e ld e,a jr nc,.noCarry inc d .noCarry ; de = address of first item to swap ld a,[de] ld b,a ld a,[hli] cp b jr z,.swapSameItemType .swapDifferentItems ld [$ff95],a ; [$ff95] = second item ID ld a,[hld] ld [$ff96],a ; [$ff96] = second item quantity ld a,[de] ld [hli],a ; put first item ID in second item slot inc de ld a,[de] ld [hl],a ; put first item quantity in second item slot ld a,[$ff96] ld [de],a ; put second item quantity in first item slot dec de ld a,[$ff95] ld [de],a ; put second item ID in first item slot xor a ld [wcc35],a ; 0 means no item is currently being swapped pop de pop hl jp DisplayListMenuIDLoop .swapSameItemType inc de ld a,[hl] ld b,a ld a,[de] add b ; a = sum of both item quantities cp a,100 ; is the sum too big for one item slot? jr c,.combineItemSlots ; swap enough items from the first slot to max out the second slot if they can't be combined sub a,99 ld [de],a ld a,99 ld [hl],a jr .done .combineItemSlots ld [hl],a ; put the sum in the second item slot ld hl,wcf8b ld a,[hli] ld h,[hl] ld l,a dec [hl] ; decrease the number of items ld a,[hl] ld [wd12a],a ; update number of items variable cp a,1 jr nz,.skipSettingMaxMenuItemID ld [wMaxMenuItem],a ; if the number of items is only one now, update the max menu item ID .skipSettingMaxMenuItemID dec de ld h,d ld l,e inc hl inc hl ; hl = address of item after first item to swap .moveItemsUpLoop ; erase the first item slot and move up all the following item slots to fill the gap ld a,[hli] ld [de],a inc de inc a ; reached the $ff terminator? jr z,.afterMovingItemsUp ld a,[hli] ld [de],a inc de jr .moveItemsUpLoop .afterMovingItemsUp xor a ld [wListScrollOffset],a ld [wCurrentMenuItem],a .done xor a ld [wcc35],a ; 0 means no item is currently being swapped pop de pop hl jp DisplayListMenuIDLoop INCLUDE "engine/overworld/pokemart.asm" INCLUDE "engine/learn_move.asm" INCLUDE "engine/overworld/pokecenter.asm" SetLastBlackoutMap: ; Set the map to return to when ; blacking out or using Teleport or Dig. ; Safari rest houses don't count. push hl ld hl, SafariZoneRestHouses ld a, [W_CURMAP] ld b, a .loop ld a, [hli] cp -1 jr z, .notresthouse cp b jr nz, .loop jr .done .notresthouse ld a, [wLastMap] ld [wLastBlackoutMap], a .done pop hl ret SafariZoneRestHouses: db SAFARI_ZONE_REST_HOUSE_2 db SAFARI_ZONE_REST_HOUSE_3 db SAFARI_ZONE_REST_HOUSE_4 db -1 ; function that performs initialization for DisplayTextID DisplayTextIDInit: ; 7096 (1:7096) xor a ld [wListMenuID],a ld a,[wcf0c] bit 0,a jr nz,.skipDrawingTextBoxBorder ld a,[$ff8c] ; text ID (or sprite ID) and a jr nz,.notStartMenu ; if text ID is 0 (i.e. the start menu) ; Note that the start menu text border is also drawn in the function directly ; below this, so this seems unnecessary. ld a,[wd74b] bit 5,a ; does the player have the pokedex? ; start menu with pokedex hlCoord 10, 0 ld b,$0e ld c,$08 jr nz,.drawTextBoxBorder ; start menu without pokedex hlCoord 10, 0 ld b,$0c ld c,$08 jr .drawTextBoxBorder ; if text ID is not 0 (i.e. not the start menu) then do a standard dialogue text box .notStartMenu hlCoord 0, 12 ld b,$04 ld c,$12 .drawTextBoxBorder call TextBoxBorder .skipDrawingTextBoxBorder ld hl,wcfc4 set 0,[hl] ld hl,wFlags_0xcd60 bit 4,[hl] res 4,[hl] jr nz,.skipMovingSprites call UpdateSprites ; move sprites .skipMovingSprites ; loop to copy C1X9 (direction the sprite is facing) to C2X9 for each sprite ; this is done because when you talk to an NPC, they turn to look your way ; the original direction they were facing must be restored after the dialogue is over ld hl,wSpriteStateData1 + $19 ld c,$0f ld de,$0010 .spriteFacingDirectionCopyLoop ld a,[hl] inc h ld [hl],a dec h add hl,de dec c jr nz,.spriteFacingDirectionCopyLoop ; loop to force all the sprites in the middle of animation to stand still ; (so that they don't like they're frozen mid-step during the dialogue) ld hl,wSpriteStateData1 + 2 ld de,$0010 ld c,e .spriteStandStillLoop ld a,[hl] cp a,$ff ; is the sprite visible? jr z,.nextSprite ; if it is visible and a,$fc ld [hl],a .nextSprite add hl,de dec c jr nz,.spriteStandStillLoop ld b,$9c ; window background address call CopyScreenTileBufferToVRAM ; transfer background in WRAM to VRAM xor a ld [$ffb0],a ; put the window on the screen call LoadFontTilePatterns ld a,$01 ld [H_AUTOBGTRANSFERENABLED],a ; enable continuous WRAM to VRAM transfer each V-blank ret ; function that displays the start menu DrawStartMenu: ; 710b (1:710b) ld a,[wd74b] bit 5,a ; does the player have the pokedex? ; menu with pokedex hlCoord 10, 0 ld b,$0e ld c,$08 jr nz,.drawTextBoxBorder ; shorter menu if the player doesn't have the pokedex hlCoord 10, 0 ld b,$0c ld c,$08 .drawTextBoxBorder call TextBoxBorder ld a,%11001011 ; bit mask for down, up, start, B, and A buttons ld [wMenuWatchedKeys],a ld a,$02 ld [wTopMenuItemY],a ; Y position of first menu choice ld a,$0b ld [wTopMenuItemX],a ; X position of first menu choice ld a,[wcc2d] ; remembered menu selection from last time ld [wCurrentMenuItem],a ld [wLastMenuItem],a xor a ld [wcc37],a ld hl,wd730 set 6,[hl] ; no pauses between printing each letter hlCoord 12, 2 ld a,[wd74b] bit 5,a ; does the player have the pokedex? ; case for not having pokdex ld a,$06 jr z,.storeMenuItemCount ; case for having pokedex ld de,StartMenuPokedexText call PrintStartMenuItem ld a,$07 .storeMenuItemCount ld [wMaxMenuItem],a ; number of menu items ld de,StartMenuPokemonText call PrintStartMenuItem ld de,StartMenuItemText call PrintStartMenuItem ld de,wPlayerName ; player's name call PrintStartMenuItem ld a,[wd72e] bit 6,a ; is the player using the link feature? ; case for not using link feature ld de,StartMenuSaveText jr z,.printSaveOrResetText ; case for using link feature ld de,StartMenuResetText .printSaveOrResetText call PrintStartMenuItem ld de,StartMenuOptionText call PrintStartMenuItem ld de,StartMenuExitText call PlaceString ld hl,wd730 res 6,[hl] ; turn pauses between printing letters back on ret StartMenuPokedexText: ; 718f (1:718f) db "POKéDEX@" StartMenuPokemonText: ; 7197 (1:7197) db "POKéMON@" StartMenuItemText: ; 719f (1:719f) db "ITEM@" StartMenuSaveText: ; 71a4 (1:71a4) db "SAVE@" StartMenuResetText: ; 71a9 (1:71a9) db "RESET@" StartMenuExitText: ; 71af (1:71af) db "EXIT@" StartMenuOptionText: ; 71b4 (1:71b4) db "OPTION@" PrintStartMenuItem: ; 71bb (1:71bb) push hl call PlaceString pop hl ld de,$28 add hl,de ret INCLUDE "engine/overworld/cable_club_npc.asm" ; function to draw various text boxes ; INPUT: ; [wd125] = text box ID DisplayTextBoxID_: ; 72ea (1:72ea) ld a,[wd125] ; a = text box ID cp a,$14 jp z,DisplayYesNoTextBox ld c,a ld hl,TextBoxFunctionTable ld de,3 call SearchTextBoxTable jr c,.functionTableMatch ld hl,TextBoxCoordTable ld de,5 call SearchTextBoxTable jr c,.coordTableMatch ld hl,TextBoxTextAndCoordTable ld de,9 call SearchTextBoxTable jr c,.textAndCoordTableMatch .done ret .functionTableMatch ld a,[hli] ld h,[hl] ld l,a ; hl = address of function ld de,.done push de jp [hl] ; jump to the function .coordTableMatch call GetTextBoxIDCoords call GetAddressOfScreenCoords call TextBoxBorder ret .textAndCoordTableMatch call GetTextBoxIDCoords push hl call GetAddressOfScreenCoords call TextBoxBorder pop hl call GetTextBoxIDText ld a,[wd730] push af ld a,[wd730] set 6,a ; no pauses between printing each letter ld [wd730],a call PlaceString pop af ld [wd730],a call UpdateSprites ; move sprites ret ; function to search a table terminated with $ff for a byte matching c in increments of de ; sets carry flag if a match is found and clears carry flag if not SearchTextBoxTable: ; 734c (1:734c) dec de .loop ld a,[hli] cp a,$ff jr z,.notFound cp c jr z,.found add hl,de jr .loop .found scf .notFound ret ; function to load coordinates from the TextBoxCoordTable or the TextBoxTextAndCoordTable ; INPUT: ; hl = address of coordinates ; OUTPUT: ; b = height ; c = width ; d = row of upper left corner ; e = column of upper left corner GetTextBoxIDCoords: ; 735a (1:735a) ld a,[hli] ; column of upper left corner ld e,a ld a,[hli] ; row of upper left corner ld d,a ld a,[hli] ; column of lower right corner sub e dec a ld c,a ; c = width ld a,[hli] ; row of lower right corner sub d dec a ld b,a ; b = height ret ; function to load a text address and text coordinates from the TextBoxTextAndCoordTable GetTextBoxIDText: ; 7367 (1:7367) ld a,[hli] ld e,a ld a,[hli] ld d,a ; de = address of text push de ; save text address ld a,[hli] ld e,a ; column of upper left corner of text ld a,[hl] ld d,a ; row of upper left corner of text call GetAddressOfScreenCoords pop de ; restore text address ret ; function to point hl to the screen coordinates ; INPUT: ; d = row ; e = column ; OUTPUT: ; hl = address of upper left corner of text box GetAddressOfScreenCoords: ; 7375 (1:7375) push bc ld hl,wTileMap ld bc,20 .loop ; loop to add d rows to the base address ld a,d and a jr z,.addedRows add hl,bc dec d jr .loop .addedRows pop bc add hl,de ret ; Format: ; 00: text box ID ; 01-02: function address TextBoxFunctionTable: ; 7387 (1:7387) dbw $13, Func_74ba dbw $15, Func_74ea dbw $04, Func_76e1 db $ff ; terminator ; Format: ; 00: text box ID ; 01: column of upper left corner ; 02: row of upper left corner ; 03: column of lower right corner ; 04: row of lower right corner TextBoxCoordTable: ; 7391 (1:7391) db $01, 0, 12, 19, 17 db $03, 0, 0, 19, 14 db $07, 0, 0, 11, 6 db $0d, 4, 2, 19, 12 db $10, 7, 0, 19, 17 db $11, 6, 4, 14, 13 db $ff ; terminator ; Format: ; 00: text box ID ; 01: column of upper left corner ; 02: row of upper left corner ; 03: column of lower right corner ; 04: row of lower right corner ; 05-06: address of text ; 07: column of beginning of text ; 08: row of beginning of text ; table of window positions and corresponding text [key, start column, start row, end column, end row, text pointer [2 bytes], text column, text row] TextBoxTextAndCoordTable: ; 73b0 (1:73b0) db $05 ; text box ID db 0,0,14,17 ; text box coordinates dw JapaneseMochimonoText db 3,0 ; text coordinates db $06 ; text box ID db 13,10,19,14 ; text box coordinates dw UseTossText db 15,11 ; text coordinates db $08 ; text box ID db 0,0,7,5 ; text box coordinates dw JapaneseSaveMessageText db 2,2 ; text coordinates db $09 ; text box ID db 0,6,5,10 ; text box coordinates dw JapaneseSpeedOptionsText db 2,7 ; text coordinates db $0b ; text box ID db 8,12,19,17 ; text box coordinates dw BattleMenuText db 10,14 ; text coordinates db $1b ; text box ID db 0,12,19,17 ; text box coordinates dw SafariZoneBattleMenuText db 2,14 ; text coordinates db $0c ; text box ID db 11,11,19,17 ; text box coordinates dw SwitchStatsCancelText db 13,12 ; text coordinates db $0e ; text box ID db 0,0,10,6 ; text box coordinates dw BuySellQuitText db 2,1 ; text coordinates db $0f ; text box ID db 11,0,19,2 ; text box coordinates dw MoneyText db 13,0 ; text coordinates db $12 ; text box ID db 7,6,11,10 ; text box coordinates dw JapaneseAhText db 8,8 ; text coordinates db $1a ; text box ID db 11,8,19,17 ; text box coordinates dw JapanesePokedexMenu db 12,10 ; text coordinates ; note that there is no terminator BuySellQuitText: ; 7413 (1:7413) db "BUY" next "SELL" next "QUIT@@" UseTossText: ; 7422 (1:7422) db "USE" next "TOSS@" JapaneseSaveMessageText: ; 742b (1:742b) db "きろく" next "メッセージ@" JapaneseSpeedOptionsText: ; 7435 (1:7435) db "はやい" next "おそい@" MoneyText: ; 743d (1:743d) db "MONEY@" JapaneseMochimonoText: ; 7443 (1:7443) db "もちもの@" JapaneseMainMenuText: ; 7448 (1:7448) db "つづきから" next "さいしょから@" BattleMenuText: ; 7455 (1:7455) db "FIGHT ",$E1,$E2 next "ITEM RUN@" SafariZoneBattleMenuText: ; 7468 (1:7468) db "BALL× BAIT" next "THROW ROCK RUN@" SwitchStatsCancelText: ; 7489 (1:7489) db "SWITCH" next "STATS" next "CANCEL@" JapaneseAhText: ; 749d (1:749d) db "アッ!@" JapanesePokedexMenu: ; 74a1 (1:74a1) db "データをみる" next "なきごえ" next "ぶんぷをみる" next "キャンセル@" Func_74ba: ; 74ba (1:74ba) ld hl, wd730 set 6, [hl] ld a, $f ld [wd125], a call DisplayTextBoxID hlCoord 13, 1 ld b, $1 ld c, $6 call ClearScreenArea hlCoord 12, 1 ld de, wPlayerMoney ; wPlayerMoney ld c, $a3 call PrintBCDNumber ld hl, wd730 res 6, [hl] ret CurrencyString: ; 74e2 (1:74e2) db " ¥@" Func_74ea: ; 74ea (1:74ea) ld a, [wd730] set 6, a ld [wd730], a xor a ld [wd12d], a ld a, $e ld [wd125], a call DisplayTextBoxID ld a, $3 ld [wMenuWatchedKeys], a ; wMenuWatchedKeys ld a, $2 ld [wMaxMenuItem], a ; wMaxMenuItem ld a, $1 ld [wTopMenuItemY], a ; wTopMenuItemY ld a, $1 ld [wTopMenuItemX], a ; wTopMenuItemX xor a ld [wCurrentMenuItem], a ; wCurrentMenuItem ld [wLastMenuItem], a ; wLastMenuItem ld [wcc37], a ld a, [wd730] res 6, a ld [wd730], a call HandleMenuInput call PlaceUnfilledArrowMenuCursor bit 0, a jr nz, .asm_7539 bit 1, a jr z, .asm_7539 ld a, $2 ld [wd12e], a jr .asm_754c .asm_7539 ld a, $1 ld [wd12e], a ld a, [wCurrentMenuItem] ; wCurrentMenuItem ld [wd12d], a ld b, a ld a, [wMaxMenuItem] ; wMaxMenuItem cp b jr z, .asm_754c ret .asm_754c ld a, $2 ld [wd12e], a ld a, [wCurrentMenuItem] ; wCurrentMenuItem ld [wd12d], a scf ret DisplayYesNoTextBox: ; 7559 (1:7559) push hl ld a, [wd730] set 6, a ld [wd730], a xor a ld [wd12d], a ld [wd12e], a ld a, $3 ld [wMenuWatchedKeys], a ; wMenuWatchedKeys ld a, $1 ld [wMaxMenuItem], a ; wMaxMenuItem ld a, b ld [wTopMenuItemY], a ; wTopMenuItemY ld a, c ld [wTopMenuItemX], a ; wTopMenuItemX xor a ld [wLastMenuItem], a ; wLastMenuItem ld [wcc37], a push hl ld hl, wd12c bit 7, [hl] res 7, [hl] jr z, .asm_758d inc a .asm_758d ld [wCurrentMenuItem], a ; wCurrentMenuItem pop hl push hl push hl call Func_763e ld a, [wd12c] ld hl, MenuStrings ; $7671 ld e, a ld d, $0 ld a, $5 .loop add hl, de dec a jr nz, .loop ld a, [hli] ld c, a ld a, [hli] ld b, a ld e, l ld d, h pop hl push de ld a, [wd12c] cp $5 jr nz, .asm_75b9 call Func_5ab3 jr .asm_75bc .asm_75b9 call TextBoxBorder .asm_75bc call UpdateSprites pop hl ld a, [hli] and a ld bc, $16 jr z, .asm_75ca ld bc, $2a .asm_75ca ld a, [hli] ld e, a ld a, [hli] ld d, a pop hl add hl, bc call PlaceString ld hl, wd730 res 6, [hl] ld a, [wd12c] cp $7 jr nz, .asm_7603 xor a ld [wd12c], a ld a, [wFlags_0xcd60] push af push hl ld hl, wFlags_0xcd60 bit 5, [hl] set 5, [hl] pop hl .asm_75f0 call HandleMenuInput bit 1, a jr nz, .asm_75f0 pop af pop hl ld [wFlags_0xcd60], a ld a, (SFX_02_40 - SFX_Headers_02) / 3 call PlaySound jr .asm_760f .asm_7603 xor a ld [wd12c], a call HandleMenuInput pop hl bit 1, a jr nz, .asm_7627 .asm_760f ld a, [wCurrentMenuItem] ; wCurrentMenuItem ld [wd12d], a and a jr nz, .asm_7627 ld a, $1 ld [wd12e], a ld c, $f call DelayFrames call Func_7656 and a ret .asm_7627 ld a, $1 ld [wCurrentMenuItem], a ; wCurrentMenuItem ld [wd12d], a ld a, $2 ld [wd12e], a ld c, $f call DelayFrames call Func_7656 scf ret Func_763e: ; 763e (1:763e) ld de, wHPBarMaxHP ld bc, $506 .asm_7644 ld a, [hli] ld [de], a inc de dec c jr nz, .asm_7644 push bc ld bc, $e add hl, bc pop bc ld c, $6 dec b jr nz, .asm_7644 ret Func_7656: ; 7656 (1:7656) ld de, wHPBarMaxHP ld bc, $506 .asm_765c ld a, [de] inc de ld [hli], a dec c jr nz, .asm_765c push bc ld bc, $e add hl, bc pop bc ld c, $6 dec b jr nz, .asm_765c call UpdateSprites ret MenuStrings: ; 7671 (1:7671) db 4,3,0 dw .YesNoMenu db 6,3,0 dw .NorthWestMenu db 6,3,0 dw .SouthEastMenu db 6,3,0 dw .YesNoMenu db 6,3,0 dw .NorthEastMenu db 7,3,0 dw .TradeCancelMenu db 7,4,1 dw .HealCancelMenu db 4,3,0 dw .NoYesMenu .NoYesMenu ; 7699 (1:3699) db "NO",$4E,"YES@" .YesNoMenu ; 76a0 (1:36a0) db "YES",$4E,"NO@" .NorthWestMenu ; 76a7 (1:36a7) db "NORTH",$4E,"WEST@" .SouthEastMenu ; 76b2 (1:36b2) db "SOUTH",$4E,"EAST@" .NorthEastMenu ; 76bd (1:36bd) db "NORTH",$4E,"EAST@" .TradeCancelMenu ; 76c8 (1:36c8) db "TRADE",$4E,"CANCEL@" .HealCancelMenu ; 76d5 (1:36d5) db "HEAL",$4E,"CANCEL@" Func_76e1: ; 76e1 (1:36e1) xor a ld hl, wWhichTrade ; wWhichTrade ld [hli], a ld [hli], a ld [hli], a ld [hli], a ld [hli], a ld [hl], $c call GetMonFieldMoves ld a, [wTrainerScreenX] and a jr nz, .asm_770f hlCoord 11, 11 ld b, $5 ld c, $7 call TextBoxBorder call UpdateSprites ld a, $c ld [$fff7], a hlCoord 13, 12 ld de, PokemonMenuEntries ; $77c2 jp PlaceString .asm_770f push af hlCoord 0, 11 ld a, [wcd42] dec a ld e, a ld d, $0 add hl, de ld b, $5 ld a, $12 sub e ld c, a pop af ld de, $ffd8 .asm_7725 add hl, de inc b inc b dec a jr nz, .asm_7725 ld de, $ffec add hl, de inc b call TextBoxBorder call UpdateSprites hlCoord 0, 12 ld a, [wcd42] inc a ld e, a ld d, $0 add hl, de ld de, $ffd8 ld a, [wTrainerScreenX] .asm_7747 add hl, de dec a jr nz, .asm_7747 xor a ld [wTrainerScreenX], a ld de, wWhichTrade ; wWhichTrade .asm_7752 push hl ld hl, FieldMoveNames ; $778d ld a, [de] and a jr z, .asm_7776 inc de ld b, a .asm_775c dec b jr z, .asm_7766 .asm_775f ld a, [hli] cp $50 jr nz, .asm_775f jr .asm_775c .asm_7766 ld b, h ld c, l pop hl push de ld d, b ld e, c call PlaceString ld bc, $28 add hl, bc pop de jr .asm_7752 .asm_7776 pop hl ld a, [wcd42] ld [$fff7], a hlCoord 0, 12 ld a, [wcd42] inc a ld e, a ld d, $0 add hl, de ld de, PokemonMenuEntries ; $77c2 jp PlaceString FieldMoveNames: ; 778d (1:778d) db "CUT@" db "FLY@" db "@" db "SURF@" db "STRENGTH@" db "FLASH@" db "DIG@" db "TELEPORT@" db "SOFTBOILED@" PokemonMenuEntries: ; 77c2 (1:77c2) db "STATS" next "SWITCH" next "CANCEL@" GetMonFieldMoves: ; 77d6 (1:77d6) ld a, [wWhichPokemon] ; wWhichPokemon ld hl, wPartyMon1Moves ; wPartyMon1Moves ld bc, $2c call AddNTimes ld d, h ld e, l ld c, $5 ld hl, wWhichTrade ; wWhichTrade .asm_77e9 push hl .asm_77ea dec c jr z, .asm_7821 ld a, [de] ; de is RAM address of move and a jr z, .asm_7821 ld b, a inc de ; go to next move ld hl, FieldMoveDisplayData ; $7823 .asm_77f6 ld a, [hli] cp $ff jr z, .asm_77ea cp b jr z, .asm_7802 inc hl inc hl jr .asm_77f6 .asm_7802 ld a, b ld [wcd43], a ld a, [hli] ld b, [hl] pop hl ld [hli], a ld a, [wTrainerScreenX] inc a ld [wTrainerScreenX], a ld a, [wcd42] cp b jr c, .asm_781b ld a, b ld [wcd42], a .asm_781b ld a, [wcd43] ld b, a jr .asm_77e9 .asm_7821 pop hl ret ; Format: [Move id], [list priority], [leftmost tile] ; Move id = id of move ; List priority = lower number means higher priority when field moves are displayed ; these priorities must be unique ; Leftmost tile = -1 + tile column in which the first letter of the move's name should be displayed ; "SOFTBOILED" is $08 because it has 4 more letters than "SURF", for example, whose value is $0C FieldMoveDisplayData: ; 7823 (1:7823) db CUT, $01, $0C db FLY, $02, $0C db $B4, $03, $0C ; unused field move db SURF, $04, $0C db STRENGTH, $05, $0A db FLASH, $06, $0C db DIG, $07, $0C db TELEPORT, $08, $0A db SOFTBOILED, $09, $08 db $ff ; list terminator INCLUDE "engine/battle/1.asm" INCLUDE "engine/menu/players_pc.asm" _RemovePokemon: ; 7b68 (1:7b68) ld hl, wPartyCount ; wPartyCount ld a, [wcf95] and a jr z, .asm_7b74 ld hl, W_NUMINBOX ; wda80 .asm_7b74 ld a, [hl] dec a ld [hli], a ld a, [wWhichPokemon] ; wWhichPokemon ld c, a ld b, $0 add hl, bc ld e, l ld d, h inc de .asm_7b81 ld a, [de] inc de ld [hli], a inc a jr nz, .asm_7b81 ld hl, wPartyMonOT ; wd273 ld d, $5 ld a, [wcf95] and a jr z, .asm_7b97 ld hl, wBoxMonOT ld d, $13 .asm_7b97 ld a, [wWhichPokemon] ; wWhichPokemon call SkipFixedLengthTextEntries ld a, [wWhichPokemon] ; wWhichPokemon cp d jr nz, .asm_7ba6 ld [hl], $ff ret .asm_7ba6 ld d, h ld e, l ld bc, $b add hl, bc ld bc, wPartyMonNicks ; wPartyMonNicks ld a, [wcf95] and a jr z, .asm_7bb8 ld bc, wBoxMonNicks .asm_7bb8 call CopyDataUntil ld hl, wPartyMons ld bc, wPartyMon2 - wPartyMon1 ld a, [wcf95] and a jr z, .asm_7bcd ld hl, wBoxMons ld bc, wBoxMon2 - wBoxMon1 .asm_7bcd ld a, [wWhichPokemon] ; wWhichPokemon call AddNTimes ld d, h ld e, l ld a, [wcf95] and a jr z, .asm_7be4 ld bc, wBoxMon2 - wBoxMon1 add hl, bc ld bc, wBoxMonOT jr .asm_7beb .asm_7be4 ld bc, wPartyMon2 - wPartyMon1 add hl, bc ld bc, wPartyMonOT ; wd273 .asm_7beb call CopyDataUntil ld hl, wPartyMonNicks ; wPartyMonNicks ld a, [wcf95] and a jr z, .asm_7bfa ld hl, wBoxMonNicks .asm_7bfa ld bc, $b ld a, [wWhichPokemon] ; wWhichPokemon call AddNTimes ld d, h ld e, l ld bc, $b add hl, bc ld bc, wPokedexOwned ; wPokedexOwned ld a, [wcf95] and a jr z, .asm_7c15 ld bc, wBoxMonNicksEnd .asm_7c15 jp CopyDataUntil Func_7c18: ; 7c18 (1:7c18) ld hl, wd730 set 6, [hl] predef ShowPokedexData ld hl, wd730 res 6, [hl] call ReloadMapData ld c, $a call DelayFrames predef IndexToPokedex ld a, [wd11e] dec a ld c, a ld b, $1 ld hl, wPokedexSeen predef FlagActionPredef ld a, $1 ld [wcc3c], a ret SECTION "bank3",ROMX,BANK[$3] INCLUDE "engine/joypad.asm" INCLUDE "data/map_songs.asm" INCLUDE "data/map_header_banks.asm" Func_c335: ; c335 (3:4335) ld a, $90 ld [$ffb0], a ld [rWY], a ; $ff4a xor a ld [H_AUTOBGTRANSFERENABLED], a ; $ffba ld [wd13b], a ld [W_LONEATTACKNO], a ; W_GYMLEADERNO ld [hJoyPressed], a ld [hJoyReleased], a ld [hJoyHeld], a ld [wcd6a], a ld [wd5a3], a ld hl, wd73f ld [hli], a ld [hl], a ld hl, wWhichTrade ; wWhichTrade ld bc, $1e call FillMemory ret Func_c35f: ; c35f (3:435f) ld a, [wd3ae] and a ret z ld c, a ld hl, wd3af .asm_c368 ld a, [W_YCOORD] ; wd361 cp [hl] jr nz, .asm_c383 inc hl ld a, [W_XCOORD] ; wd362 cp [hl] jr nz, .asm_c384 inc hl ld a, [hli] ld [wd42f], a ld a, [hl] ld [H_DOWNARROWBLINKCNT1], a ; $ff8b ld hl, wd736 set 2, [hl] ret .asm_c383 inc hl .asm_c384 inc hl inc hl inc hl dec c jr nz, .asm_c368 ret CheckForceBikeOrSurf: ; c38b (3:438b) ld hl, wd732 bit 5, [hl] ret nz ld hl, ForcedBikeOrSurfMaps ld a, [W_YCOORD] ld b, a ld a, [W_XCOORD] ld c, a ld a, [W_CURMAP] ld d, a .loop ld a, [hli] cp $ff ret z ;if we reach FF then it's not part of the list cp d ;compare to current map jr nz, .incorrectMap ld a, [hli] cp b ;compare y-coord jr nz, .incorrectY ld a, [hli] cp c ;compare x-coord jr nz, .loop ; incorrect x-coord, check next item ld a, [W_CURMAP] cp SEAFOAM_ISLANDS_4 ld a, $2 ld [W_SEAFOAMISLANDS4CURSCRIPT], a jr z, .forceSurfing ld a, [W_CURMAP] cp SEAFOAM_ISLANDS_5 ld a, $2 ld [W_SEAFOAMISLANDS5CURSCRIPT], a jr z, .forceSurfing ;force bike riding ld hl, wd732 set 5, [hl] ld a, $1 ld [wd700], a ld [wd11a], a jp ForceBikeOrSurf .incorrectMap inc hl .incorrectY inc hl jr .loop .forceSurfing ld a, $2 ld [wd700], a ld [wd11a], a jp ForceBikeOrSurf INCLUDE "data/force_bike_surf.asm" Func_c3ff: ; c3ff (3:43ff) push hl push de push bc ld a, [wSpriteStateData1 + 9] srl a ld c, a ld b, $0 ld hl, PointerTable_c422 ; $4422 add hl, bc ld a, [hli] ld h, [hl] ld l, a ld a, [W_YCOORD] ; wd361 ld b, a ld a, [W_XCOORD] ; wd362 ld c, a ld de, .asm_c41e ; $441e push de jp [hl] .asm_c41e pop bc pop de pop hl ret PointerTable_c422: ; c422 (3:4422) dw .asm_c42a dw .asm_4434 dw .asm_443A dw .asm_4440 .asm_c42a ld a, [W_CURMAPHEIGHT] ; wd368 add a dec a cp b jr z, .setCarry jr .resetCarry .asm_4434 ld a, b and a jr z, .setCarry jr .resetCarry .asm_443A ld a, c and a jr z, .setCarry jr .resetCarry .asm_4440 ld a, [W_CURMAPWIDTH] ; wd369 add a dec a cp c jr z, .setCarry jr .resetCarry .resetCarry and a ret .setCarry scf ret Func_c44e: ; c44e (3:444e) push hl push de push bc call Func_c589 ld a, [W_CURMAP] ; W_CURMAP cp SS_ANNE_5 jr z, .ssAnne5 ld a, [wSpriteStateData1 + 9] srl a ld c, a ld b, $0 ld hl, .pointerTable_c477 ; $4477 add hl, bc ld a, [hli] ld h, [hl] ld l, a ld a, [wcfc6] ld de, $1 call IsInArray .asm_c473 pop bc pop de pop hl ret .pointerTable_c477: ; c477 (3:4477) dw .arrayData_c47f dw .arrayData_c487 dw .arrayData_c48a dw .arrayData_c48d .arrayData_c47f db $01,$12,$17,$3D,$04,$18,$33,$FF .arrayData_c487 db $01,$5C,$FF .arrayData_c48a db $1A,$4B,$FF .arrayData_c48d db $0F,$4E,$FF .ssAnne5 ld a, [wcfc6] cp $15 jr nz, .asm_c49a scf jr .asm_c473 .asm_c49a and a jr .asm_c473 Func_c49d: ; c49d (3:449d) push hl push de push bc callba HandleDoors jr c, .asm_c4c8 ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET add a ld c, a ld b, $0 ld hl, WarpTileIDPointers ; $44cc add hl, bc ld a, [hli] ld h, [hl] ld l, a ld de, $1 aCoord 8, 9 call IsInArray jr nc, .asm_c4c8 ld hl, wd736 res 2, [hl] .asm_c4c8 pop bc pop de pop hl ret INCLUDE "data/warp_tile_ids.asm" PrintSafariZoneSteps: ; c52f (3:452f) ld a, [W_CURMAP] ; W_CURMAP cp SAFARI_ZONE_EAST ret c cp UNKNOWN_DUNGEON_2 ret nc ld hl, wTileMap ld b, $3 ld c, $7 call TextBoxBorder hlCoord 1, 1 ld de, wSafariSteps ; wd70d ld bc, $203 call PrintNumber hlCoord 4, 1 ld de, SafariSteps ; $4579 call PlaceString hlCoord 1, 3 ld de, SafariBallText call PlaceString ld a, [W_NUMSAFARIBALLS] ; W_NUMSAFARIBALLS cp $a jr nc, .asm_c56d hlCoord 5, 3 ld a, $7f ld [hl], a .asm_c56d hlCoord 6, 3 ld de, W_NUMSAFARIBALLS ; W_NUMSAFARIBALLS ld bc, $102 jp PrintNumber SafariSteps: ; c579 (3:4579) db "/500@" SafariBallText: ; c57e (3:457e) db "BALL×× @" Func_c586: ; c586 (3:4586) call GetPredefRegisters Func_c589: ; c589 (3:4589) ld a, [W_YCOORD] ; wd361 ld d, a ld a, [W_XCOORD] ; wd362 ld e, a ld a, [wSpriteStateData1 + 9] and a jr nz, .asm_c59d aCoord 8, 11 inc d jr .asm_c5b9 .asm_c59d cp $4 jr nz, .asm_c5a7 aCoord 8, 7 dec d jr .asm_c5b9 .asm_c5a7 cp $8 jr nz, .asm_c5b1 aCoord 6, 9 dec e jr .asm_c5b9 .asm_c5b1 cp $c jr nz, .asm_c5b9 aCoord 10, 9 inc e .asm_c5b9 ld c, a ld [wcfc6], a ret Func_c5be: ; c5be (3:45be) xor a ld [$ffdb], a ld hl, W_YCOORD ; wd361 ld a, [hli] ld d, a ld e, [hl] ld a, [wSpriteStateData1 + 9] and a jr nz, .asm_c5d8 ld hl, $ffdb set 0, [hl] aCoord 8, 13 inc d jr .asm_c603 .asm_c5d8 cp $4 jr nz, .asm_c5e7 ld hl, $ffdb set 1, [hl] aCoord 8, 5 dec d jr .asm_c603 .asm_c5e7 cp $8 jr nz, .asm_c5f6 ld hl, $ffdb set 2, [hl] aCoord 4, 9 dec e jr .asm_c603 .asm_c5f6 cp $c jr nz, .asm_c603 ld hl, $ffdb set 3, [hl] aCoord 12, 9 inc e .asm_c603 ld c, a ld [wd71c], a ld [wcfc6], a ret Func_c60b: ; c60b (3:460b) call Func_c5be ld hl, W_TILESETCOLLISIONPTR ld a, [hli] ld h, [hl] ld l, a .asm_c614 ld a, [hli] cp $ff jr z, .asm_c632 cp c jr nz, .asm_c614 ld hl, $c7e call Func_c44 ld a, $ff jr c, .asm_c632 ld a, [wd71c] cp $15 ld a, $ff jr z, .asm_c632 call Func_c636 .asm_c632 ld [wd71c], a ret Func_c636: ; c636 (3:4636) ld a, [wd718] dec a swap a ld d, $0 ld e, a ld hl, wSpriteStateData2 + $14 add hl, de ld a, [hli] ld [$ffdc], a ld a, [hl] ld [$ffdd], a ld a, [W_NUMSPRITES] ; W_NUMSPRITES ld c, a ld de, $f ld hl, wSpriteStateData2 + $14 ld a, [$ffdb] and $3 jr z, .asm_c678 .asm_c659 inc hl ld a, [$ffdd] cp [hl] jr nz, .asm_c672 dec hl ld a, [hli] ld b, a ld a, [$ffdb] rrca jr c, .asm_c66c ld a, [$ffdc] dec a jr .asm_c66f .asm_c66c ld a, [$ffdc] inc a .asm_c66f cp b jr z, .asm_c697 .asm_c672 dec c jr z, .asm_c69a add hl, de jr .asm_c659 .asm_c678 ld a, [hli] ld b, a ld a, [$ffdc] cp b jr nz, .asm_c691 ld b, [hl] ld a, [$ffdb] bit 2, a jr nz, .asm_c68b ld a, [$ffdd] inc a jr .asm_c68e .asm_c68b ld a, [$ffdd] dec a .asm_c68e cp b jr z, .asm_c697 .asm_c691 dec c jr z, .asm_c69a add hl, de jr .asm_c678 .asm_c697 ld a, $ff ret .asm_c69a xor a ret Func_c69c: ; c69c (3:469c) ld a, [wd730] add a jp c, .asm_c74f ld a, [wPartyCount] ; wPartyCount and a jp z, .asm_c74f call Func_c8de ld a, [wd13b] and $3 jp nz, .asm_c74f ld [wWhichPokemon], a ; wWhichPokemon ld hl, wPartyMon1Status ; wPartyMon1Status ld de, wPartySpecies ; wPartySpecies .asm_c6be ld a, [hl] and $8 jr z, .asm_c6fd dec hl dec hl ld a, [hld] ld b, a ld a, [hli] or b jr z, .asm_c6fb ld a, [hl] dec a ld [hld], a inc a jr nz, .asm_c6d5 dec [hl] inc hl jr .asm_c6fb .asm_c6d5 ld a, [hli] or [hl] jr nz, .asm_c6fb push hl inc hl inc hl ld [hl], a ld a, [de] ld [wd11e], a push de ld a, [wWhichPokemon] ; wWhichPokemon ld hl, wPartyMonNicks ; wPartyMonNicks call GetPartyMonName xor a ld [wJoyIgnore], a call EnableAutoTextBoxDrawing ld a, $d0 ld [H_DOWNARROWBLINKCNT2], a ; $ff8c call DisplayTextID pop de pop hl .asm_c6fb inc hl inc hl .asm_c6fd inc de ld a, [de] inc a jr z, .asm_c70e ld bc, $2c add hl, bc push hl ld hl, wWhichPokemon ; wWhichPokemon inc [hl] pop hl jr .asm_c6be .asm_c70e ld hl, wPartyMon1Status ; wPartyMon1Status ld a, [wPartyCount] ; wPartyCount ld d, a ld e, $0 .asm_c717 ld a, [hl] and $8 or e ld e, a ld bc, $2c add hl, bc dec d jr nz, .asm_c717 ld a, e and a jr z, .asm_c733 ld b, $2 predef Func_480eb ld a, (SFX_02_43 - SFX_Headers_02) / 3 call PlaySound .asm_c733 predef AnyPartyAlive ld a, d and a jr nz, .asm_c74f call EnableAutoTextBoxDrawing ld a, $d1 ld [H_DOWNARROWBLINKCNT2], a ; $ff8c call DisplayTextID ld hl, wd72e set 5, [hl] ld a, $ff jr .asm_c750 .asm_c74f xor a .asm_c750 ld [wd12d], a ret Func_c754: ; c754 (3:4754) call GetPredefRegisters push hl ld d, $0 ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET add a add a ld b, a add a add b jr nc, .asm_c765 inc d .asm_c765 ld e, a ld hl, Tilesets add hl, de ld de, W_TILESETBANK ld c, $b .asm_c76f ld a, [hli] ld [de], a inc de dec c jr nz, .asm_c76f ld a, [hl] ld [$ffd7], a xor a ld [$ffd8], a pop hl ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET push hl push de ld hl, DungeonTilesets ; $47b2 ld de, $1 call IsInArray pop de pop hl jr c, .asm_c797 ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET ld b, a ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b cp b jr z, .asm_c7b1 .asm_c797 ld a, [wd42f] cp $ff jr z, .asm_c7b1 call LoadDestinationWarpPosition ld a, [W_YCOORD] ; wd361 and $1 ld [W_YBLOCKCOORD], a ; wd363 ld a, [W_XCOORD] ; wd362 and $1 ld [W_XBLOCKCOORD], a ; wd364 .asm_c7b1 ret INCLUDE "data/dungeon_tilesets.asm" INCLUDE "data/tileset_headers.asm" Func_c8de: ; c8de (3:48de) ld a, [W_DAYCARE_IN_USE] and a ret z ld hl, wDayCareMonExp + 2 inc [hl] ret nz dec hl inc [hl] ret nz dec hl inc [hl] ld a, [hl] cp $50 ret c ld a, $50 ld [hl], a ret INCLUDE "data/hide_show_data.asm" PrintStrengthTxt: ; cd99 (3:4d99) ld hl, wd728 set 0, [hl] ld hl, UsedStrengthText call PrintText ld hl, CanMoveBouldersText jp PrintText UsedStrengthText: ; cdaa (3:4daa) TX_FAR _UsedStrengthText db $08 ; asm ld a, [wcf91] call PlayCry call Delay3 jp TextScriptEnd CanMoveBouldersText: ; cdbb (3:4dbb) TX_FAR _CanMoveBouldersText db "@" CheckForForcedBikeSurf: ; cdc0 (3:4dc0) ld hl, wd728 set 1, [hl] ld a, [wd732] bit 5, a jr nz, .asm_cdec ld a, [W_CURMAP] ; W_CURMAP cp SEAFOAM_ISLANDS_5 ret nz ld a, [wd881] and $3 cp $3 ret z ld hl, CoordsData_cdf7 ; $4df7 call ArePlayerCoordsInArray ret nc ld hl, wd728 res 1, [hl] ld hl, CurrentTooFastText jp PrintText .asm_cdec ld hl, wd728 res 1, [hl] ld hl, CyclingIsFunText jp PrintText CoordsData_cdf7: ; cdf7 (3:4df7) db $0B,$07,$FF CurrentTooFastText: ; cdfa (3:4dfa) TX_FAR _CurrentTooFastText db "@" CyclingIsFunText: ; cdff (3:4dff) TX_FAR _CyclingIsFunText db "@" ; function to add an item (in varying quantities) to the player's bag or PC box ; INPUT: ; hl = address of inventory (either wNumBagItems or wNumBoxItems) ; [wcf91] = item ID ; [wcf96] = item quantity ; sets carry flag if successful, unsets carry flag if unsuccessful AddItemToInventory_: ; ce04 (3:4e04) ld a,[wcf96] ; a = item quantity push af push bc push de push hl push hl ld d,50 ; PC box can hold 50 items ld a,wNumBagItems & $FF cp l jr nz,.checkIfInventoryFull ld a,wNumBagItems >> 8 cp h jr nz,.checkIfInventoryFull ; if the destination is the bag ld d,20 ; bag can hold 20 items .checkIfInventoryFull ld a,[hl] sub d ld d,a ld a,[hli] and a jr z,.addNewItem .loop ld a,[hli] ld b,a ; b = ID of current item in table ld a,[wcf91] ; a = ID of item being added cp b ; does the current item in the table match the item being added? jp z,.increaseItemQuantity ; if so, increase the item's quantity inc hl ld a,[hl] cp a,$ff ; is it the end of the table? jr nz,.loop .addNewItem ; add an item not yet in the inventory pop hl ld a,d and a ; is there room for a new item slot? jr z,.done ; if there is room inc [hl] ; increment the number of items in the inventory ld a,[hl] ; the number of items will be the index of the new item add a dec a ld c,a ld b,0 add hl,bc ; hl = address to store the item ld a,[wcf91] ld [hli],a ; store item ID ld a,[wcf96] ld [hli],a ; store item quantity ld [hl],$ff ; store terminator jp .success .increaseItemQuantity ; increase the quantity of an item already in the inventory ld a,[wcf96] ld b,a ; b = quantity to add ld a,[hl] ; a = existing item quantity add b ; a = new item quantity cp a,100 jp c,.storeNewQuantity ; if the new quantity is less than 100, store it ; if the new quantity is greater than or equal to 100, ; try to max out the current slot and add the rest in a new slot sub a,99 ld [wcf96],a ; a = amount left over (to put in the new slot) ld a,d and a ; is there room for a new item slot? jr z,.increaseItemQuantityFailed ; if so, store 99 in the current slot and store the rest in a new slot ld a,99 ld [hli],a jp .loop .increaseItemQuantityFailed pop hl and a jr .done .storeNewQuantity ld [hl],a pop hl .success scf .done pop hl pop de pop bc pop bc ld a,b ld [wcf96],a ; restore the initial value from when the function was called ret ; function to remove an item (in varying quantities) from the player's bag or PC box ; INPUT: ; hl = address of inventory (either wNumBagItems or wNumBoxItems) ; [wWhichPokemon] = index (within the inventory) of the item to remove ; [wcf96] = quantity to remove RemoveItemFromInventory_: ; ce74 (3:4e74) push hl inc hl ld a,[wWhichPokemon] ; index (within the inventory) of the item being removed sla a add l ld l,a jr nc,.noCarry inc h .noCarry inc hl ld a,[wcf96] ; quantity being removed ld e,a ld a,[hl] ; a = current quantity sub e ld [hld],a ; store new quantity ld [wcf97],a and a jr nz,.skipMovingUpSlots ; if the remaining quantity is 0, ; remove the emptied item slot and move up all the following item slots .moveSlotsUp ld e,l ld d,h inc de inc de ; de = address of the slot following the emptied one .loop ; loop to move up the following slots ld a,[de] inc de ld [hli],a cp a,$ff jr nz,.loop ; update menu info xor a ld [wListScrollOffset],a ld [wCurrentMenuItem],a ld [wcc2c],a ld [wd07e],a pop hl ld a,[hl] ; a = number of items in inventory dec a ; decrement the number of items ld [hl],a ; store new number of items ld [wd12a],a cp a,2 jr c,.done ld [wMaxMenuItem],a jr .done .skipMovingUpSlots pop hl .done ret ; wild pokemon data: from 4EB8 to 55C7 LoadWildData: ; ceb8 (3:4eb8) ld hl,WildDataPointers ld a,[W_CURMAP] ; get wild data for current map ld c,a ld b,0 add hl,bc add hl,bc ld a,[hli] ld h,[hl] ld l,a ; hl now points to wild data for current map ld a,[hli] ld [W_GRASSRATE],a and a jr z,.NoGrassData ; if no grass data, skip to surfing data push hl ld de,W_GRASSMONS ; otherwise, load grass data ld bc,$0014 call CopyData pop hl ld bc,$0014 add hl,bc .NoGrassData ld a,[hli] ld [W_WATERRATE],a and a ret z ; if no water data, we're done ld de,W_WATERMONS ; otherwise, load surfing data ld bc,$0014 jp CopyData INCLUDE "data/wild_mons.asm" INCLUDE "engine/items/items.asm" DrawBadges: ; ea03 (3:6a03) ; Draw 4x2 gym leader faces, with the faces replaced by ; badges if they are owned. Used in the player status screen. ; In Japanese versions, names are displayed above faces. ; Instead of removing relevant code, the name graphics were erased. ; Tile ids for face/badge graphics. ld de, wTrainerFacingDirection ld hl, .FaceBadgeTiles ld bc, 8 call CopyData ; Booleans for each badge. ld hl, wcd49 ld bc, 8 xor a call FillMemory ; Alter these based on owned badges. ld de, wcd49 ld hl, wTrainerFacingDirection ld a, [W_OBTAINEDBADGES] ld b, a ld c, 8 .CheckBadge srl b jr nc, .NextBadge ld a, [hl] add 4 ; Badge graphics are after each face ld [hl], a ld a, 1 ld [de], a .NextBadge inc hl inc de dec c jr nz, .CheckBadge ; Draw two rows of badges. ld hl, wWhichTrade ld a, $d8 ; [1] ld [hli], a ld [hl], $60 ; First name hlCoord 2, 11 ld de, wcd49 call .DrawBadgeRow hlCoord 2, 14 ld de, wcd49 + 4 ; call .DrawBadgeRow ; ret .DrawBadgeRow ; ea4c (3:6a4c) ; Draw 4 badges. ld c, 4 .DrawBadge push de push hl ; Badge no. ld a, [wWhichTrade] ld [hli], a inc a ld [wWhichTrade], a ; Names aren't printed if the badge is owned. ld a, [de] and a ld a, [wTrainerEngageDistance] jr nz, .SkipName call .PlaceTiles jr .PlaceBadge .SkipName inc a inc a inc hl .PlaceBadge ld [wTrainerEngageDistance], a ld de, 20 - 1 add hl, de ld a, [wTrainerFacingDirection] call .PlaceTiles add hl, de call .PlaceTiles ; Shift badge array back one byte. push bc ld hl, wTrainerFacingDirection + 1 ld de, wTrainerFacingDirection ld bc, 8 call CopyData pop bc pop hl ld de, 4 add hl, de pop de inc de dec c jr nz, .DrawBadge ret .PlaceTiles ld [hli], a inc a ld [hl], a inc a ret .FaceBadgeTiles db $20, $28, $30, $38, $40, $48, $50, $58 GymLeaderFaceAndBadgeTileGraphics: ; ea9e (3:6a9e) INCBIN "gfx/badges.2bpp" Func_ee9e: ; ee9e (3:6e9e) call GetPredefRegisters ld hl, wOverworldMap ld a, [W_CURMAPWIDTH] ; wd369 add $6 ld e, a ld d, $0 add hl, de add hl, de add hl, de ld e, $3 add hl, de ld e, a ld a, b and a jr z, .asm_eebb .asm_eeb7 add hl, de dec b jr nz, .asm_eeb7 .asm_eebb add hl, bc ld a, [wd09f] ld [hl], a ld a, [wd35f] ld c, a ld a, [wd360] ld b, a call Func_ef4e ret c push hl ld l, e ld h, $0 ld e, $6 ld d, h add hl, hl add hl, hl add hl, de add hl, bc pop bc call Func_ef4e ret c Func_eedc: ; eedc (3:6edc) ld a, [W_ISINBATTLE] ; W_ISINBATTLE inc a ret z ld a, [H_AUTOBGTRANSFERENABLED] ; $ffba push af ld a, [$ffd7] push af xor a ld [H_AUTOBGTRANSFERENABLED], a ; $ffba ld [$ffd7], a call LoadCurrentMapView call GoPAL_SET_CF1C ld hl, wd526 ld a, [hli] ld h, [hl] ld l, a ld de, $ffc0 add hl, de ld a, h and $3 or $98 ld a, l ld [wHPBarMaxHP], a ld a, h ld [wHPBarMaxHP + 1], a ld a, $2 ld [$ffbe], a ld c, $9 .asm_ef0f push bc push hl push hl ld hl, wOAMBuffer + $78 ld de, $14 ld a, [$ffbe] .asm_ef1a add hl, de dec a jr nz, .asm_ef1a call ScheduleRowRedrawHelper pop hl ld de, $20 ld a, [$ffbe] ld c, a .asm_ef28 add hl, de ld a, h and $3 or $98 dec c jr nz, .asm_ef28 ld [$ffd2], a ld a, l ld [H_SCREENEDGEREDRAWADDR], a ; $ffd1 ld a, $2 ld [H_SCREENEDGEREDRAW], a ; $ffd0 call DelayFrame ld hl, $ffbe inc [hl] inc [hl] pop hl pop bc dec c jr nz, .asm_ef0f pop af ld [$ffd7], a pop af ld [H_AUTOBGTRANSFERENABLED], a ; $ffba ret Func_ef4e: ; ef4e (3:6f4e) ld a, h sub b ret nz ld a, l sub c ret INCLUDE "engine/overworld/cut.asm" Func_f113: ; f113 (3:7113) ld a, [W_CURMAP] ; W_CURMAP cp ROUTE_1 jr nc, .notInTown ld c, a ld b, $1 ld hl, W_TOWNVISITEDFLAG ; mark town as visited (for flying) predef FlagActionPredef .notInTown ld hl, MapHSPointers ld a, [W_CURMAP] ; W_CURMAP ld b, $0 ld c, a add hl, bc add hl, bc ld a, [hli] ; load missable objects pointer in hl ld h, [hl] Func_f132: ; f132 (3:7132) ld l, a push hl ld de, MapHS00 ; calculate difference between out pointer and the base pointer ld a, l sub e jr nc, .asm_f13c dec h .asm_f13c ld l, a ld a, h sub d ld h, a ld a, h ld [H_DIVIDEND], a ld a, l ld [H_DIVIDEND+1], a xor a ld [H_DIVIDEND+2], a ld [H_DIVIDEND+3], a ld a, $3 ld [H_DIVISOR], a ld b, $2 call Divide ; divide difference by 3, resulting in the global offset (number of missable items before ours) ld a, [W_CURMAP] ; W_CURMAP ld b, a ld a, [H_DIVIDEND+3] ld c, a ; store global offset in c ld de, W_MISSABLEOBJECTLIST pop hl .writeMissableObjectsListLoop ld a, [hli] cp $ff jr z, .done ; end of list cp b jr nz, .done ; not for current map anymore ld a, [hli] inc hl ld [de], a ; write (map-local) sprite ID inc de ld a, c inc c ld [de], a ; write (global) missable object index inc de jr .writeMissableObjectsListLoop .done ld a, $ff ld [de], a ; write sentinel ret InitializeMissableObjectsFlags: ; f175 (3:7175) ld hl, W_MISSABLEOBJECTFLAGS ld bc, $20 xor a call FillMemory ; clear missable objects flags ld hl, MapHS00 xor a ld [wd048], a .missableObjectsLoop ld a, [hli] cp $ff ; end of list ret z push hl inc hl ld a, [hl] cp Hide jr nz, .asm_f19d ld hl, W_MISSABLEOBJECTFLAGS ld a, [wd048] ld c, a ld b, $1 call MissableObjectFlagAction ; set flag iff Item is hidden .asm_f19d ld hl, wd048 inc [hl] pop hl inc hl inc hl jr .missableObjectsLoop ; tests if current sprite is a missable object that is hidden/has been removed IsObjectHidden: ; f1a6 (3:71a6) ld a, [H_CURRENTSPRITEOFFSET] swap a ld b, a ld hl, W_MISSABLEOBJECTLIST .loop ld a, [hli] cp $ff jr z, .notHidden ; not missable -> not hidden cp b ld a, [hli] jr nz, .loop ld c, a ld b, $2 ld hl, W_MISSABLEOBJECTFLAGS call MissableObjectFlagAction ld a, c and a jr nz, .hidden .notHidden xor a .hidden ld [$ffe5], a ret ; adds missable object (items, leg. pokemon, etc.) to the map ; [wcc4d]: index of the missable object to be added (global index) ShowObject: ; f1c8 (3:71c8) ShowObject2: ld hl, W_MISSABLEOBJECTFLAGS ld a, [wcc4d] ld c, a ld b, $0 call MissableObjectFlagAction ; reset "removed" flag jp UpdateSprites ; removes missable object (items, leg. pokemon, etc.) from the map ; [wcc4d]: index of the missable object to be removed (global index) HideObject: ; f1d7 (3:71d7) ld hl, W_MISSABLEOBJECTFLAGS ld a, [wcc4d] ld c, a ld b, $1 call MissableObjectFlagAction ; set "removed" flag jp UpdateSprites MissableObjectFlagAction: ; identical to FlagAction push hl push de push bc ; bit ld a, c ld d, a and 7 ld e, a ; byte ld a, d srl a srl a srl a add l ld l, a jr nc, .ok inc h .ok ; d = 1 << e (bitmask) inc e ld d, 1 .shift dec e jr z, .shifted sla d jr .shift .shifted ld a, b and a jr z, .reset cp 2 jr z, .read .set ld a, [hl] ld b, a ld a, d or b ld [hl], a jr .done .reset ld a, [hl] ld b, a ld a, d xor $ff and b ld [hl], a jr .done .read ld a, [hl] ld b, a ld a, d and b .done pop bc pop de pop hl ld c, a ret Func_f225: ; f225 (3:7225) ld a, [wd728] bit 0, a ret z ld a, [wFlags_0xcd60] bit 1, a ret nz xor a ld [H_DOWNARROWBLINKCNT2], a ; $ff8c call IsSpriteInFrontOfPlayer ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c ld [wd718], a and a jp z, Func_f2dd ld hl, wSpriteStateData1 + 1 ld d, $0 ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c swap a ld e, a add hl, de res 7, [hl] call GetSpriteMovementByte2Pointer ld a, [hl] cp $10 jp nz, Func_f2dd ld hl, wFlags_0xcd60 bit 6, [hl] set 6, [hl] ret z ld a, [hJoyHeld] and $f0 ret z predef Func_c60b ld a, [wd71c] and a jp nz, Func_f2dd ld a, [hJoyHeld] ld b, a ld a, [wSpriteStateData1 + 9] cp $4 jr z, .asm_f289 cp $8 jr z, .asm_f291 cp $c jr z, .asm_f299 bit 7, b ret z ld de, MovementData_f2af jr .asm_f29f .asm_f289 bit 6, b ret z ld de, MovementData_f2ad jr .asm_f29f .asm_f291 bit 5, b ret z ld de, MovementData_f2b1 jr .asm_f29f .asm_f299 bit 4, b ret z ld de, MovementData_f2b3 .asm_f29f call MoveSprite ld a, (SFX_02_53 - SFX_Headers_02) / 3 call PlaySound ld hl, wFlags_0xcd60 set 1, [hl] ret MovementData_f2ad: ; f2ad (3:72ad) db $40,$FF MovementData_f2af: ; f2af (3:72af) db $00,$FF MovementData_f2b1: ; f2b1 (3:72b1) db $80,$FF MovementData_f2b3: ; f2b3 (3:72b3) db $C0,$FF Func_f2b5: ; f2b5 (3:72b5) ld a, [wd730] bit 0, a ret nz callab Func_79f54 call DiscardButtonPresses ld [wJoyIgnore], a call Func_f2dd set 7, [hl] ld a, [wd718] ld [H_DOWNARROWBLINKCNT2], a ; $ff8c call GetSpriteMovementByte2Pointer ld [hl], $10 ld a, (SFX_02_56 - SFX_Headers_02) / 3 jp PlaySound Func_f2dd: ; f2dd (3:72dd) ld hl, wFlags_0xcd60 res 1, [hl] res 6, [hl] ret _AddPartyMon: ; f2e5 (3:72e5) ld de, wPartyCount ; wPartyCount ld a, [wcc49] and $f jr z, .asm_f2f2 ld de, wEnemyPartyCount ; wEnemyPartyCount .asm_f2f2 ld a, [de] inc a cp PARTY_LENGTH + 1 ret nc ld [de], a ld a, [de] ld [$ffe4], a add e ld e, a jr nc, .asm_f300 inc d .asm_f300 ld a, [wcf91] ld [de], a inc de ld a, $ff ld [de], a ld hl, wPartyMonOT ; wd273 ld a, [wcc49] and $f jr z, .asm_f315 ld hl, wEnemyMonOT .asm_f315 ld a, [$ffe4] dec a call SkipFixedLengthTextEntries ld d, h ld e, l ld hl, wPlayerName ; wd158 ld bc, $b call CopyData ld a, [wcc49] and a jr nz, .asm_f33f ld hl, wPartyMonNicks ; wPartyMonNicks ld a, [$ffe4] dec a call SkipFixedLengthTextEntries ld a, $2 ld [wd07d], a predef AskName .asm_f33f ld hl, wPartyMons ld a, [wcc49] and $f jr z, .asm_f34c ld hl, wEnemyMons .asm_f34c ld a, [$ffe4] dec a ld bc, wPartyMon2 - wPartyMon1 call AddNTimes ld e, l ld d, h push hl ld a, [wcf91] ld [wd0b5], a call GetMonHeader ld hl, W_MONHEADER ld a, [hli] ld [de], a inc de pop hl push hl ld a, [wcc49] and $f ld a, $98 ; set enemy trainer mon IVs to fixed average values ld b, $88 jr nz, .writeFreshMonData ld a, [wcf91] ld [wd11e], a push de predef IndexToPokedex pop de ld a, [wd11e] dec a ld c, a ld b, $2 ld hl, wPokedexOwned ; wPokedexOwned call FlagAction ld a, c ld [wd153], a ld a, [wd11e] dec a ld c, a ld b, $1 push bc call FlagAction pop bc ld hl, wPokedexSeen ; wd30a call FlagAction pop hl push hl ld a, [W_ISINBATTLE] ; W_ISINBATTLE and a jr nz, .copyEnemyMonData call Random ; generate random IVs ld b, a call Random .writeFreshMonData ; f3b3 push bc ld bc, $1b add hl, bc pop bc ld [hli], a ld [hl], b ; write IVs ld bc, $fff4 add hl, bc ld a, $1 ld c, a xor a ld b, a call CalcStat ; calc HP stat (set cur Hp to max HP) ld a, [H_MULTIPLICAND+1] ld [de], a inc de ld a, [H_MULTIPLICAND+2] ld [de], a inc de xor a ld [de], a ; level (?) inc de ld [de], a ; status ailments inc de jr .copyMonTypesAndMoves .copyEnemyMonData ld bc, $1b add hl, bc ld a, [wEnemyMonDVs] ; copy IVs from cur enemy mon ld [hli], a ld a, [wEnemyMonDVs + 1] ld [hl], a ld a, [wEnemyMonHP] ; copy HP from cur enemy mon ld [de], a inc de ld a, [wEnemyMonHP+1] ld [de], a inc de xor a ld [de], a ; level (?) inc de ld a, [wEnemyMonStatus] ; copy status ailments from cur enemy mon ld [de], a inc de .copyMonTypesAndMoves ld hl, W_MONHTYPES ld a, [hli] ; type 1 ld [de], a inc de ld a, [hli] ; type 2 ld [de], a inc de ld a, [hli] ; unused (?) ld [de], a ld hl, W_MONHMOVES ld a, [hli] inc de push de ld [de], a ld a, [hli] inc de ld [de], a ld a, [hli] inc de ld [de], a ld a, [hli] inc de ld [de], a push de dec de dec de dec de xor a ld [wHPBarMaxHP], a predef WriteMonMoves pop de ld a, [wPlayerID] ; set trainer ID to player ID inc de ld [de], a ld a, [wPlayerID + 1] inc de ld [de], a push de ld a, [W_CURENEMYLVL] ld d, a callab CalcExperience pop de inc de ld a, [H_MULTIPLICAND] ; write experience ld [de], a inc de ld a, [H_MULTIPLICAND+1] ld [de], a inc de ld a, [H_MULTIPLICAND+2] ld [de], a xor a ld b, $a .writeEVsLoop ; set all EVs to 0 inc de ld [de], a dec b jr nz, .writeEVsLoop inc de inc de pop hl call AddPartyMon_WriteMovePP inc de ld a, [W_CURENEMYLVL] ; W_CURENEMYLVL ld [de], a inc de ld a, [W_ISINBATTLE] ; W_ISINBATTLE dec a jr nz, .calcFreshStats ld hl, wEnemyMonMaxHP ; wEnemyMonMaxHP ld bc, $a call CopyData ; copy stats of cur enemy mon pop hl jr .done .calcFreshStats pop hl ld bc, $10 add hl, bc ld b, $0 call CalcStats ; calculate fresh set of stats .done scf ret LoadMovePPs: ; f473 (3:7473) call GetPredefRegisters ; fallthrough AddPartyMon_WriteMovePP: ; f476 (3:7476) ld b, $4 .pploop ld a, [hli] ; read move ID and a jr z, .empty dec a push hl push de push bc ld hl, Moves ld bc, $6 call AddNTimes ld de, wcd6d ld a, BANK(Moves) call FarCopyData pop bc pop de pop hl ld a, [wcd72] ; sixth move byte = pp .empty inc de ld [de], a dec b jr nz, .pploop ; there are still moves to read ret ; adds enemy mon [wcf91] (at position [wWhichPokemon] in enemy list) to own party ; used in the cable club trade center _AddEnemyMonToPlayerParty: ; f49d (3:749d) ld hl, wPartyCount ld a, [hl] cp PARTY_LENGTH scf ret z ; party full, return failure inc a ld [hl], a ; add 1 to party members ld c, a ld b, $0 add hl, bc ld a, [wcf91] ld [hli], a ; add mon as last list entry ld [hl], $ff ; write new sentinel ld hl, wPartyMons ld a, [wPartyCount] dec a ld bc, wPartyMon2 - wPartyMon1 call AddNTimes ld e, l ld d, h ld hl, wcf98 call CopyData ; write new mon's data (from wcf98) ld hl, wPartyMonOT ld a, [wPartyCount] dec a call SkipFixedLengthTextEntries ld d, h ld e, l ld hl, wEnemyMonOT ld a, [wWhichPokemon] call SkipFixedLengthTextEntries ld bc, $000b call CopyData ; write new mon's OT name (from an enemy mon) ld hl, wPartyMonNicks ld a, [wPartyCount] dec a call SkipFixedLengthTextEntries ld d, h ld e, l ld hl, wEnemyMonNicks ld a, [wWhichPokemon] call SkipFixedLengthTextEntries ld bc, $000b call CopyData ; write new mon's nickname (from an enemy mon) ld a, [wcf91] ld [wd11e], a predef IndexToPokedex ld a, [wd11e] dec a ld c, a ld b, $1 ld hl, wPokedexOwned push bc call FlagAction ; add to owned pokemon pop bc ld hl, wPokedexSeen call FlagAction ; add to seen pokemon and a ret ; return success Func_f51e: ; f51e (3:751e) ld a, [wcf95] and a jr z, .checkPartyMonSlots cp $2 jr z, .checkPartyMonSlots cp $3 ld hl, wDayCareMon jr z, .asm_f575 ld hl, W_NUMINBOX ; wda80 ld a, [hl] cp MONS_PER_BOX jr nz, .partyOrBoxNotFull jr .boxFull .checkPartyMonSlots ld hl, wPartyCount ; wPartyCount ld a, [hl] cp PARTY_LENGTH jr nz, .partyOrBoxNotFull .boxFull scf ret .partyOrBoxNotFull inc a ld [hl], a ; increment number of mons in party/box ld c, a ld b, $0 add hl, bc ld a, [wcf95] cp $2 ld a, [wDayCareMon] jr z, .asm_f556 ld a, [wcf91] .asm_f556 ld [hli], a ; write new mon ID ld [hl], $ff ; write new sentinel ld a, [wcf95] dec a ld hl, wPartyMons ld bc, wPartyMon2 - wPartyMon1 ; $2c ld a, [wPartyCount] ; wPartyCount jr nz, .skipToNewMonEntry ld hl, wBoxMons ld bc, wBoxMon2 - wBoxMon1 ; $21 ld a, [W_NUMINBOX] ; wda80 .skipToNewMonEntry dec a call AddNTimes .asm_f575 push hl ld e, l ld d, h ld a, [wcf95] and a ld hl, wBoxMons ld bc, wBoxMon2 - wBoxMon1 ; $21 jr z, .asm_f591 cp $2 ld hl, wDayCareMon jr z, .asm_f597 ld hl, wPartyMons ld bc, wPartyMon2 - wPartyMon1 ; $2c .asm_f591 ld a, [wWhichPokemon] ; wWhichPokemon call AddNTimes .asm_f597 push hl push de ld bc, wBoxMon2 - wBoxMon1 call CopyData pop de pop hl ld a, [wcf95] and a jr z, .asm_f5b4 cp $2 jr z, .asm_f5b4 ld bc, wBoxMon2 - wBoxMon1 add hl, bc ld a, [hl] inc de inc de inc de ld [de], a .asm_f5b4 ld a, [wcf95] cp $3 ld de, W_DAYCAREMONOT jr z, .asm_f5d3 dec a ld hl, wPartyMonOT ; wd273 ld a, [wPartyCount] ; wPartyCount jr nz, .asm_f5cd ld hl, wBoxMonOT ld a, [W_NUMINBOX] ; wda80 .asm_f5cd dec a call SkipFixedLengthTextEntries ld d, h ld e, l .asm_f5d3 ld hl, wBoxMonOT ld a, [wcf95] and a jr z, .asm_f5e6 ld hl, W_DAYCAREMONOT cp $2 jr z, .asm_f5ec ld hl, wPartyMonOT ; wd273 .asm_f5e6 ld a, [wWhichPokemon] ; wWhichPokemon call SkipFixedLengthTextEntries .asm_f5ec ld bc, $b call CopyData ld a, [wcf95] cp $3 ld de, W_DAYCAREMONNAME jr z, .asm_f611 dec a ld hl, wPartyMonNicks ; wPartyMonNicks ld a, [wPartyCount] ; wPartyCount jr nz, .asm_f60b ld hl, wBoxMonNicks ld a, [W_NUMINBOX] ; wda80 .asm_f60b dec a call SkipFixedLengthTextEntries ld d, h ld e, l .asm_f611 ld hl, wBoxMonNicks ld a, [wcf95] and a jr z, .asm_f624 ld hl, W_DAYCAREMONNAME cp $2 jr z, .asm_f62a ld hl, wPartyMonNicks ; wPartyMonNicks .asm_f624 ld a, [wWhichPokemon] ; wWhichPokemon call SkipFixedLengthTextEntries .asm_f62a ld bc, $b call CopyData pop hl ld a, [wcf95] cp $1 jr z, .asm_f664 cp $3 jr z, .asm_f664 push hl srl a add $2 ld [wcc49], a call LoadMonData callba Func_58f43 ld a, d ld [W_CURENEMYLVL], a ; W_CURENEMYLVL pop hl ld bc, wBoxMon2 - wBoxMon1 add hl, bc ld [hli], a ld d, h ld e, l ld bc, $ffee add hl, bc ld b, $1 call CalcStats .asm_f664 and a ret FlagActionPredef: call GetPredefRegisters FlagAction: ; Perform action b on bit c ; in the bitfield at hl. ; 0: reset ; 1: set ; 2: read ; Return the result in c. push hl push de push bc ; bit ld a, c ld d, a and 7 ld e, a ; byte ld a, d srl a srl a srl a add l ld l, a jr nc, .ok inc h .ok ; d = 1 << e (bitmask) inc e ld d, 1 .shift dec e jr z, .shifted sla d jr .shift .shifted ld a, b and a jr z, .reset cp 2 jr z, .read .set ld b, [hl] ld a, d or b ld [hl], a jr .done .reset ld b, [hl] ld a, d xor $ff and b ld [hl], a jr .done .read ld b, [hl] ld a, d and b .done pop bc pop de pop hl ld c, a ret HealParty: ; Restore HP and PP. ld hl, wPartySpecies ld de, wPartyMon1HP .healmon ld a, [hli] cp $ff jr z, .done push hl push de ld hl, wPartyMon1Status - wPartyMon1HP add hl, de xor a ld [hl], a push de ld b, NUM_MOVES ; A Pokémon has 4 moves .pp ld hl, wPartyMon1Moves - wPartyMon1HP add hl, de ld a, [hl] and a jr z, .nextmove dec a ld hl, wPartyMon1PP - wPartyMon1HP add hl, de push hl push de push bc ld hl, Moves ld bc, $0006 call AddNTimes ld de, wcd6d ld a, BANK(Moves) call FarCopyData ld a, [wcd72] ; default pp pop bc pop de pop hl inc de push bc ld b, a ld a, [hl] and $c0 add b ld [hl], a pop bc .nextmove dec b jr nz, .pp pop de ld hl, wPartyMon1MaxHP - wPartyMon1HP add hl, de ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a pop de pop hl push hl ld bc, wPartyMon2 - wPartyMon1 ld h, d ld l, e add hl, bc ld d, h ld e, l pop hl jr .healmon .done xor a ld [wWhichPokemon], a ld [wd11e], a ld a, [wPartyCount] ld b, a .ppup push bc call RestoreBonusPP pop bc ld hl, wWhichPokemon inc [hl] dec b jr nz, .ppup ret DivideBCDPredef:: DivideBCDPredef2:: DivideBCDPredef3:: DivideBCDPredef4:: call GetPredefRegisters DivideBCD:: xor a ld [$ffa5], a ld [$ffa6], a ld [$ffa7], a ld d, $1 .asm_f72a ld a, [$ffa2] and $f0 jr nz, .asm_f75b inc d ld a, [$ffa2] swap a and $f0 ld b, a ld a, [$ffa3] swap a ld [$ffa3], a and $f or b ld [$ffa2], a ld a, [$ffa3] and $f0 ld b, a ld a, [$ffa4] swap a ld [$ffa4], a and $f or b ld [$ffa3], a ld a, [$ffa4] and $f0 ld [$ffa4], a jr .asm_f72a .asm_f75b push de push de call Func_f800 pop de ld a, b swap a and $f0 ld [$ffa5], a dec d jr z, .asm_f7bc push de call Func_f7d7 call Func_f800 pop de ld a, [$ffa5] or b ld [$ffa5], a dec d jr z, .asm_f7bc push de call Func_f7d7 call Func_f800 pop de ld a, b swap a and $f0 ld [$ffa6], a dec d jr z, .asm_f7bc push de call Func_f7d7 call Func_f800 pop de ld a, [$ffa6] or b ld [$ffa6], a dec d jr z, .asm_f7bc push de call Func_f7d7 call Func_f800 pop de ld a, b swap a and $f0 ld [$ffa7], a dec d jr z, .asm_f7bc push de call Func_f7d7 call Func_f800 pop de ld a, [$ffa7] or b ld [$ffa7], a .asm_f7bc ld a, [$ffa5] ld [$ffa2], a ld a, [$ffa6] ld [$ffa3], a ld a, [$ffa7] ld [$ffa4], a pop de ld a, $6 sub d and a ret z .asm_f7ce push af call Func_f7d7 pop af dec a jr nz, .asm_f7ce ret Func_f7d7: ; f7d7 (3:77d7) ld a, [$ffa4] swap a and $f ld b, a ld a, [$ffa3] swap a ld [$ffa3], a and $f0 or b ld [$ffa4], a ld a, [$ffa3] and $f ld b, a ld a, [$ffa2] swap a ld [$ffa2], a and $f0 or b ld [$ffa3], a ld a, [$ffa2] and $f ld [$ffa2], a ret Func_f800: ; f800 (3:7800) ld bc, $3 .asm_f803 ld de, $ff9f ld hl, $ffa2 push bc call StringCmp pop bc ret c inc b ld de, $ffa1 ld hl, $ffa4 push bc call SubBCD pop bc jr .asm_f803 AddBCDPredef:: call GetPredefRegisters AddBCD:: and a ld b, c .add ld a, [de] adc [hl] daa ld [de], a dec de dec hl dec c jr nz, .add jr nc, .done ld a, $99 inc de .fill ld [de], a inc de dec b jr nz, .fill .done ret SubBCDPredef:: call GetPredefRegisters SubBCD:: and a ld b, c .sub ld a, [de] sbc [hl] daa ld [de], a dec de dec hl dec c jr nz, .sub jr nc, .done ld a, $00 inc de .fill ld [de], a inc de dec b jr nz, .fill scf .done ret InitPlayerData: InitPlayerData2: call Random ld a, [hRandomSub] ld [wPlayerID], a call Random ld a, [hRandomAdd] ld [wPlayerID + 1], a ld a, $ff ld [wd71b], a ; XXX what's this? ld hl, wPartyCount call InitializeEmptyList ld hl, W_NUMINBOX call InitializeEmptyList ld hl, wNumBagItems call InitializeEmptyList ld hl, wNumBoxItems call InitializeEmptyList START_MONEY EQU $3000 ld hl, wPlayerMoney + 1 ld a, START_MONEY / $100 ld [hld], a xor a ld [hli], a inc hl ld [hl], a ld [wcc49], a ld hl, W_OBTAINEDBADGES ld [hli], a ld [hl], a ld hl, wPlayerCoins ld [hli], a ld [hl], a ld hl, W_GAMEPROGRESSFLAGS ld bc, $c8 call FillMemory ; clear all game progress flags jp InitializeMissableObjectsFlags InitializeEmptyList: xor a ; count ld [hli], a dec a ; terminator ld [hl], a ret IsItemInBag_: ; f8a5 (3:78a5) call GetPredefRegisters ld hl, wNumBagItems ; wNumBagItems .asm_f8ab inc hl ld a, [hli] cp $ff jr z, .asm_f8b7 cp b jr nz, .asm_f8ab ld a, [hl] ld b, a ret .asm_f8b7 ld b, $0 ret Func_f8ba: ; f8ba (3:78ba) xor a ld hl, $ff97 ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld hl, wcc97 ld de, $0 Func_f8c8: ; f8c8 (3:78c8) ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN) ld b, a ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT) call CalcDifference ld d, a and a jr nz, .asm_f8da ld a, [$ff98] set 0, a ld [$ff98], a .asm_f8da ld a, [$ff9a] ld b, a ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND) call CalcDifference ld e, a and a jr nz, .asm_f8ec ld a, [$ff98] set 1, a ld [$ff98], a .asm_f8ec ld a, [$ff98] cp $3 jr z, .asm_f926 ld a, e cp d jr c, .asm_f90a ld a, [$ff9d] bit 1, a jr nz, .asm_f900 ld d, $c0 jr .asm_f902 .asm_f900 ld d, $80 .asm_f902 ld a, [$ff9a] add $1 ld [$ff9a], a jr .asm_f91c .asm_f90a ld a, [$ff9d] bit 0, a jr nz, .asm_f914 ld d, $0 jr .asm_f916 .asm_f914 ld d, $40 .asm_f916 ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN) add $1 ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN) .asm_f91c ld a, d ld [hli], a ld a, [$ff97] inc a ld [$ff97], a jp Func_f8c8 .asm_f926 ld [hl], $ff ret Func_f929: ; f929 (3:7929) xor a ld [$ff9d], a ld a, [wSpriteStateData1 + 4] ld d, a ld a, [wSpriteStateData1 + 6] ld e, a ld hl, wSpriteStateData1 ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT) add l add $4 ld l, a jr nc, .asm_f940 inc h .asm_f940 ld a, d ld b, a ld a, [hli] call CalcDifference jr nc, .asm_f953 push hl ld hl, $ff9d bit 0, [hl] set 0, [hl] pop hl jr .asm_f95c .asm_f953 push hl ld hl, $ff9d bit 0, [hl] res 0, [hl] pop hl .asm_f95c push hl ld hl, $ffe5 ld [hli], a ld a, $10 ld [hli], a call Func_366b ld a, [hl] ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT) pop hl inc hl ld b, e ld a, [hl] call CalcDifference jr nc, .asm_f97e push hl ld hl, $ff9d bit 1, [hl] set 1, [hl] pop hl jr .asm_f987 .asm_f97e push hl ld hl, $ff9d bit 1, [hl] res 1, [hl] pop hl .asm_f987 ld [$ffe5], a ld a, $10 ld [$ffe6], a call Func_366b ld a, [$ffe7] ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND) ld a, [$ff9b] and a ret z ld a, [$ff9d] cpl and $3 ld [$ff9d], a ret Func_f9a0: ; f9a0 (3:79a0) ld a, [$ff95] ld [wcd37], a dec a ld de, wccd3 ld hl, wcc97 add l ld l, a jr nc, .asm_f9b1 inc h .asm_f9b1 ld a, [hld] call Func_f9bf ld [de], a inc de ld a, [$ff95] dec a ld [$ff95], a jr nz, .asm_f9b1 ret Func_f9bf: ; f9bf (3:79bf) push hl ld b, a ld hl, DataTable_f9d2 .asm_f9c4 ld a, [hli] cp $ff jr z, .asm_f9d0 cp b jr z, .asm_f9cf inc hl jr .asm_f9c4 .asm_f9cf ld a, [hl] .asm_f9d0 pop hl ret DataTable_f9d2: ; f9d2 (3:79d2) db $40, $40, $00, $80, $80, $20, $c0, $10, $ff Func_f9db: ; f9db (3:79db) ret INCLUDE "engine/hp_bar.asm" INCLUDE "engine/hidden_object_functions3.asm" SECTION "NPC Sprites 1", ROMX, BANK[NPC_SPRITES_1] OakAideSprite: INCBIN "gfx/sprites/oak_aide.2bpp" RockerSprite: INCBIN "gfx/sprites/rocker.2bpp" SwimmerSprite: INCBIN "gfx/sprites/swimmer.2bpp" WhitePlayerSprite: INCBIN "gfx/sprites/white_player.2bpp" GymHelperSprite: INCBIN "gfx/sprites/gym_helper.2bpp" OldPersonSprite: INCBIN "gfx/sprites/old_person.2bpp" MartGuySprite: INCBIN "gfx/sprites/mart_guy.2bpp" FisherSprite: INCBIN "gfx/sprites/fisher.2bpp" OldMediumWomanSprite: INCBIN "gfx/sprites/old_medium_woman.2bpp" NurseSprite: INCBIN "gfx/sprites/nurse.2bpp" CableClubWomanSprite: INCBIN "gfx/sprites/cable_club_woman.2bpp" MrMasterballSprite: INCBIN "gfx/sprites/mr_masterball.2bpp" LaprasGiverSprite: INCBIN "gfx/sprites/lapras_giver.2bpp" WardenSprite: INCBIN "gfx/sprites/warden.2bpp" SsCaptainSprite: INCBIN "gfx/sprites/ss_captain.2bpp" Fisher2Sprite: INCBIN "gfx/sprites/fisher2.2bpp" BlackbeltSprite: INCBIN "gfx/sprites/blackbelt.2bpp" GuardSprite: INCBIN "gfx/sprites/guard.2bpp" BallSprite: INCBIN "gfx/sprites/ball.2bpp" OmanyteSprite: INCBIN "gfx/sprites/omanyte.2bpp" BoulderSprite: INCBIN "gfx/sprites/boulder.2bpp" PaperSheetSprite: INCBIN "gfx/sprites/paper_sheet.2bpp" BookMapDexSprite: INCBIN "gfx/sprites/book_map_dex.2bpp" ClipboardSprite: INCBIN "gfx/sprites/clipboard.2bpp" SnorlaxSprite: INCBIN "gfx/sprites/snorlax.2bpp" OldAmberSprite: INCBIN "gfx/sprites/old_amber.2bpp" LyingOldManSprite: INCBIN "gfx/sprites/lying_old_man.2bpp" SECTION "Graphics", ROMX, BANK[GFX] PokemonLogoGraphics: INCBIN "gfx/pokemon_logo.2bpp" FontGraphics: INCBIN "gfx/font.1bpp" ABTiles: INCBIN "gfx/AB.2bpp" HpBarAndStatusGraphics: INCBIN "gfx/hp_bar_and_status.2bpp" BattleHudTiles1: INCBIN "gfx/battle_hud1.1bpp" BattleHudTiles2: INCBIN "gfx/battle_hud2.1bpp" BattleHudTiles3: INCBIN "gfx/battle_hud3.1bpp" NintendoCopyrightLogoGraphics: INCBIN "gfx/copyright.2bpp" GamefreakLogoGraphics: INCBIN "gfx/gamefreak.2bpp" TextBoxGraphics: INCBIN "gfx/text_box.2bpp" PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp" WorldMapTileGraphics: INCBIN "gfx/town_map.2bpp" PlayerCharacterTitleGraphics: INCBIN "gfx/player_title.2bpp" SECTION "Battle (bank 4)", ROMX, BANK[$4] INCLUDE "engine/battle/4.asm" INCLUDE "engine/menu/status_screen.asm" INCLUDE "engine/menu/party_menu.asm" RedPicFront:: INCBIN "pic/trainer/red.pic" ShrinkPic1:: INCBIN "pic/trainer/shrink1.pic" ShrinkPic2:: INCBIN "pic/trainer/shrink2.pic" INCLUDE "engine/turn_sprite.asm" INCLUDE "engine/menu/start_sub_menus.asm" INCLUDE "engine/items/tms.asm" INCLUDE "engine/battle/4_2.asm" INCLUDE "engine/random.asm" SECTION "NPC Sprites 2", ROMX, BANK[NPC_SPRITES_2] RedCyclingSprite: INCBIN "gfx/sprites/cycling.2bpp" RedSprite: INCBIN "gfx/sprites/red.2bpp" BlueSprite: INCBIN "gfx/sprites/blue.2bpp" OakSprite: INCBIN "gfx/sprites/oak.2bpp" BugCatcherSprite: INCBIN "gfx/sprites/bug_catcher.2bpp" SlowbroSprite: INCBIN "gfx/sprites/slowbro.2bpp" LassSprite: INCBIN "gfx/sprites/lass.2bpp" BlackHairBoy1Sprite: INCBIN "gfx/sprites/black_hair_boy_1.2bpp" LittleGirlSprite: INCBIN "gfx/sprites/little_girl.2bpp" BirdSprite: INCBIN "gfx/sprites/bird.2bpp" FatBaldGuySprite: INCBIN "gfx/sprites/fat_bald_guy.2bpp" GamblerSprite: INCBIN "gfx/sprites/gambler.2bpp" BlackHairBoy2Sprite: INCBIN "gfx/sprites/black_hair_boy_2.2bpp" GirlSprite: INCBIN "gfx/sprites/girl.2bpp" HikerSprite: INCBIN "gfx/sprites/hiker.2bpp" FoulardWomanSprite: INCBIN "gfx/sprites/foulard_woman.2bpp" GentlemanSprite: INCBIN "gfx/sprites/gentleman.2bpp" DaisySprite: INCBIN "gfx/sprites/daisy.2bpp" BikerSprite: INCBIN "gfx/sprites/biker.2bpp" SailorSprite: INCBIN "gfx/sprites/sailor.2bpp" CookSprite: INCBIN "gfx/sprites/cook.2bpp" BikeShopGuySprite: INCBIN "gfx/sprites/bike_shop_guy.2bpp" MrFujiSprite: INCBIN "gfx/sprites/mr_fuji.2bpp" GiovanniSprite: INCBIN "gfx/sprites/giovanni.2bpp" RocketSprite: INCBIN "gfx/sprites/rocket.2bpp" MediumSprite: INCBIN "gfx/sprites/medium.2bpp" WaiterSprite: INCBIN "gfx/sprites/waiter.2bpp" ErikaSprite: INCBIN "gfx/sprites/erika.2bpp" MomGeishaSprite: INCBIN "gfx/sprites/mom_geisha.2bpp" BrunetteGirlSprite: INCBIN "gfx/sprites/brunette_girl.2bpp" LanceSprite: INCBIN "gfx/sprites/lance.2bpp" MomSprite: INCBIN "gfx/sprites/mom.2bpp" BaldingGuySprite: INCBIN "gfx/sprites/balding_guy.2bpp" YoungBoySprite: INCBIN "gfx/sprites/young_boy.2bpp" GameboyKidSprite: INCBIN "gfx/sprites/gameboy_kid.2bpp" ClefairySprite: INCBIN "gfx/sprites/clefairy.2bpp" AgathaSprite: INCBIN "gfx/sprites/agatha.2bpp" BrunoSprite: INCBIN "gfx/sprites/bruno.2bpp" LoreleiSprite: INCBIN "gfx/sprites/lorelei.2bpp" SeelSprite: INCBIN "gfx/sprites/seel.2bpp" SECTION "Battle (bank 5)", ROMX, BANK[$5] INCLUDE "engine/load_pokedex_tiles.asm" INCLUDE "engine/overworld/map_sprites.asm" INCLUDE "engine/overworld/emotion_bubbles.asm" INCLUDE "engine/evolve_trade.asm" INCLUDE "engine/battle/5.asm" INCLUDE "engine/menu/pc.asm" SECTION "bank6",ROMX,BANK[$6] INCLUDE "data/mapHeaders/celadoncity.asm" INCLUDE "data/mapObjects/celadoncity.asm" CeladonCityBlocks: INCBIN "maps/celadoncity.blk" INCLUDE "data/mapHeaders/pallettown.asm" INCLUDE "data/mapObjects/pallettown.asm" PalletTownBlocks: INCBIN "maps/pallettown.blk" INCLUDE "data/mapHeaders/viridiancity.asm" INCLUDE "data/mapObjects/viridiancity.asm" ViridianCityBlocks: INCBIN "maps/viridiancity.blk" INCLUDE "data/mapHeaders/pewtercity.asm" INCLUDE "data/mapObjects/pewtercity.asm" PewterCityBlocks: INCBIN "maps/pewtercity.blk" INCLUDE "data/mapHeaders/ceruleancity.asm" INCLUDE "data/mapObjects/ceruleancity.asm" CeruleanCityBlocks: INCBIN "maps/ceruleancity.blk" INCLUDE "data/mapHeaders/vermilioncity.asm" INCLUDE "data/mapObjects/vermilioncity.asm" VermilionCityBlocks: INCBIN "maps/vermilioncity.blk" INCLUDE "data/mapHeaders/fuchsiacity.asm" INCLUDE "data/mapObjects/fuchsiacity.asm" FuchsiaCityBlocks: INCBIN "maps/fuchsiacity.blk" INCLUDE "engine/play_time.asm" INCLUDE "scripts/pallettown.asm" INCLUDE "scripts/viridiancity.asm" INCLUDE "scripts/pewtercity.asm" INCLUDE "scripts/ceruleancity.asm" INCLUDE "scripts/vermilioncity.asm" INCLUDE "scripts/celadoncity.asm" INCLUDE "scripts/fuchsiacity.asm" INCLUDE "data/mapHeaders/blueshouse.asm" INCLUDE "scripts/blueshouse.asm" INCLUDE "data/mapObjects/blueshouse.asm" BluesHouseBlocks: INCBIN "maps/blueshouse.blk" INCLUDE "data/mapHeaders/vermilionhouse3.asm" INCLUDE "scripts/vermilionhouse3.asm" INCLUDE "data/mapObjects/vermilionhouse3.asm" VermilionHouse3Blocks: INCBIN "maps/vermilionhouse3.blk" INCLUDE "data/mapHeaders/indigoplateaulobby.asm" INCLUDE "scripts/indigoplateaulobby.asm" INCLUDE "data/mapObjects/indigoplateaulobby.asm" IndigoPlateauLobbyBlocks: INCBIN "maps/indigoplateaulobby.blk" INCLUDE "data/mapHeaders/silphco4.asm" INCLUDE "scripts/silphco4.asm" INCLUDE "data/mapObjects/silphco4.asm" SilphCo4Blocks: INCBIN "maps/silphco4.blk" INCLUDE "data/mapHeaders/silphco5.asm" INCLUDE "scripts/silphco5.asm" INCLUDE "data/mapObjects/silphco5.asm" SilphCo5Blocks: INCBIN "maps/silphco5.blk" INCLUDE "data/mapHeaders/silphco6.asm" INCLUDE "scripts/silphco6.asm" INCLUDE "data/mapObjects/silphco6.asm" SilphCo6Blocks: INCBIN "maps/silphco6.blk" INCLUDE "engine/overworld/npc_movement.asm" INCLUDE "engine/overworld/doors.asm" INCLUDE "engine/overworld/ledges.asm" SECTION "bank7",ROMX,BANK[$7] INCLUDE "data/mapHeaders/cinnabarisland.asm" INCLUDE "data/mapObjects/cinnabarisland.asm" CinnabarIslandBlocks: INCBIN "maps/cinnabarisland.blk" INCLUDE "data/mapHeaders/route1.asm" INCLUDE "data/mapObjects/route1.asm" Route1Blocks: INCBIN "maps/route1.blk" UndergroundPathEntranceRoute8Blocks: INCBIN "maps/undergroundpathentranceroute8.blk" OaksLabBlocks: INCBIN "maps/oakslab.blk" Route16HouseBlocks: Route2HouseBlocks: SaffronHouse1Blocks: SaffronHouse2Blocks: VermilionHouse1Blocks: NameRaterBlocks: LavenderHouse1Blocks: LavenderHouse2Blocks: CeruleanHouse1Blocks: PewterHouse1Blocks: PewterHouse2Blocks: ViridianHouseBlocks: INCBIN "maps/viridianhouse.blk" CeladonMansion5Blocks: SchoolBlocks: INCBIN "maps/school.blk" CeruleanHouseTrashedBlocks: INCBIN "maps/ceruleanhousetrashed.blk" DiglettsCaveEntranceRoute11Blocks: DiglettsCaveRoute2Blocks: INCBIN "maps/diglettscaveroute2.blk" INCLUDE "text/monster_names.asm" INCLUDE "engine/clear_save.asm" INCLUDE "engine/predefs7.asm" INCLUDE "scripts/cinnabarisland.asm" INCLUDE "scripts/route1.asm" INCLUDE "data/mapHeaders/oakslab.asm" INCLUDE "scripts/oakslab.asm" INCLUDE "data/mapObjects/oakslab.asm" INCLUDE "data/mapHeaders/viridianmart.asm" INCLUDE "scripts/viridianmart.asm" INCLUDE "data/mapObjects/viridianmart.asm" ViridianMartBlocks: INCBIN "maps/viridianmart.blk" INCLUDE "data/mapHeaders/school.asm" INCLUDE "scripts/school.asm" INCLUDE "data/mapObjects/school.asm" INCLUDE "data/mapHeaders/viridianhouse.asm" INCLUDE "scripts/viridianhouse.asm" INCLUDE "data/mapObjects/viridianhouse.asm" INCLUDE "data/mapHeaders/pewterhouse1.asm" INCLUDE "scripts/pewterhouse1.asm" INCLUDE "data/mapObjects/pewterhouse1.asm" INCLUDE "data/mapHeaders/pewterhouse2.asm" INCLUDE "scripts/pewterhouse2.asm" INCLUDE "data/mapObjects/pewterhouse2.asm" INCLUDE "data/mapHeaders/ceruleanhousetrashed.asm" INCLUDE "scripts/ceruleanhousetrashed.asm" INCLUDE "data/mapObjects/ceruleanhousetrashed.asm" INCLUDE "data/mapHeaders/ceruleanhouse1.asm" INCLUDE "scripts/ceruleanhouse1.asm" INCLUDE "data/mapObjects/ceruleanhouse1.asm" INCLUDE "data/mapHeaders/bikeshop.asm" INCLUDE "scripts/bikeshop.asm" INCLUDE "data/mapObjects/bikeshop.asm" BikeShopBlocks: INCBIN "maps/bikeshop.blk" INCLUDE "data/mapHeaders/lavenderhouse1.asm" INCLUDE "scripts/lavenderhouse1.asm" INCLUDE "data/mapObjects/lavenderhouse1.asm" INCLUDE "data/mapHeaders/lavenderhouse2.asm" INCLUDE "scripts/lavenderhouse2.asm" INCLUDE "data/mapObjects/lavenderhouse2.asm" INCLUDE "data/mapHeaders/namerater.asm" INCLUDE "scripts/namerater.asm" INCLUDE "data/mapObjects/namerater.asm" INCLUDE "data/mapHeaders/vermilionhouse1.asm" INCLUDE "scripts/vermilionhouse1.asm" INCLUDE "data/mapObjects/vermilionhouse1.asm" INCLUDE "data/mapHeaders/vermiliondock.asm" INCLUDE "scripts/vermiliondock.asm" INCLUDE "data/mapObjects/vermiliondock.asm" VermilionDockBlocks: INCBIN "maps/vermiliondock.blk" INCLUDE "data/mapHeaders/celadonmansion5.asm" INCLUDE "scripts/celadonmansion5.asm" INCLUDE "data/mapObjects/celadonmansion5.asm" INCLUDE "data/mapHeaders/fuchsiamart.asm" INCLUDE "scripts/fuchsiamart.asm" INCLUDE "data/mapObjects/fuchsiamart.asm" FuchsiaMartBlocks: INCBIN "maps/fuchsiamart.blk" INCLUDE "data/mapHeaders/saffronhouse1.asm" INCLUDE "scripts/saffronhouse1.asm" INCLUDE "data/mapObjects/saffronhouse1.asm" INCLUDE "data/mapHeaders/saffronhouse2.asm" INCLUDE "scripts/saffronhouse2.asm" INCLUDE "data/mapObjects/saffronhouse2.asm" INCLUDE "data/mapHeaders/diglettscaveroute2.asm" INCLUDE "scripts/diglettscaveroute2.asm" INCLUDE "data/mapObjects/diglettscaveroute2.asm" INCLUDE "data/mapHeaders/route2house.asm" INCLUDE "scripts/route2house.asm" INCLUDE "data/mapObjects/route2house.asm" INCLUDE "data/mapHeaders/route5gate.asm" INCLUDE "scripts/route5gate.asm" INCLUDE "data/mapObjects/route5gate.asm" Route5GateBlocks: INCBIN "maps/route5gate.blk" INCLUDE "data/mapHeaders/route6gate.asm" INCLUDE "scripts/route6gate.asm" INCLUDE "data/mapObjects/route6gate.asm" Route6GateBlocks: INCBIN "maps/route6gate.blk" INCLUDE "data/mapHeaders/route7gate.asm" INCLUDE "scripts/route7gate.asm" INCLUDE "data/mapObjects/route7gate.asm" Route7GateBlocks: INCBIN "maps/route7gate.blk" INCLUDE "data/mapHeaders/route8gate.asm" INCLUDE "scripts/route8gate.asm" INCLUDE "data/mapObjects/route8gate.asm" Route8GateBlocks: INCBIN "maps/route8gate.blk" INCLUDE "data/mapHeaders/undergroundpathentranceroute8.asm" INCLUDE "scripts/undergroundpathentranceroute8.asm" INCLUDE "data/mapObjects/undergroundpathentranceroute8.asm" INCLUDE "data/mapHeaders/powerplant.asm" INCLUDE "scripts/powerplant.asm" INCLUDE "data/mapObjects/powerplant.asm" PowerPlantBlocks: INCBIN "maps/powerplant.blk" INCLUDE "data/mapHeaders/diglettscaveroute11.asm" INCLUDE "scripts/diglettscaveroute11.asm" INCLUDE "data/mapObjects/diglettscaveroute11.asm" INCLUDE "data/mapHeaders/route16house.asm" INCLUDE "scripts/route16house.asm" INCLUDE "data/mapObjects/route16house.asm" INCLUDE "data/mapHeaders/route22gate.asm" INCLUDE "scripts/route22gate.asm" INCLUDE "data/mapObjects/route22gate.asm" Route22GateBlocks: INCBIN "maps/route22gate.blk" INCLUDE "data/mapHeaders/billshouse.asm" INCLUDE "scripts/billshouse.asm" INCLUDE "data/mapObjects/billshouse.asm" BillsHouseBlocks: INCBIN "maps/billshouse.blk" INCLUDE "engine/menu/oaks_pc.asm" INCLUDE "engine/hidden_object_functions7.asm" SECTION "Pics 1", ROMX, BANK[PICS_1] RhydonPicFront:: INCBIN "pic/bmon/rhydon.pic" RhydonPicBack:: INCBIN "pic/monback/rhydonb.pic" KangaskhanPicFront:: INCBIN "pic/bmon/kangaskhan.pic" KangaskhanPicBack:: INCBIN "pic/monback/kangaskhanb.pic" NidoranMPicFront:: INCBIN "pic/bmon/nidoranm.pic" NidoranMPicBack:: INCBIN "pic/monback/nidoranmb.pic" ClefairyPicFront:: INCBIN "pic/bmon/clefairy.pic" ClefairyPicBack:: INCBIN "pic/monback/clefairyb.pic" SpearowPicFront:: INCBIN "pic/bmon/spearow.pic" SpearowPicBack:: INCBIN "pic/monback/spearowb.pic" VoltorbPicFront:: INCBIN "pic/bmon/voltorb.pic" VoltorbPicBack:: INCBIN "pic/monback/voltorbb.pic" NidokingPicFront:: INCBIN "pic/bmon/nidoking.pic" NidokingPicBack:: INCBIN "pic/monback/nidokingb.pic" SlowbroPicFront:: INCBIN "pic/bmon/slowbro.pic" SlowbroPicBack:: INCBIN "pic/monback/slowbrob.pic" IvysaurPicFront:: INCBIN "pic/bmon/ivysaur.pic" IvysaurPicBack:: INCBIN "pic/monback/ivysaurb.pic" ExeggutorPicFront:: INCBIN "pic/bmon/exeggutor.pic" ExeggutorPicBack:: INCBIN "pic/monback/exeggutorb.pic" LickitungPicFront:: INCBIN "pic/bmon/lickitung.pic" LickitungPicBack:: INCBIN "pic/monback/lickitungb.pic" ExeggcutePicFront:: INCBIN "pic/bmon/exeggcute.pic" ExeggcutePicBack:: INCBIN "pic/monback/exeggcuteb.pic" GrimerPicFront:: INCBIN "pic/bmon/grimer.pic" GrimerPicBack:: INCBIN "pic/monback/grimerb.pic" GengarPicFront:: INCBIN "pic/bmon/gengar.pic" GengarPicBack:: INCBIN "pic/monback/gengarb.pic" NidoranFPicFront:: INCBIN "pic/bmon/nidoranf.pic" NidoranFPicBack:: INCBIN "pic/monback/nidoranfb.pic" NidoqueenPicFront:: INCBIN "pic/bmon/nidoqueen.pic" NidoqueenPicBack:: INCBIN "pic/monback/nidoqueenb.pic" CubonePicFront:: INCBIN "pic/bmon/cubone.pic" CubonePicBack:: INCBIN "pic/monback/cuboneb.pic" RhyhornPicFront:: INCBIN "pic/bmon/rhyhorn.pic" RhyhornPicBack:: INCBIN "pic/monback/rhyhornb.pic" LaprasPicFront:: INCBIN "pic/bmon/lapras.pic" LaprasPicBack:: INCBIN "pic/monback/laprasb.pic" ArcaninePicFront:: INCBIN "pic/bmon/arcanine.pic" ArcaninePicBack:: INCBIN "pic/monback/arcanineb.pic" GyaradosPicFront:: INCBIN "pic/bmon/gyarados.pic" GyaradosPicBack:: INCBIN "pic/monback/gyaradosb.pic" ShellderPicFront:: INCBIN "pic/bmon/shellder.pic" ShellderPicBack:: INCBIN "pic/monback/shellderb.pic" TentacoolPicFront:: INCBIN "pic/bmon/tentacool.pic" TentacoolPicBack:: INCBIN "pic/monback/tentacoolb.pic" GastlyPicFront:: INCBIN "pic/bmon/gastly.pic" GastlyPicBack:: INCBIN "pic/monback/gastlyb.pic" ScytherPicFront:: INCBIN "pic/bmon/scyther.pic" ScytherPicBack:: INCBIN "pic/monback/scytherb.pic" StaryuPicFront:: INCBIN "pic/bmon/staryu.pic" StaryuPicBack:: INCBIN "pic/monback/staryub.pic" BlastoisePicFront:: INCBIN "pic/bmon/blastoise.pic" BlastoisePicBack:: INCBIN "pic/monback/blastoiseb.pic" PinsirPicFront:: INCBIN "pic/bmon/pinsir.pic" PinsirPicBack:: INCBIN "pic/monback/pinsirb.pic" TangelaPicFront:: INCBIN "pic/bmon/tangela.pic" TangelaPicBack:: INCBIN "pic/monback/tangelab.pic" SECTION "Battle (bank 9)", ROMX, BANK[$9] INCLUDE "engine/battle/9.asm" SECTION "Pics 2", ROMX, BANK[PICS_2] GrowlithePicFront:: INCBIN "pic/bmon/growlithe.pic" GrowlithePicBack:: INCBIN "pic/monback/growlitheb.pic" OnixPicFront:: INCBIN "pic/bmon/onix.pic" OnixPicBack:: INCBIN "pic/monback/onixb.pic" FearowPicFront:: INCBIN "pic/bmon/fearow.pic" FearowPicBack:: INCBIN "pic/monback/fearowb.pic" PidgeyPicFront:: INCBIN "pic/bmon/pidgey.pic" PidgeyPicBack:: INCBIN "pic/monback/pidgeyb.pic" SlowpokePicFront:: INCBIN "pic/bmon/slowpoke.pic" SlowpokePicBack:: INCBIN "pic/monback/slowpokeb.pic" KadabraPicFront:: INCBIN "pic/bmon/kadabra.pic" KadabraPicBack:: INCBIN "pic/monback/kadabrab.pic" GravelerPicFront:: INCBIN "pic/bmon/graveler.pic" GravelerPicBack:: INCBIN "pic/monback/gravelerb.pic" ChanseyPicFront:: INCBIN "pic/bmon/chansey.pic" ChanseyPicBack:: INCBIN "pic/monback/chanseyb.pic" MachokePicFront:: INCBIN "pic/bmon/machoke.pic" MachokePicBack:: INCBIN "pic/monback/machokeb.pic" MrMimePicFront:: INCBIN "pic/bmon/mr.mime.pic" MrMimePicBack:: INCBIN "pic/monback/mr.mimeb.pic" HitmonleePicFront:: INCBIN "pic/bmon/hitmonlee.pic" HitmonleePicBack:: INCBIN "pic/monback/hitmonleeb.pic" HitmonchanPicFront:: INCBIN "pic/bmon/hitmonchan.pic" HitmonchanPicBack:: INCBIN "pic/monback/hitmonchanb.pic" ArbokPicFront:: INCBIN "pic/bmon/arbok.pic" ArbokPicBack:: INCBIN "pic/monback/arbokb.pic" ParasectPicFront:: INCBIN "pic/bmon/parasect.pic" ParasectPicBack:: INCBIN "pic/monback/parasectb.pic" PsyduckPicFront:: INCBIN "pic/bmon/psyduck.pic" PsyduckPicBack:: INCBIN "pic/monback/psyduckb.pic" DrowzeePicFront:: INCBIN "pic/bmon/drowzee.pic" DrowzeePicBack:: INCBIN "pic/monback/drowzeeb.pic" GolemPicFront:: INCBIN "pic/bmon/golem.pic" GolemPicBack:: INCBIN "pic/monback/golemb.pic" MagmarPicFront:: INCBIN "pic/bmon/magmar.pic" MagmarPicBack:: INCBIN "pic/monback/magmarb.pic" ElectabuzzPicFront:: INCBIN "pic/bmon/electabuzz.pic" ElectabuzzPicBack:: INCBIN "pic/monback/electabuzzb.pic" MagnetonPicFront:: INCBIN "pic/bmon/magneton.pic" MagnetonPicBack:: INCBIN "pic/monback/magnetonb.pic" KoffingPicFront:: INCBIN "pic/bmon/koffing.pic" KoffingPicBack:: INCBIN "pic/monback/koffingb.pic" MankeyPicFront:: INCBIN "pic/bmon/mankey.pic" MankeyPicBack:: INCBIN "pic/monback/mankeyb.pic" SeelPicFront:: INCBIN "pic/bmon/seel.pic" SeelPicBack:: INCBIN "pic/monback/seelb.pic" DiglettPicFront:: INCBIN "pic/bmon/diglett.pic" DiglettPicBack:: INCBIN "pic/monback/diglettb.pic" TaurosPicFront:: INCBIN "pic/bmon/tauros.pic" TaurosPicBack:: INCBIN "pic/monback/taurosb.pic" FarfetchdPicFront:: INCBIN "pic/bmon/farfetchd.pic" FarfetchdPicBack:: INCBIN "pic/monback/farfetchdb.pic" VenonatPicFront:: INCBIN "pic/bmon/venonat.pic" VenonatPicBack:: INCBIN "pic/monback/venonatb.pic" DragonitePicFront:: INCBIN "pic/bmon/dragonite.pic" DragonitePicBack:: INCBIN "pic/monback/dragoniteb.pic" DoduoPicFront:: INCBIN "pic/bmon/doduo.pic" DoduoPicBack:: INCBIN "pic/monback/doduob.pic" PoliwagPicFront:: INCBIN "pic/bmon/poliwag.pic" PoliwagPicBack:: INCBIN "pic/monback/poliwagb.pic" JynxPicFront:: INCBIN "pic/bmon/jynx.pic" JynxPicBack:: INCBIN "pic/monback/jynxb.pic" MoltresPicFront:: INCBIN "pic/bmon/moltres.pic" MoltresPicBack:: INCBIN "pic/monback/moltresb.pic" SECTION "Battle (bank A)", ROMX, BANK[$A] INCLUDE "engine/battle/a.asm" SECTION "Pics 3", ROMX, BANK[PICS_3] ArticunoPicFront:: INCBIN "pic/bmon/articuno.pic" ArticunoPicBack:: INCBIN "pic/monback/articunob.pic" ZapdosPicFront:: INCBIN "pic/bmon/zapdos.pic" ZapdosPicBack:: INCBIN "pic/monback/zapdosb.pic" DittoPicFront:: INCBIN "pic/bmon/ditto.pic" DittoPicBack:: INCBIN "pic/monback/dittob.pic" MeowthPicFront:: INCBIN "pic/bmon/meowth.pic" MeowthPicBack:: INCBIN "pic/monback/meowthb.pic" KrabbyPicFront:: INCBIN "pic/bmon/krabby.pic" KrabbyPicBack:: INCBIN "pic/monback/krabbyb.pic" VulpixPicFront:: INCBIN "pic/bmon/vulpix.pic" VulpixPicBack:: INCBIN "pic/monback/vulpixb.pic" NinetalesPicFront:: INCBIN "pic/bmon/ninetales.pic" NinetalesPicBack:: INCBIN "pic/monback/ninetalesb.pic" PikachuPicFront:: INCBIN "pic/bmon/pikachu.pic" PikachuPicBack:: INCBIN "pic/monback/pikachub.pic" RaichuPicFront:: INCBIN "pic/bmon/raichu.pic" RaichuPicBack:: INCBIN "pic/monback/raichub.pic" DratiniPicFront:: INCBIN "pic/bmon/dratini.pic" DratiniPicBack:: INCBIN "pic/monback/dratinib.pic" DragonairPicFront:: INCBIN "pic/bmon/dragonair.pic" DragonairPicBack:: INCBIN "pic/monback/dragonairb.pic" KabutoPicFront:: INCBIN "pic/bmon/kabuto.pic" KabutoPicBack:: INCBIN "pic/monback/kabutob.pic" KabutopsPicFront:: INCBIN "pic/bmon/kabutops.pic" KabutopsPicBack:: INCBIN "pic/monback/kabutopsb.pic" HorseaPicFront:: INCBIN "pic/bmon/horsea.pic" HorseaPicBack:: INCBIN "pic/monback/horseab.pic" SeadraPicFront:: INCBIN "pic/bmon/seadra.pic" SeadraPicBack:: INCBIN "pic/monback/seadrab.pic" SandshrewPicFront:: INCBIN "pic/bmon/sandshrew.pic" SandshrewPicBack:: INCBIN "pic/monback/sandshrewb.pic" SandslashPicFront:: INCBIN "pic/bmon/sandslash.pic" SandslashPicBack:: INCBIN "pic/monback/sandslashb.pic" OmanytePicFront:: INCBIN "pic/bmon/omanyte.pic" OmanytePicBack:: INCBIN "pic/monback/omanyteb.pic" OmastarPicFront:: INCBIN "pic/bmon/omastar.pic" OmastarPicBack:: INCBIN "pic/monback/omastarb.pic" JigglypuffPicFront:: INCBIN "pic/bmon/jigglypuff.pic" JigglypuffPicBack:: INCBIN "pic/monback/jigglypuffb.pic" WigglytuffPicFront:: INCBIN "pic/bmon/wigglytuff.pic" WigglytuffPicBack:: INCBIN "pic/monback/wigglytuffb.pic" EeveePicFront:: INCBIN "pic/bmon/eevee.pic" EeveePicBack:: INCBIN "pic/monback/eeveeb.pic" FlareonPicFront:: INCBIN "pic/bmon/flareon.pic" FlareonPicBack:: INCBIN "pic/monback/flareonb.pic" JolteonPicFront:: INCBIN "pic/bmon/jolteon.pic" JolteonPicBack:: INCBIN "pic/monback/jolteonb.pic" VaporeonPicFront:: INCBIN "pic/bmon/vaporeon.pic" VaporeonPicBack:: INCBIN "pic/monback/vaporeonb.pic" MachopPicFront:: INCBIN "pic/bmon/machop.pic" MachopPicBack:: INCBIN "pic/monback/machopb.pic" ZubatPicFront:: INCBIN "pic/bmon/zubat.pic" ZubatPicBack:: INCBIN "pic/monback/zubatb.pic" EkansPicFront:: INCBIN "pic/bmon/ekans.pic" EkansPicBack:: INCBIN "pic/monback/ekansb.pic" ParasPicFront:: INCBIN "pic/bmon/paras.pic" ParasPicBack:: INCBIN "pic/monback/parasb.pic" PoliwhirlPicFront:: INCBIN "pic/bmon/poliwhirl.pic" PoliwhirlPicBack:: INCBIN "pic/monback/poliwhirlb.pic" PoliwrathPicFront:: INCBIN "pic/bmon/poliwrath.pic" PoliwrathPicBack:: INCBIN "pic/monback/poliwrathb.pic" WeedlePicFront:: INCBIN "pic/bmon/weedle.pic" WeedlePicBack:: INCBIN "pic/monback/weedleb.pic" KakunaPicFront:: INCBIN "pic/bmon/kakuna.pic" KakunaPicBack:: INCBIN "pic/monback/kakunab.pic" BeedrillPicFront:: INCBIN "pic/bmon/beedrill.pic" BeedrillPicBack:: INCBIN "pic/monback/beedrillb.pic" FossilKabutopsPic:: INCBIN "pic/bmon/fossilkabutops.pic" SECTION "Battle (bank B)", ROMX, BANK[$B] INCLUDE "engine/battle/b.asm" TrainerInfoTextBoxTileGraphics: INCBIN "gfx/trainer_info.2bpp" BlankLeaderNames: INCBIN "gfx/blank_leader_names.2bpp" CircleTile: INCBIN "gfx/circle_tile.2bpp" BadgeNumbersTileGraphics: INCBIN "gfx/badge_numbers.2bpp" INCLUDE "engine/items/tmhm.asm" INCLUDE "engine/battle/b_2.asm" INCLUDE "engine/game_corner_slots2.asm" SECTION "Pics 4", ROMX, BANK[PICS_4] DodrioPicFront:: INCBIN "pic/bmon/dodrio.pic" DodrioPicBack:: INCBIN "pic/monback/dodriob.pic" PrimeapePicFront:: INCBIN "pic/bmon/primeape.pic" PrimeapePicBack:: INCBIN "pic/monback/primeapeb.pic" DugtrioPicFront:: INCBIN "pic/bmon/dugtrio.pic" DugtrioPicBack:: INCBIN "pic/monback/dugtriob.pic" VenomothPicFront:: INCBIN "pic/bmon/venomoth.pic" VenomothPicBack:: INCBIN "pic/monback/venomothb.pic" DewgongPicFront:: INCBIN "pic/bmon/dewgong.pic" DewgongPicBack:: INCBIN "pic/monback/dewgongb.pic" CaterpiePicFront:: INCBIN "pic/bmon/caterpie.pic" CaterpiePicBack:: INCBIN "pic/monback/caterpieb.pic" MetapodPicFront:: INCBIN "pic/bmon/metapod.pic" MetapodPicBack:: INCBIN "pic/monback/metapodb.pic" ButterfreePicFront:: INCBIN "pic/bmon/butterfree.pic" ButterfreePicBack:: INCBIN "pic/monback/butterfreeb.pic" MachampPicFront:: INCBIN "pic/bmon/machamp.pic" MachampPicBack:: INCBIN "pic/monback/machampb.pic" GolduckPicFront:: INCBIN "pic/bmon/golduck.pic" GolduckPicBack:: INCBIN "pic/monback/golduckb.pic" HypnoPicFront:: INCBIN "pic/bmon/hypno.pic" HypnoPicBack:: INCBIN "pic/monback/hypnob.pic" GolbatPicFront:: INCBIN "pic/bmon/golbat.pic" GolbatPicBack:: INCBIN "pic/monback/golbatb.pic" MewtwoPicFront:: INCBIN "pic/bmon/mewtwo.pic" MewtwoPicBack:: INCBIN "pic/monback/mewtwob.pic" SnorlaxPicFront:: INCBIN "pic/bmon/snorlax.pic" SnorlaxPicBack:: INCBIN "pic/monback/snorlaxb.pic" MagikarpPicFront:: INCBIN "pic/bmon/magikarp.pic" MagikarpPicBack:: INCBIN "pic/monback/magikarpb.pic" MukPicFront:: INCBIN "pic/bmon/muk.pic" MukPicBack:: INCBIN "pic/monback/mukb.pic" KinglerPicFront:: INCBIN "pic/bmon/kingler.pic" KinglerPicBack:: INCBIN "pic/monback/kinglerb.pic" CloysterPicFront:: INCBIN "pic/bmon/cloyster.pic" CloysterPicBack:: INCBIN "pic/monback/cloysterb.pic" ElectrodePicFront:: INCBIN "pic/bmon/electrode.pic" ElectrodePicBack:: INCBIN "pic/monback/electrodeb.pic" ClefablePicFront:: INCBIN "pic/bmon/clefable.pic" ClefablePicBack:: INCBIN "pic/monback/clefableb.pic" WeezingPicFront:: INCBIN "pic/bmon/weezing.pic" WeezingPicBack:: INCBIN "pic/monback/weezingb.pic" PersianPicFront:: INCBIN "pic/bmon/persian.pic" PersianPicBack:: INCBIN "pic/monback/persianb.pic" MarowakPicFront:: INCBIN "pic/bmon/marowak.pic" MarowakPicBack:: INCBIN "pic/monback/marowakb.pic" HaunterPicFront:: INCBIN "pic/bmon/haunter.pic" HaunterPicBack:: INCBIN "pic/monback/haunterb.pic" AbraPicFront:: INCBIN "pic/bmon/abra.pic" AbraPicBack:: INCBIN "pic/monback/abrab.pic" AlakazamPicFront:: INCBIN "pic/bmon/alakazam.pic" AlakazamPicBack:: INCBIN "pic/monback/alakazamb.pic" PidgeottoPicFront:: INCBIN "pic/bmon/pidgeotto.pic" PidgeottoPicBack:: INCBIN "pic/monback/pidgeottob.pic" PidgeotPicFront:: INCBIN "pic/bmon/pidgeot.pic" PidgeotPicBack:: INCBIN "pic/monback/pidgeotb.pic" StarmiePicFront:: INCBIN "pic/bmon/starmie.pic" StarmiePicBack:: INCBIN "pic/monback/starmieb.pic" RedPicBack:: INCBIN "pic/trainer/redb.pic" OldManPic:: INCBIN "pic/trainer/oldman.pic" SECTION "Battle (bank C)", ROMX, BANK[$C] INCLUDE "engine/battle/c.asm" SECTION "Pics 5", ROMX, BANK[PICS_5] BulbasaurPicFront:: INCBIN "pic/bmon/bulbasaur.pic" BulbasaurPicBack:: INCBIN "pic/monback/bulbasaurb.pic" VenusaurPicFront:: INCBIN "pic/bmon/venusaur.pic" VenusaurPicBack:: INCBIN "pic/monback/venusaurb.pic" TentacruelPicFront:: INCBIN "pic/bmon/tentacruel.pic" TentacruelPicBack:: INCBIN "pic/monback/tentacruelb.pic" GoldeenPicFront:: INCBIN "pic/bmon/goldeen.pic" GoldeenPicBack:: INCBIN "pic/monback/goldeenb.pic" SeakingPicFront:: INCBIN "pic/bmon/seaking.pic" SeakingPicBack:: INCBIN "pic/monback/seakingb.pic" PonytaPicFront:: INCBIN "pic/bmon/ponyta.pic" RapidashPicFront:: INCBIN "pic/bmon/rapidash.pic" PonytaPicBack:: INCBIN "pic/monback/ponytab.pic" RapidashPicBack:: INCBIN "pic/monback/rapidashb.pic" RattataPicFront:: INCBIN "pic/bmon/rattata.pic" RattataPicBack:: INCBIN "pic/monback/rattatab.pic" RaticatePicFront:: INCBIN "pic/bmon/raticate.pic" RaticatePicBack:: INCBIN "pic/monback/raticateb.pic" NidorinoPicFront:: INCBIN "pic/bmon/nidorino.pic" NidorinoPicBack:: INCBIN "pic/monback/nidorinob.pic" NidorinaPicFront:: INCBIN "pic/bmon/nidorina.pic" NidorinaPicBack:: INCBIN "pic/monback/nidorinab.pic" GeodudePicFront:: INCBIN "pic/bmon/geodude.pic" GeodudePicBack:: INCBIN "pic/monback/geodudeb.pic" PorygonPicFront:: INCBIN "pic/bmon/porygon.pic" PorygonPicBack:: INCBIN "pic/monback/porygonb.pic" AerodactylPicFront:: INCBIN "pic/bmon/aerodactyl.pic" AerodactylPicBack:: INCBIN "pic/monback/aerodactylb.pic" MagnemitePicFront:: INCBIN "pic/bmon/magnemite.pic" MagnemitePicBack:: INCBIN "pic/monback/magnemiteb.pic" CharmanderPicFront:: INCBIN "pic/bmon/charmander.pic" CharmanderPicBack:: INCBIN "pic/monback/charmanderb.pic" SquirtlePicFront:: INCBIN "pic/bmon/squirtle.pic" SquirtlePicBack:: INCBIN "pic/monback/squirtleb.pic" CharmeleonPicFront:: INCBIN "pic/bmon/charmeleon.pic" CharmeleonPicBack:: INCBIN "pic/monback/charmeleonb.pic" WartortlePicFront:: INCBIN "pic/bmon/wartortle.pic" WartortlePicBack:: INCBIN "pic/monback/wartortleb.pic" CharizardPicFront:: INCBIN "pic/bmon/charizard.pic" CharizardPicBack:: INCBIN "pic/monback/charizardb.pic" FossilAerodactylPic:: INCBIN "pic/bmon/fossilaerodactyl.pic" GhostPic:: INCBIN "pic/other/ghost.pic" OddishPicFront:: INCBIN "pic/bmon/oddish.pic" OddishPicBack:: INCBIN "pic/monback/oddishb.pic" GloomPicFront:: INCBIN "pic/bmon/gloom.pic" GloomPicBack:: INCBIN "pic/monback/gloomb.pic" VileplumePicFront:: INCBIN "pic/bmon/vileplume.pic" VileplumePicBack:: INCBIN "pic/monback/vileplumeb.pic" BellsproutPicFront:: INCBIN "pic/bmon/bellsprout.pic" BellsproutPicBack:: INCBIN "pic/monback/bellsproutb.pic" WeepinbellPicFront:: INCBIN "pic/bmon/weepinbell.pic" WeepinbellPicBack:: INCBIN "pic/monback/weepinbellb.pic" VictreebelPicFront:: INCBIN "pic/bmon/victreebel.pic" VictreebelPicBack:: INCBIN "pic/monback/victreebelb.pic" SECTION "Battle (bank D)", ROMX, BANK[$D] INCLUDE "engine/titlescreen2.asm" INCLUDE "engine/battle/d.asm" INCLUDE "engine/slot_machine.asm" INCLUDE "engine/overworld/pewter_guys.asm" INCLUDE "engine/multiply_divide.asm" INCLUDE "engine/game_corner_slots.asm" SECTION "bankE",ROMX,BANK[$E] INCLUDE "data/moves.asm" BaseStats: INCLUDE "data/base_stats.asm" INCLUDE "data/cries.asm" INCLUDE "engine/battle/e.asm" TradingAnimationGraphics: INCBIN "gfx/game_boy.norepeat.2bpp" INCBIN "gfx/link_cable.2bpp" TradingAnimationGraphics2: ; Pokeball traveling through the link cable. INCBIN "gfx/trade2.2bpp" INCLUDE "engine/evos_moves.asm" INCLUDE "engine/battle/e_2.asm" SECTION "bankF",ROMX,BANK[$F] INCLUDE "engine/battle/core.asm" SECTION "bank10",ROMX,BANK[$10] INCLUDE "engine/menu/pokedex.asm" INCLUDE "engine/trade.asm" INCLUDE "engine/intro.asm" INCLUDE "engine/trade2.asm" SECTION "bank11",ROMX,BANK[$11] INCLUDE "data/mapHeaders/lavendertown.asm" INCLUDE "data/mapObjects/lavendertown.asm" LavenderTownBlocks: INCBIN "maps/lavendertown.blk" ViridianPokecenterBlocks: INCBIN "maps/viridianpokecenter.blk" SafariZoneRestHouse1Blocks: SafariZoneRestHouse2Blocks: SafariZoneRestHouse3Blocks: SafariZoneRestHouse4Blocks: INCBIN "maps/safarizoneresthouse1.blk" INCLUDE "scripts/lavendertown.asm" INCLUDE "engine/pokedex_rating.asm" INCLUDE "data/mapHeaders/viridianpokecenter.asm" INCLUDE "scripts/viridianpokecenter.asm" INCLUDE "data/mapObjects/viridianpokecenter.asm" INCLUDE "data/mapHeaders/mansion1.asm" INCLUDE "scripts/mansion1.asm" INCLUDE "data/mapObjects/mansion1.asm" Mansion1Blocks: INCBIN "maps/mansion1.blk" INCLUDE "data/mapHeaders/rocktunnel1.asm" INCLUDE "scripts/rocktunnel1.asm" INCLUDE "data/mapObjects/rocktunnel1.asm" RockTunnel1Blocks: INCBIN "maps/rocktunnel1.blk" INCLUDE "data/mapHeaders/seafoamislands1.asm" INCLUDE "scripts/seafoamislands1.asm" INCLUDE "data/mapObjects/seafoamislands1.asm" SeafoamIslands1Blocks: INCBIN "maps/seafoamislands1.blk" INCLUDE "data/mapHeaders/ssanne3.asm" INCLUDE "scripts/ssanne3.asm" INCLUDE "data/mapObjects/ssanne3.asm" SSAnne3Blocks: INCBIN "maps/ssanne3.blk" INCLUDE "data/mapHeaders/victoryroad3.asm" INCLUDE "scripts/victoryroad3.asm" INCLUDE "data/mapObjects/victoryroad3.asm" VictoryRoad3Blocks: INCBIN "maps/victoryroad3.blk" INCLUDE "data/mapHeaders/rockethideout1.asm" INCLUDE "scripts/rockethideout1.asm" INCLUDE "data/mapObjects/rockethideout1.asm" RocketHideout1Blocks: INCBIN "maps/rockethideout1.blk" INCLUDE "data/mapHeaders/rockethideout2.asm" INCLUDE "scripts/rockethideout2.asm" INCLUDE "data/mapObjects/rockethideout2.asm" RocketHideout2Blocks: INCBIN "maps/rockethideout2.blk" INCLUDE "data/mapHeaders/rockethideout3.asm" INCLUDE "scripts/rockethideout3.asm" INCLUDE "data/mapObjects/rockethideout3.asm" RocketHideout3Blocks: INCBIN "maps/rockethideout3.blk" INCLUDE "data/mapHeaders/rockethideout4.asm" INCLUDE "scripts/rockethideout4.asm" INCLUDE "data/mapObjects/rockethideout4.asm" RocketHideout4Blocks: INCBIN "maps/rockethideout4.blk" INCLUDE "data/mapHeaders/rockethideoutelevator.asm" INCLUDE "scripts/rockethideoutelevator.asm" INCLUDE "data/mapObjects/rockethideoutelevator.asm" RocketHideoutElevatorBlocks: INCBIN "maps/rockethideoutelevator.blk" INCLUDE "data/mapHeaders/silphcoelevator.asm" INCLUDE "scripts/silphcoelevator.asm" INCLUDE "data/mapObjects/silphcoelevator.asm" SilphCoElevatorBlocks: INCBIN "maps/silphcoelevator.blk" INCLUDE "data/mapHeaders/safarizoneeast.asm" INCLUDE "scripts/safarizoneeast.asm" INCLUDE "data/mapObjects/safarizoneeast.asm" SafariZoneEastBlocks: INCBIN "maps/safarizoneeast.blk" INCLUDE "data/mapHeaders/safarizonenorth.asm" INCLUDE "scripts/safarizonenorth.asm" INCLUDE "data/mapObjects/safarizonenorth.asm" SafariZoneNorthBlocks: INCBIN "maps/safarizonenorth.blk" INCLUDE "data/mapHeaders/safarizonecenter.asm" INCLUDE "scripts/safarizonecenter.asm" INCLUDE "data/mapObjects/safarizonecenter.asm" SafariZoneCenterBlocks: INCBIN "maps/safarizonecenter.blk" INCLUDE "data/mapHeaders/safarizoneresthouse1.asm" INCLUDE "scripts/safarizoneresthouse1.asm" INCLUDE "data/mapObjects/safarizoneresthouse1.asm" INCLUDE "data/mapHeaders/safarizoneresthouse2.asm" INCLUDE "scripts/safarizoneresthouse2.asm" INCLUDE "data/mapObjects/safarizoneresthouse2.asm" INCLUDE "data/mapHeaders/safarizoneresthouse3.asm" INCLUDE "scripts/safarizoneresthouse3.asm" INCLUDE "data/mapObjects/safarizoneresthouse3.asm" INCLUDE "data/mapHeaders/safarizoneresthouse4.asm" INCLUDE "scripts/safarizoneresthouse4.asm" INCLUDE "data/mapObjects/safarizoneresthouse4.asm" INCLUDE "data/mapHeaders/unknowndungeon2.asm" INCLUDE "scripts/unknowndungeon2.asm" INCLUDE "data/mapObjects/unknowndungeon2.asm" UnknownDungeon2Blocks: INCBIN "maps/unknowndungeon2.blk" INCLUDE "data/mapHeaders/unknowndungeon3.asm" INCLUDE "scripts/unknowndungeon3.asm" INCLUDE "data/mapObjects/unknowndungeon3.asm" UnknownDungeon3Blocks: INCBIN "maps/unknowndungeon3.blk" INCLUDE "data/mapHeaders/rocktunnel2.asm" INCLUDE "scripts/rocktunnel2.asm" INCLUDE "data/mapObjects/rocktunnel2.asm" RockTunnel2Blocks: INCBIN "maps/rocktunnel2.blk" INCLUDE "data/mapHeaders/seafoamislands2.asm" INCLUDE "scripts/seafoamislands2.asm" INCLUDE "data/mapObjects/seafoamislands2.asm" SeafoamIslands2Blocks: INCBIN "maps/seafoamislands2.blk" INCLUDE "data/mapHeaders/seafoamislands3.asm" INCLUDE "scripts/seafoamislands3.asm" INCLUDE "data/mapObjects/seafoamislands3.asm" SeafoamIslands3Blocks: INCBIN "maps/seafoamislands3.blk" INCLUDE "data/mapHeaders/seafoamislands4.asm" INCLUDE "scripts/seafoamislands4.asm" INCLUDE "data/mapObjects/seafoamislands4.asm" SeafoamIslands4Blocks: INCBIN "maps/seafoamislands4.blk" INCLUDE "data/mapHeaders/seafoamislands5.asm" INCLUDE "scripts/seafoamislands5.asm" INCLUDE "data/mapObjects/seafoamislands5.asm" SeafoamIslands5Blocks: INCBIN "maps/seafoamislands5.blk" INCLUDE "engine/overworld/hidden_objects.asm" SECTION "bank12",ROMX,BANK[$12] INCLUDE "data/mapHeaders/route7.asm" INCLUDE "data/mapObjects/route7.asm" Route7Blocks: INCBIN "maps/route7.blk" CeladonPokecenterBlocks: RockTunnelPokecenterBlocks: MtMoonPokecenterBlocks: INCBIN "maps/mtmoonpokecenter.blk" Route18GateBlocks: Route15GateBlocks: Route11GateBlocks: INCBIN "maps/route11gate.blk" Route18GateUpstairsBlocks: Route16GateUpstairsBlocks: Route12GateUpstairsBlocks: Route15GateUpstairsBlocks: Route11GateUpstairsBlocks: INCBIN "maps/route11gateupstairs.blk" INCLUDE "engine/predefs12.asm" INCLUDE "scripts/route7.asm" INCLUDE "data/mapHeaders/redshouse1f.asm" INCLUDE "scripts/redshouse1f.asm" INCLUDE "data/mapObjects/redshouse1f.asm" RedsHouse1FBlocks: INCBIN "maps/redshouse1f.blk" INCLUDE "data/mapHeaders/celadonmart3.asm" INCLUDE "scripts/celadonmart3.asm" INCLUDE "data/mapObjects/celadonmart3.asm" CeladonMart3Blocks: INCBIN "maps/celadonmart3.blk" INCLUDE "data/mapHeaders/celadonmart4.asm" INCLUDE "scripts/celadonmart4.asm" INCLUDE "data/mapObjects/celadonmart4.asm" CeladonMart4Blocks: INCBIN "maps/celadonmart4.blk" INCLUDE "data/mapHeaders/celadonmartroof.asm" INCLUDE "scripts/celadonmartroof.asm" INCLUDE "data/mapObjects/celadonmartroof.asm" CeladonMartRoofBlocks: INCBIN "maps/celadonmartroof.blk" INCLUDE "data/mapHeaders/celadonmartelevator.asm" INCLUDE "scripts/celadonmartelevator.asm" INCLUDE "data/mapObjects/celadonmartelevator.asm" CeladonMartElevatorBlocks: INCBIN "maps/celadonmartelevator.blk" INCLUDE "data/mapHeaders/celadonmansion1.asm" INCLUDE "scripts/celadonmansion1.asm" INCLUDE "data/mapObjects/celadonmansion1.asm" CeladonMansion1Blocks: INCBIN "maps/celadonmansion1.blk" INCLUDE "data/mapHeaders/celadonmansion2.asm" INCLUDE "scripts/celadonmansion2.asm" INCLUDE "data/mapObjects/celadonmansion2.asm" CeladonMansion2Blocks: INCBIN "maps/celadonmansion2.blk" INCLUDE "data/mapHeaders/celadonmansion3.asm" INCLUDE "scripts/celadonmansion3.asm" INCLUDE "data/mapObjects/celadonmansion3.asm" CeladonMansion3Blocks: INCBIN "maps/celadonmansion3.blk" INCLUDE "data/mapHeaders/celadonmansion4.asm" INCLUDE "scripts/celadonmansion4.asm" INCLUDE "data/mapObjects/celadonmansion4.asm" CeladonMansion4Blocks: INCBIN "maps/celadonmansion4.blk" INCLUDE "data/mapHeaders/celadonpokecenter.asm" INCLUDE "scripts/celadonpokecenter.asm" INCLUDE "data/mapObjects/celadonpokecenter.asm" INCLUDE "data/mapHeaders/celadongym.asm" INCLUDE "scripts/celadongym.asm" INCLUDE "data/mapObjects/celadongym.asm" CeladonGymBlocks: INCBIN "maps/celadongym.blk" INCLUDE "data/mapHeaders/celadongamecorner.asm" INCLUDE "scripts/celadongamecorner.asm" INCLUDE "data/mapObjects/celadongamecorner.asm" CeladonGameCornerBlocks: INCBIN "maps/celadongamecorner.blk" INCLUDE "data/mapHeaders/celadonmart5.asm" INCLUDE "scripts/celadonmart5.asm" INCLUDE "data/mapObjects/celadonmart5.asm" CeladonMart5Blocks: INCBIN "maps/celadonmart5.blk" INCLUDE "data/mapHeaders/celadonprizeroom.asm" INCLUDE "scripts/celadonprizeroom.asm" INCLUDE "data/mapObjects/celadonprizeroom.asm" CeladonPrizeRoomBlocks: INCBIN "maps/celadonprizeroom.blk" INCLUDE "data/mapHeaders/celadondiner.asm" INCLUDE "scripts/celadondiner.asm" INCLUDE "data/mapObjects/celadondiner.asm" CeladonDinerBlocks: INCBIN "maps/celadondiner.blk" INCLUDE "data/mapHeaders/celadonhouse.asm" INCLUDE "scripts/celadonhouse.asm" INCLUDE "data/mapObjects/celadonhouse.asm" CeladonHouseBlocks: INCBIN "maps/celadonhouse.blk" INCLUDE "data/mapHeaders/celadonhotel.asm" INCLUDE "scripts/celadonhotel.asm" INCLUDE "data/mapObjects/celadonhotel.asm" CeladonHotelBlocks: INCBIN "maps/celadonhotel.blk" INCLUDE "data/mapHeaders/mtmoonpokecenter.asm" INCLUDE "scripts/mtmoonpokecenter.asm" INCLUDE "data/mapObjects/mtmoonpokecenter.asm" INCLUDE "data/mapHeaders/rocktunnelpokecenter.asm" INCLUDE "scripts/rocktunnelpokecenter.asm" INCLUDE "data/mapObjects/rocktunnelpokecenter.asm" INCLUDE "data/mapHeaders/route11gate.asm" INCLUDE "scripts/route11gate.asm" INCLUDE "data/mapObjects/route11gate.asm" INCLUDE "data/mapHeaders/route11gateupstairs.asm" INCLUDE "scripts/route11gateupstairs.asm" INCLUDE "data/mapObjects/route11gateupstairs.asm" INCLUDE "data/mapHeaders/route12gate.asm" INCLUDE "scripts/route12gate.asm" INCLUDE "data/mapObjects/route12gate.asm" Route12GateBlocks: INCBIN "maps/route12gate.blk" INCLUDE "data/mapHeaders/route12gateupstairs.asm" INCLUDE "scripts/route12gateupstairs.asm" INCLUDE "data/mapObjects/route12gateupstairs.asm" INCLUDE "data/mapHeaders/route15gate.asm" INCLUDE "scripts/route15gate.asm" INCLUDE "data/mapObjects/route15gate.asm" INCLUDE "data/mapHeaders/route15gateupstairs.asm" INCLUDE "scripts/route15gateupstairs.asm" INCLUDE "data/mapObjects/route15gateupstairs.asm" INCLUDE "data/mapHeaders/route16gate.asm" INCLUDE "scripts/route16gate.asm" INCLUDE "data/mapObjects/route16gate.asm" Route16GateBlocks: INCBIN "maps/route16gate.blk" INCLUDE "data/mapHeaders/route16gateupstairs.asm" INCLUDE "scripts/route16gateupstairs.asm" INCLUDE "data/mapObjects/route16gateupstairs.asm" INCLUDE "data/mapHeaders/route18gate.asm" INCLUDE "scripts/route18gate.asm" INCLUDE "data/mapObjects/route18gate.asm" INCLUDE "data/mapHeaders/route18gateupstairs.asm" INCLUDE "scripts/route18gateupstairs.asm" INCLUDE "data/mapObjects/route18gateupstairs.asm" INCLUDE "data/mapHeaders/mtmoon1.asm" INCLUDE "scripts/mtmoon1.asm" INCLUDE "data/mapObjects/mtmoon1.asm" MtMoon1Blocks: INCBIN "maps/mtmoon1.blk" INCLUDE "data/mapHeaders/mtmoon3.asm" INCLUDE "scripts/mtmoon3.asm" INCLUDE "data/mapObjects/mtmoon3.asm" MtMoon3Blocks: INCBIN "maps/mtmoon3.blk" INCLUDE "data/mapHeaders/safarizonewest.asm" INCLUDE "scripts/safarizonewest.asm" INCLUDE "data/mapObjects/safarizonewest.asm" SafariZoneWestBlocks: INCBIN "maps/safarizonewest.blk" INCLUDE "data/mapHeaders/safarizonesecrethouse.asm" INCLUDE "scripts/safarizonesecrethouse.asm" INCLUDE "data/mapObjects/safarizonesecrethouse.asm" SafariZoneSecretHouseBlocks: INCBIN "maps/safarizonesecrethouse.blk" SECTION "bank13",ROMX,BANK[$13] TrainerPics:: YoungsterPic:: INCBIN "pic/trainer/youngster.pic" BugCatcherPic:: INCBIN "pic/trainer/bugcatcher.pic" LassPic:: INCBIN "pic/trainer/lass.pic" SailorPic:: INCBIN "pic/trainer/sailor.pic" JrTrainerMPic:: INCBIN "pic/trainer/jr.trainerm.pic" JrTrainerFPic:: INCBIN "pic/trainer/jr.trainerf.pic" PokemaniacPic:: INCBIN "pic/trainer/pokemaniac.pic" SuperNerdPic:: INCBIN "pic/trainer/supernerd.pic" HikerPic:: INCBIN "pic/trainer/hiker.pic" BikerPic:: INCBIN "pic/trainer/biker.pic" BurglarPic:: INCBIN "pic/trainer/burglar.pic" EngineerPic:: INCBIN "pic/trainer/engineer.pic" FisherPic:: INCBIN "pic/trainer/fisher.pic" SwimmerPic:: INCBIN "pic/trainer/swimmer.pic" CueBallPic:: INCBIN "pic/trainer/cueball.pic" GamblerPic:: INCBIN "pic/trainer/gambler.pic" BeautyPic:: INCBIN "pic/trainer/beauty.pic" PsychicPic:: INCBIN "pic/trainer/psychic.pic" RockerPic:: INCBIN "pic/trainer/rocker.pic" JugglerPic:: INCBIN "pic/trainer/juggler.pic" TamerPic:: INCBIN "pic/trainer/tamer.pic" BirdKeeperPic:: INCBIN "pic/trainer/birdkeeper.pic" BlackbeltPic:: INCBIN "pic/trainer/blackbelt.pic" Rival1Pic:: INCBIN "pic/trainer/rival1.pic" ProfOakPic:: INCBIN "pic/trainer/prof.oak.pic" ChiefPic:: ScientistPic:: INCBIN "pic/trainer/scientist.pic" GiovanniPic:: INCBIN "pic/trainer/giovanni.pic" RocketPic:: INCBIN "pic/trainer/rocket.pic" CooltrainerMPic:: INCBIN "pic/trainer/cooltrainerm.pic" CooltrainerFPic:: INCBIN "pic/trainer/cooltrainerf.pic" BrunoPic:: INCBIN "pic/trainer/bruno.pic" BrockPic:: INCBIN "pic/trainer/brock.pic" MistyPic:: INCBIN "pic/trainer/misty.pic" LtSurgePic:: INCBIN "pic/trainer/lt.surge.pic" ErikaPic:: INCBIN "pic/trainer/erika.pic" KogaPic:: INCBIN "pic/trainer/koga.pic" BlainePic:: INCBIN "pic/trainer/blaine.pic" SabrinaPic:: INCBIN "pic/trainer/sabrina.pic" GentlemanPic:: INCBIN "pic/trainer/gentleman.pic" Rival2Pic:: INCBIN "pic/trainer/rival2.pic" Rival3Pic:: INCBIN "pic/trainer/rival3.pic" LoreleiPic:: INCBIN "pic/trainer/lorelei.pic" ChannelerPic:: INCBIN "pic/trainer/channeler.pic" AgathaPic:: INCBIN "pic/trainer/agatha.pic" LancePic:: INCBIN "pic/trainer/lance.pic" INCLUDE "data/mapHeaders/battlecenterm.asm" INCLUDE "scripts/battlecenterm.asm" INCLUDE "data/mapObjects/battlecenterm.asm" BattleCenterMBlocks: INCBIN "maps/battlecenterm.blk" INCLUDE "data/mapHeaders/tradecenterm.asm" INCLUDE "scripts/tradecenterm.asm" INCLUDE "data/mapObjects/tradecenterm.asm" TradeCenterMBlocks: INCBIN "maps/tradecenterm.blk" INCLUDE "engine/give_pokemon.asm" INCLUDE "engine/predefs.asm" SECTION "bank14",ROMX,BANK[$14] INCLUDE "data/mapHeaders/route22.asm" INCLUDE "data/mapObjects/route22.asm" Route22Blocks: INCBIN "maps/route22.blk" INCLUDE "data/mapHeaders/route20.asm" INCLUDE "data/mapObjects/route20.asm" Route20Blocks: INCBIN "maps/route20.blk" INCLUDE "data/mapHeaders/route23.asm" INCLUDE "data/mapObjects/route23.asm" Route23Blocks: INCBIN "maps/route23.blk" INCLUDE "data/mapHeaders/route24.asm" INCLUDE "data/mapObjects/route24.asm" Route24Blocks: INCBIN "maps/route24.blk" INCLUDE "data/mapHeaders/route25.asm" INCLUDE "data/mapObjects/route25.asm" Route25Blocks: INCBIN "maps/route25.blk" INCLUDE "data/mapHeaders/indigoplateau.asm" INCLUDE "scripts/indigoplateau.asm" INCLUDE "data/mapObjects/indigoplateau.asm" IndigoPlateauBlocks: INCBIN "maps/indigoplateau.blk" INCLUDE "data/mapHeaders/saffroncity.asm" INCLUDE "data/mapObjects/saffroncity.asm" SaffronCityBlocks: INCBIN "maps/saffroncity.blk" INCLUDE "scripts/saffroncity.asm" INCLUDE "scripts/route20.asm" INCLUDE "scripts/route22.asm" INCLUDE "scripts/route23.asm" INCLUDE "scripts/route24.asm" INCLUDE "scripts/route25.asm" INCLUDE "data/mapHeaders/victoryroad2.asm" INCLUDE "scripts/victoryroad2.asm" INCLUDE "data/mapObjects/victoryroad2.asm" VictoryRoad2Blocks: INCBIN "maps/victoryroad2.blk" INCLUDE "data/mapHeaders/mtmoon2.asm" INCLUDE "scripts/mtmoon2.asm" INCLUDE "data/mapObjects/mtmoon2.asm" MtMoon2Blocks: INCBIN "maps/mtmoon2.blk" INCLUDE "data/mapHeaders/silphco7.asm" INCLUDE "scripts/silphco7.asm" INCLUDE "data/mapObjects/silphco7.asm" SilphCo7Blocks: INCBIN "maps/silphco7.blk" INCLUDE "data/mapHeaders/mansion2.asm" INCLUDE "scripts/mansion2.asm" INCLUDE "data/mapObjects/mansion2.asm" Mansion2Blocks: INCBIN "maps/mansion2.blk" INCLUDE "data/mapHeaders/mansion3.asm" INCLUDE "scripts/mansion3.asm" INCLUDE "data/mapObjects/mansion3.asm" Mansion3Blocks: INCBIN "maps/mansion3.blk" INCLUDE "data/mapHeaders/mansion4.asm" INCLUDE "scripts/mansion4.asm" INCLUDE "data/mapObjects/mansion4.asm" Mansion4Blocks: INCBIN "maps/mansion4.blk" INCLUDE "engine/battle/14.asm" INCLUDE "engine/overworld/card_key.asm" INCLUDE "engine/menu/prize_menu.asm" INCLUDE "engine/hidden_object_functions14.asm" SECTION "bank15",ROMX,BANK[$15] INCLUDE "data/mapHeaders/route2.asm" INCLUDE "data/mapObjects/route2.asm" Route2Blocks: INCBIN "maps/route2.blk" INCLUDE "data/mapHeaders/route3.asm" INCLUDE "data/mapObjects/route3.asm" Route3Blocks: INCBIN "maps/route3.blk" INCLUDE "data/mapHeaders/route4.asm" INCLUDE "data/mapObjects/route4.asm" Route4Blocks: INCBIN "maps/route4.blk" INCLUDE "data/mapHeaders/route5.asm" INCLUDE "data/mapObjects/route5.asm" Route5Blocks: INCBIN "maps/route5.blk" INCLUDE "data/mapHeaders/route9.asm" INCLUDE "data/mapObjects/route9.asm" Route9Blocks: INCBIN "maps/route9.blk" INCLUDE "data/mapHeaders/route13.asm" INCLUDE "data/mapObjects/route13.asm" Route13Blocks: INCBIN "maps/route13.blk" INCLUDE "data/mapHeaders/route14.asm" INCLUDE "data/mapObjects/route14.asm" Route14Blocks: INCBIN "maps/route14.blk" INCLUDE "data/mapHeaders/route17.asm" INCLUDE "data/mapObjects/route17.asm" Route17Blocks: INCBIN "maps/route17.blk" INCLUDE "data/mapHeaders/route19.asm" INCLUDE "data/mapObjects/route19.asm" Route19Blocks: INCBIN "maps/route19.blk" INCLUDE "data/mapHeaders/route21.asm" INCLUDE "data/mapObjects/route21.asm" Route21Blocks: INCBIN "maps/route21.blk" VermilionHouse2Blocks: Route12HouseBlocks: DayCareMBlocks: INCBIN "maps/daycarem.blk" FuchsiaHouse3Blocks: INCBIN "maps/fuchsiahouse3.blk" INCLUDE "engine/battle/15.asm" INCLUDE "scripts/route2.asm" INCLUDE "scripts/route3.asm" INCLUDE "scripts/route4.asm" INCLUDE "scripts/route5.asm" INCLUDE "scripts/route9.asm" INCLUDE "scripts/route13.asm" INCLUDE "scripts/route14.asm" INCLUDE "scripts/route17.asm" INCLUDE "scripts/route19.asm" INCLUDE "scripts/route21.asm" INCLUDE "data/mapHeaders/vermilionhouse2.asm" INCLUDE "scripts/vermilionhouse2.asm" INCLUDE "data/mapObjects/vermilionhouse2.asm" INCLUDE "data/mapHeaders/celadonmart2.asm" INCLUDE "scripts/celadonmart2.asm" INCLUDE "data/mapObjects/celadonmart2.asm" CeladonMart2Blocks: INCBIN "maps/celadonmart2.blk" INCLUDE "data/mapHeaders/fuchsiahouse3.asm" INCLUDE "scripts/fuchsiahouse3.asm" INCLUDE "data/mapObjects/fuchsiahouse3.asm" INCLUDE "data/mapHeaders/daycarem.asm" INCLUDE "scripts/daycarem.asm" INCLUDE "data/mapObjects/daycarem.asm" INCLUDE "data/mapHeaders/route12house.asm" INCLUDE "scripts/route12house.asm" INCLUDE "data/mapObjects/route12house.asm" INCLUDE "data/mapHeaders/silphco8.asm" INCLUDE "scripts/silphco8.asm" INCLUDE "data/mapObjects/silphco8.asm" SilphCo8Blocks: INCBIN "maps/silphco8.blk" INCLUDE "engine/menu/diploma.asm" INCLUDE "engine/overworld/trainers.asm" SECTION "bank16",ROMX,BANK[$16] INCLUDE "data/mapHeaders/route6.asm" INCLUDE "data/mapObjects/route6.asm" Route6Blocks: INCBIN "maps/route6.blk" INCLUDE "data/mapHeaders/route8.asm" INCLUDE "data/mapObjects/route8.asm" Route8Blocks: INCBIN "maps/route8.blk" INCLUDE "data/mapHeaders/route10.asm" INCLUDE "data/mapObjects/route10.asm" Route10Blocks: INCBIN "maps/route10.blk" INCLUDE "data/mapHeaders/route11.asm" INCLUDE "data/mapObjects/route11.asm" Route11Blocks: INCBIN "maps/route11.blk" INCLUDE "data/mapHeaders/route12.asm" INCLUDE "data/mapObjects/route12.asm" Route12Blocks: INCBIN "maps/route12.blk" INCLUDE "data/mapHeaders/route15.asm" INCLUDE "data/mapObjects/route15.asm" Route15Blocks: INCBIN "maps/route15.blk" INCLUDE "data/mapHeaders/route16.asm" INCLUDE "data/mapObjects/route16.asm" Route16Blocks: INCBIN "maps/route16.blk" INCLUDE "data/mapHeaders/route18.asm" INCLUDE "data/mapObjects/route18.asm" Route18Blocks: INCBIN "maps/route18.blk" INCBIN "maps/unusedblocks58d7d.blk" INCLUDE "engine/battle/16.asm" INCLUDE "engine/experience.asm" INCLUDE "engine/overworld/oaks_aide.asm" INCLUDE "scripts/route6.asm" INCLUDE "scripts/route8.asm" INCLUDE "scripts/route10.asm" INCLUDE "scripts/route11.asm" INCLUDE "scripts/route12.asm" INCLUDE "scripts/route15.asm" INCLUDE "scripts/route16.asm" INCLUDE "scripts/route18.asm" INCLUDE "data/mapHeaders/fanclub.asm" INCLUDE "scripts/fanclub.asm" INCLUDE "data/mapObjects/fanclub.asm" FanClubBlocks: INCBIN "maps/fanclub.blk" INCLUDE "data/mapHeaders/silphco2.asm" INCLUDE "scripts/silphco2.asm" INCLUDE "data/mapObjects/silphco2.asm" SilphCo2Blocks: INCBIN "maps/silphco2.blk" INCLUDE "data/mapHeaders/silphco3.asm" INCLUDE "scripts/silphco3.asm" INCLUDE "data/mapObjects/silphco3.asm" SilphCo3Blocks: INCBIN "maps/silphco3.blk" INCLUDE "data/mapHeaders/silphco10.asm" INCLUDE "scripts/silphco10.asm" INCLUDE "data/mapObjects/silphco10.asm" SilphCo10Blocks: INCBIN "maps/silphco10.blk" INCLUDE "data/mapHeaders/lance.asm" INCLUDE "scripts/lance.asm" INCLUDE "data/mapObjects/lance.asm" LanceBlocks: INCBIN "maps/lance.blk" INCLUDE "data/mapHeaders/halloffameroom.asm" INCLUDE "scripts/halloffameroom.asm" INCLUDE "data/mapObjects/halloffameroom.asm" HallofFameRoomBlocks: INCBIN "maps/halloffameroom.blk" INCLUDE "engine/overworld/saffron_guards.asm" SECTION "bank17",ROMX,BANK[$17] SaffronMartBlocks: LavenderMartBlocks: CeruleanMartBlocks: VermilionMartBlocks: INCBIN "maps/vermilionmart.blk" CopycatsHouse2FBlocks: RedsHouse2FBlocks: INCBIN "maps/redshouse2f.blk" Museum1FBlocks: INCBIN "maps/museum1f.blk" Museum2FBlocks: INCBIN "maps/museum2f.blk" SaffronPokecenterBlocks: VermilionPokecenterBlocks: LavenderPokecenterBlocks: PewterPokecenterBlocks: INCBIN "maps/pewterpokecenter.blk" UndergroundPathEntranceRoute7Blocks: UndergroundPathEntranceRoute7CopyBlocks: UndergroundPathEntranceRoute6Blocks: UndergroundPathEntranceRoute5Blocks: INCBIN "maps/undergroundpathentranceroute5.blk" Route2GateBlocks: ViridianForestEntranceBlocks: ViridianForestExitBlocks: INCBIN "maps/viridianforestexit.blk" INCLUDE "data/mapHeaders/redshouse2f.asm" INCLUDE "scripts/redshouse2f.asm" INCLUDE "data/mapObjects/redshouse2f.asm" INCLUDE "engine/predefs17.asm" INCLUDE "data/mapHeaders/museum1f.asm" INCLUDE "scripts/museum1f.asm" INCLUDE "data/mapObjects/museum1f.asm" INCLUDE "data/mapHeaders/museum2f.asm" INCLUDE "scripts/museum2f.asm" INCLUDE "data/mapObjects/museum2f.asm" INCLUDE "data/mapHeaders/pewtergym.asm" INCLUDE "scripts/pewtergym.asm" INCLUDE "data/mapObjects/pewtergym.asm" PewterGymBlocks: INCBIN "maps/pewtergym.blk" INCLUDE "data/mapHeaders/pewterpokecenter.asm" INCLUDE "scripts/pewterpokecenter.asm" INCLUDE "data/mapObjects/pewterpokecenter.asm" INCLUDE "data/mapHeaders/ceruleanpokecenter.asm" INCLUDE "scripts/ceruleanpokecenter.asm" INCLUDE "data/mapObjects/ceruleanpokecenter.asm" CeruleanPokecenterBlocks: INCBIN "maps/ceruleanpokecenter.blk" INCLUDE "data/mapHeaders/ceruleangym.asm" INCLUDE "scripts/ceruleangym.asm" INCLUDE "data/mapObjects/ceruleangym.asm" CeruleanGymBlocks: INCBIN "maps/ceruleangym.blk" INCLUDE "data/mapHeaders/ceruleanmart.asm" INCLUDE "scripts/ceruleanmart.asm" INCLUDE "data/mapObjects/ceruleanmart.asm" INCLUDE "data/mapHeaders/lavenderpokecenter.asm" INCLUDE "scripts/lavenderpokecenter.asm" INCLUDE "data/mapObjects/lavenderpokecenter.asm" INCLUDE "data/mapHeaders/lavendermart.asm" INCLUDE "scripts/lavendermart.asm" INCLUDE "data/mapObjects/lavendermart.asm" INCLUDE "data/mapHeaders/vermilionpokecenter.asm" INCLUDE "scripts/vermilionpokecenter.asm" INCLUDE "data/mapObjects/vermilionpokecenter.asm" INCLUDE "data/mapHeaders/vermilionmart.asm" INCLUDE "scripts/vermilionmart.asm" INCLUDE "data/mapObjects/vermilionmart.asm" INCLUDE "data/mapHeaders/vermiliongym.asm" INCLUDE "scripts/vermiliongym.asm" INCLUDE "data/mapObjects/vermiliongym.asm" VermilionGymBlocks: INCBIN "maps/vermiliongym.blk" INCLUDE "data/mapHeaders/copycatshouse2f.asm" INCLUDE "scripts/copycatshouse2f.asm" INCLUDE "data/mapObjects/copycatshouse2f.asm" INCLUDE "data/mapHeaders/fightingdojo.asm" INCLUDE "scripts/fightingdojo.asm" INCLUDE "data/mapObjects/fightingdojo.asm" FightingDojoBlocks: INCBIN "maps/fightingdojo.blk" INCLUDE "data/mapHeaders/saffrongym.asm" INCLUDE "scripts/saffrongym.asm" INCLUDE "data/mapObjects/saffrongym.asm" SaffronGymBlocks: INCBIN "maps/saffrongym.blk" INCLUDE "data/mapHeaders/saffronmart.asm" INCLUDE "scripts/saffronmart.asm" INCLUDE "data/mapObjects/saffronmart.asm" INCLUDE "data/mapHeaders/silphco1.asm" INCLUDE "scripts/silphco1.asm" INCLUDE "data/mapObjects/silphco1.asm" SilphCo1Blocks: INCBIN "maps/silphco1.blk" INCLUDE "data/mapHeaders/saffronpokecenter.asm" INCLUDE "scripts/saffronpokecenter.asm" INCLUDE "data/mapObjects/saffronpokecenter.asm" INCLUDE "data/mapHeaders/viridianforestexit.asm" INCLUDE "scripts/viridianforestexit.asm" INCLUDE "data/mapObjects/viridianforestexit.asm" INCLUDE "data/mapHeaders/route2gate.asm" INCLUDE "scripts/route2gate.asm" INCLUDE "data/mapObjects/route2gate.asm" INCLUDE "data/mapHeaders/viridianforestentrance.asm" INCLUDE "scripts/viridianforestentrance.asm" INCLUDE "data/mapObjects/viridianforestentrance.asm" INCLUDE "data/mapHeaders/undergroundpathentranceroute5.asm" INCLUDE "scripts/undergroundpathentranceroute5.asm" INCLUDE "data/mapObjects/undergroundpathentranceroute5.asm" INCLUDE "data/mapHeaders/undergroundpathentranceroute6.asm" INCLUDE "scripts/undergroundpathentranceroute6.asm" INCLUDE "data/mapObjects/undergroundpathentranceroute6.asm" INCLUDE "data/mapHeaders/undergroundpathentranceroute7.asm" INCLUDE "scripts/undergroundpathentranceroute7.asm" INCLUDE "data/mapObjects/undergroundpathentranceroute7.asm" INCLUDE "data/mapHeaders/undergroundpathentranceroute7copy.asm" INCLUDE "scripts/undergroundpathentranceroute7copy.asm" INCLUDE "data/mapObjects/undergroundpathentranceroute7copy.asm" INCLUDE "data/mapHeaders/silphco9.asm" INCLUDE "scripts/silphco9.asm" INCLUDE "data/mapObjects/silphco9.asm" SilphCo9Blocks: INCBIN "maps/silphco9.blk" INCLUDE "data/mapHeaders/victoryroad1.asm" INCLUDE "scripts/victoryroad1.asm" INCLUDE "data/mapObjects/victoryroad1.asm" VictoryRoad1Blocks: INCBIN "maps/victoryroad1.blk" INCLUDE "engine/predefs17_2.asm" INCLUDE "engine/hidden_object_functions17.asm" SECTION "bank18",ROMX,BANK[$18] ViridianForestBlocks: INCBIN "maps/viridianforest.blk" UndergroundPathNSBlocks: INCBIN "maps/undergroundpathns.blk" UndergroundPathWEBlocks: INCBIN "maps/undergroundpathwe.blk" INCBIN "maps/unusedblocks60258.blk" SSAnne10Blocks: SSAnne9Blocks: INCBIN "maps/ssanne9.blk" INCLUDE "data/mapHeaders/pokemontower1.asm" INCLUDE "scripts/pokemontower1.asm" INCLUDE "data/mapObjects/pokemontower1.asm" PokemonTower1Blocks: INCBIN "maps/pokemontower1.blk" INCLUDE "data/mapHeaders/pokemontower2.asm" INCLUDE "scripts/pokemontower2.asm" INCLUDE "data/mapObjects/pokemontower2.asm" PokemonTower2Blocks: INCBIN "maps/pokemontower2.blk" INCLUDE "data/mapHeaders/pokemontower3.asm" INCLUDE "scripts/pokemontower3.asm" INCLUDE "data/mapObjects/pokemontower3.asm" PokemonTower3Blocks: INCBIN "maps/pokemontower3.blk" INCLUDE "data/mapHeaders/pokemontower4.asm" INCLUDE "scripts/pokemontower4.asm" INCLUDE "data/mapObjects/pokemontower4.asm" PokemonTower4Blocks: INCBIN "maps/pokemontower4.blk" INCLUDE "data/mapHeaders/pokemontower5.asm" INCLUDE "scripts/pokemontower5.asm" INCLUDE "data/mapObjects/pokemontower5.asm" PokemonTower5Blocks: INCBIN "maps/pokemontower5.blk" INCLUDE "data/mapHeaders/pokemontower6.asm" INCLUDE "scripts/pokemontower6.asm" INCLUDE "data/mapObjects/pokemontower6.asm" PokemonTower6Blocks: INCBIN "maps/pokemontower6.blk" INCBIN "maps/unusedblocks60cef.blk" INCLUDE "data/mapHeaders/pokemontower7.asm" INCLUDE "scripts/pokemontower7.asm" INCLUDE "data/mapObjects/pokemontower7.asm" PokemonTower7Blocks: INCBIN "maps/pokemontower7.blk" INCLUDE "data/mapHeaders/celadonmart1.asm" INCLUDE "scripts/celadonmart1.asm" INCLUDE "data/mapObjects/celadonmart1.asm" CeladonMart1Blocks: INCBIN "maps/celadonmart1.blk" INCLUDE "engine/overworld/cinnabar_lab.asm" INCLUDE "data/mapHeaders/viridianforest.asm" INCLUDE "scripts/viridianforest.asm" INCLUDE "data/mapObjects/viridianforest.asm" INCLUDE "data/mapHeaders/ssanne1.asm" INCLUDE "scripts/ssanne1.asm" INCLUDE "data/mapObjects/ssanne1.asm" SSAnne1Blocks: INCBIN "maps/ssanne1.blk" INCLUDE "data/mapHeaders/ssanne2.asm" INCLUDE "scripts/ssanne2.asm" INCLUDE "data/mapObjects/ssanne2.asm" SSAnne2Blocks: INCBIN "maps/ssanne2.blk" INCLUDE "data/mapHeaders/ssanne4.asm" INCLUDE "scripts/ssanne4.asm" INCLUDE "data/mapObjects/ssanne4.asm" SSAnne4Blocks: INCBIN "maps/ssanne4.blk" INCLUDE "data/mapHeaders/ssanne5.asm" INCLUDE "scripts/ssanne5.asm" INCLUDE "data/mapObjects/ssanne5.asm" SSAnne5Blocks: INCBIN "maps/ssanne5.blk" INCLUDE "data/mapHeaders/ssanne6.asm" INCLUDE "scripts/ssanne6.asm" INCLUDE "data/mapObjects/ssanne6.asm" SSAnne6Blocks: INCBIN "maps/ssanne6.blk" INCLUDE "data/mapHeaders/ssanne7.asm" INCLUDE "scripts/ssanne7.asm" INCLUDE "data/mapObjects/ssanne7.asm" SSAnne7Blocks: INCBIN "maps/ssanne7.blk" INCLUDE "data/mapHeaders/ssanne8.asm" INCLUDE "scripts/ssanne8.asm" INCLUDE "data/mapObjects/ssanne8.asm" SSAnne8Blocks: INCBIN "maps/ssanne8.blk" INCLUDE "data/mapHeaders/ssanne9.asm" INCLUDE "scripts/ssanne9.asm" INCLUDE "data/mapObjects/ssanne9.asm" INCLUDE "data/mapHeaders/ssanne10.asm" INCLUDE "scripts/ssanne10.asm" INCLUDE "data/mapObjects/ssanne10.asm" INCLUDE "data/mapHeaders/undergroundpathns.asm" INCLUDE "scripts/undergroundpathns.asm" INCLUDE "data/mapObjects/undergroundpathns.asm" INCLUDE "data/mapHeaders/undergroundpathwe.asm" INCLUDE "scripts/undergroundpathwe.asm" INCLUDE "data/mapObjects/undergroundpathwe.asm" INCLUDE "data/mapHeaders/diglettscave.asm" INCLUDE "scripts/diglettscave.asm" INCLUDE "data/mapObjects/diglettscave.asm" DiglettsCaveBlocks: INCBIN "maps/diglettscave.blk" INCLUDE "data/mapHeaders/silphco11.asm" INCLUDE "scripts/silphco11.asm" INCLUDE "data/mapObjects/silphco11.asm" SilphCo11Blocks: INCBIN "maps/silphco11.blk" INCLUDE "engine/hidden_object_functions18.asm" SECTION "bank19",ROMX,BANK[$19] Overworld_GFX: INCBIN "gfx/tilesets/overworld.t2.2bpp" Overworld_Block: INCBIN "gfx/blocksets/overworld.bst" RedsHouse1_GFX: RedsHouse2_GFX: INCBIN "gfx/tilesets/reds_house.t7.2bpp" RedsHouse1_Block: RedsHouse2_Block: INCBIN "gfx/blocksets/reds_house.bst" House_GFX: INCBIN "gfx/tilesets/house.t2.2bpp" House_Block: INCBIN "gfx/blocksets/house.bst" Mansion_GFX: INCBIN "gfx/tilesets/mansion.t2.2bpp" Mansion_Block: INCBIN "gfx/blocksets/mansion.bst" ShipPort_GFX: INCBIN "gfx/tilesets/ship_port.t2.2bpp" ShipPort_Block: INCBIN "gfx/blocksets/ship_port.bst" Interior_GFX: INCBIN "gfx/tilesets/interior.t1.2bpp" Interior_Block: INCBIN "gfx/blocksets/interior.bst" Plateau_GFX: INCBIN "gfx/tilesets/plateau.t10.2bpp" Plateau_Block: INCBIN "gfx/blocksets/plateau.bst" SECTION "bank1A",ROMX,BANK[$1A] INCLUDE "engine/battle/1a.asm" Version_GFX: IF _RED INCBIN "gfx/red/redgreenversion.1bpp" ; 10 tiles ENDC IF _BLUE INCBIN "gfx/blue/blueversion.1bpp" ; 8 tiles ENDC Dojo_GFX: Gym_GFX: INCBIN "gfx/tilesets/gym.2bpp" Dojo_Block: Gym_Block: INCBIN "gfx/blocksets/gym.bst" Mart_GFX: Pokecenter_GFX: INCBIN "gfx/tilesets/pokecenter.2bpp" Mart_Block: Pokecenter_Block: INCBIN "gfx/blocksets/pokecenter.bst" ForestGate_GFX: Museum_GFX: Gate_GFX: INCBIN "gfx/tilesets/gate.t1.2bpp" ForestGate_Block: Museum_Block: Gate_Block: INCBIN "gfx/blocksets/gate.bst" Forest_GFX: INCBIN "gfx/tilesets/forest.2bpp" Forest_Block: INCBIN "gfx/blocksets/forest.bst" Facility_GFX: INCBIN "gfx/tilesets/facility.2bpp" Facility_Block: INCBIN "gfx/blocksets/facility.bst" SECTION "bank1B",ROMX,BANK[$1B] Cemetery_GFX: INCBIN "gfx/tilesets/cemetery.t4.2bpp" Cemetery_Block: INCBIN "gfx/blocksets/cemetery.bst" Cavern_GFX: INCBIN "gfx/tilesets/cavern.t14.2bpp" Cavern_Block: INCBIN "gfx/blocksets/cavern.bst" Lobby_GFX: INCBIN "gfx/tilesets/lobby.t2.2bpp" Lobby_Block: INCBIN "gfx/blocksets/lobby.bst" Ship_GFX: INCBIN "gfx/tilesets/ship.t6.2bpp" Ship_Block: INCBIN "gfx/blocksets/ship.bst" Lab_GFX: INCBIN "gfx/tilesets/lab.t4.2bpp" Lab_Block: INCBIN "gfx/blocksets/lab.bst" Club_GFX: INCBIN "gfx/tilesets/club.t5.2bpp" Club_Block: INCBIN "gfx/blocksets/club.bst" Underground_GFX: INCBIN "gfx/tilesets/underground.t7.2bpp" Underground_Block: INCBIN "gfx/blocksets/underground.bst" SECTION "bank1C",ROMX,BANK[$1C] INCLUDE "engine/gamefreak.asm" INCLUDE "engine/hall_of_fame.asm" INCLUDE "engine/overworld/healing_machine.asm" INCLUDE "engine/overworld/player_animations.asm" INCLUDE "engine/battle/1c.asm" INCLUDE "engine/town_map.asm" INCLUDE "engine/mon_party_sprites.asm" INCLUDE "engine/in_game_trades.asm" INCLUDE "engine/palettes.asm" INCLUDE "engine/save.asm" SECTION "bank1D",ROMX,BANK[$1D] CopycatsHouse1FBlocks: INCBIN "maps/copycatshouse1f.blk" CinnabarMartBlocks: PewterMartBlocks: INCBIN "maps/pewtermart.blk" FuchsiaHouse1Blocks: INCBIN "maps/fuchsiahouse1.blk" CinnabarPokecenterBlocks: FuchsiaPokecenterBlocks: INCBIN "maps/fuchsiapokecenter.blk" CeruleanHouse2Blocks: INCBIN "maps/ceruleanhouse2.blk" INCLUDE "engine/HoF_room_pc.asm" INCLUDE "engine/status_ailments.asm" INCLUDE "engine/items/itemfinder.asm" INCLUDE "scripts/ceruleancity2.asm" INCLUDE "data/mapHeaders/viridiangym.asm" INCLUDE "scripts/viridiangym.asm" INCLUDE "data/mapObjects/viridiangym.asm" ViridianGymBlocks: INCBIN "maps/viridiangym.blk" INCLUDE "data/mapHeaders/pewtermart.asm" INCLUDE "scripts/pewtermart.asm" INCLUDE "data/mapObjects/pewtermart.asm" INCLUDE "data/mapHeaders/unknowndungeon1.asm" INCLUDE "scripts/unknowndungeon1.asm" INCLUDE "data/mapObjects/unknowndungeon1.asm" UnknownDungeon1Blocks: INCBIN "maps/unknowndungeon1.blk" INCLUDE "data/mapHeaders/ceruleanhouse2.asm" INCLUDE "scripts/ceruleanhouse2.asm" INCLUDE "data/mapObjects/ceruleanhouse2.asm" INCLUDE "engine/menu/vending_machine.asm" INCLUDE "data/mapHeaders/fuchsiahouse1.asm" INCLUDE "scripts/fuchsiahouse1.asm" INCLUDE "data/mapObjects/fuchsiahouse1.asm" INCLUDE "data/mapHeaders/fuchsiapokecenter.asm" INCLUDE "scripts/fuchsiapokecenter.asm" INCLUDE "data/mapObjects/fuchsiapokecenter.asm" INCLUDE "data/mapHeaders/fuchsiahouse2.asm" INCLUDE "scripts/fuchsiahouse2.asm" INCLUDE "data/mapObjects/fuchsiahouse2.asm" FuchsiaHouse2Blocks: INCBIN "maps/fuchsiahouse2.blk" INCLUDE "data/mapHeaders/safarizoneentrance.asm" INCLUDE "scripts/safarizoneentrance.asm" INCLUDE "data/mapObjects/safarizoneentrance.asm" SafariZoneEntranceBlocks: INCBIN "maps/safarizoneentrance.blk" INCLUDE "data/mapHeaders/fuchsiagym.asm" INCLUDE "scripts/fuchsiagym.asm" INCLUDE "data/mapObjects/fuchsiagym.asm" FuchsiaGymBlocks: INCBIN "maps/fuchsiagym.blk" INCLUDE "data/mapHeaders/fuchsiameetingroom.asm" INCLUDE "scripts/fuchsiameetingroom.asm" INCLUDE "data/mapObjects/fuchsiameetingroom.asm" FuchsiaMeetingRoomBlocks: INCBIN "maps/fuchsiameetingroom.blk" INCLUDE "data/mapHeaders/cinnabargym.asm" INCLUDE "scripts/cinnabargym.asm" INCLUDE "data/mapObjects/cinnabargym.asm" CinnabarGymBlocks: INCBIN "maps/cinnabargym.blk" INCLUDE "data/mapHeaders/lab1.asm" INCLUDE "scripts/lab1.asm" INCLUDE "data/mapObjects/lab1.asm" Lab1Blocks: INCBIN "maps/lab1.blk" INCLUDE "data/mapHeaders/lab2.asm" INCLUDE "scripts/lab2.asm" INCLUDE "data/mapObjects/lab2.asm" Lab2Blocks: INCBIN "maps/lab2.blk" INCLUDE "data/mapHeaders/lab3.asm" INCLUDE "scripts/lab3.asm" INCLUDE "data/mapObjects/lab3.asm" Lab3Blocks: INCBIN "maps/lab3.blk" INCLUDE "data/mapHeaders/lab4.asm" INCLUDE "scripts/lab4.asm" INCLUDE "data/mapObjects/lab4.asm" Lab4Blocks: INCBIN "maps/lab4.blk" INCLUDE "data/mapHeaders/cinnabarpokecenter.asm" INCLUDE "scripts/cinnabarpokecenter.asm" INCLUDE "data/mapObjects/cinnabarpokecenter.asm" INCLUDE "data/mapHeaders/cinnabarmart.asm" INCLUDE "scripts/cinnabarmart.asm" INCLUDE "data/mapObjects/cinnabarmart.asm" INCLUDE "data/mapHeaders/copycatshouse1f.asm" INCLUDE "scripts/copycatshouse1f.asm" INCLUDE "data/mapObjects/copycatshouse1f.asm" INCLUDE "data/mapHeaders/gary.asm" INCLUDE "scripts/gary.asm" INCLUDE "data/mapObjects/gary.asm" GaryBlocks: INCBIN "maps/gary.blk" INCLUDE "data/mapHeaders/lorelei.asm" INCLUDE "scripts/lorelei.asm" INCLUDE "data/mapObjects/lorelei.asm" LoreleiBlocks: INCBIN "maps/lorelei.blk" INCLUDE "data/mapHeaders/bruno.asm" INCLUDE "scripts/bruno.asm" INCLUDE "data/mapObjects/bruno.asm" BrunoBlocks: INCBIN "maps/bruno.blk" INCLUDE "data/mapHeaders/agatha.asm" INCLUDE "scripts/agatha.asm" INCLUDE "data/mapObjects/agatha.asm" AgathaBlocks: INCBIN "maps/agatha.blk" INCLUDE "engine/menu/league_pc.asm" INCLUDE "engine/overworld/hidden_items.asm" SECTION "bank1E",ROMX,BANK[$1E] INCLUDE "engine/battle/animations.asm" INCLUDE "engine/overworld/cut2.asm" INCLUDE "engine/overworld/ssanne.asm" RedFishingTilesFront: INCBIN "gfx/red_fishing_tile_front.2bpp" RedFishingTilesBack: INCBIN "gfx/red_fishing_tile_back.2bpp" RedFishingTilesSide: INCBIN "gfx/red_fishing_tile_side.2bpp" RedFishingRodTiles: INCBIN "gfx/red_fishingrod_tiles.2bpp" INCLUDE "data/animations.asm" INCLUDE "engine/evolution.asm" INCLUDE "engine/overworld/elevator.asm" INCLUDE "engine/items/tm_prices.asm"