SECTION "Tilesets 1", ROMX Overworld_GFX:: INCBIN "gfx/tilesets/overworld.2bpp" Overworld_Block:: INCBIN "gfx/blocksets/overworld.bst" RedsHouse1_GFX:: RedsHouse2_GFX:: INCBIN "gfx/tilesets/reds_house.2bpp" RedsHouse1_Block:: RedsHouse2_Block:: INCBIN "gfx/blocksets/reds_house.bst" House_GFX:: INCBIN "gfx/tilesets/house.2bpp" House_Block:: INCBIN "gfx/blocksets/house.bst" Mansion_GFX:: INCBIN "gfx/tilesets/mansion.2bpp" Mansion_Block:: INCBIN "gfx/blocksets/mansion.bst" ShipPort_GFX:: INCBIN "gfx/tilesets/ship_port.2bpp" ShipPort_Block:: INCBIN "gfx/blocksets/ship_port.bst" Interior_GFX:: INCBIN "gfx/tilesets/interior.2bpp" Interior_Block:: INCBIN "gfx/blocksets/interior.bst" Plateau_GFX:: INCBIN "gfx/tilesets/plateau.2bpp" Plateau_Block:: INCBIN "gfx/blocksets/plateau.bst" SECTION "Tilesets 2", ROMX Dojo_GFX:: Gym_GFX:: INCBIN "gfx/tilesets/gym.2bpp" Dojo_Block:: Gym_Block:: INCBIN "gfx/blocksets/gym.bst" Mart_GFX:: Pokecenter_GFX:: INCBIN "gfx/tilesets/pokecenter.2bpp" Mart_Block:: Pokecenter_Block:: INCBIN "gfx/blocksets/pokecenter.bst" ForestGate_GFX:: Museum_GFX:: Gate_GFX:: INCBIN "gfx/tilesets/gate.2bpp" ForestGate_Block:: Museum_Block:: Gate_Block:: INCBIN "gfx/blocksets/gate.bst" Forest_GFX:: INCBIN "gfx/tilesets/forest.2bpp" Forest_Block:: INCBIN "gfx/blocksets/forest.bst" Facility_GFX:: INCBIN "gfx/tilesets/facility.2bpp" Facility_Block:: INCBIN "gfx/blocksets/facility.bst" SECTION "Tilesets 3", ROMX Cemetery_GFX:: INCBIN "gfx/tilesets/cemetery.2bpp" Cemetery_Block:: INCBIN "gfx/blocksets/cemetery.bst" Cavern_GFX:: INCBIN "gfx/tilesets/cavern.2bpp" Cavern_Block:: INCBIN "gfx/blocksets/cavern.bst" Lobby_GFX:: INCBIN "gfx/tilesets/lobby.2bpp" Lobby_Block:: INCBIN "gfx/blocksets/lobby.bst" Ship_GFX:: INCBIN "gfx/tilesets/ship.2bpp" Ship_Block:: INCBIN "gfx/blocksets/ship.bst" Lab_GFX:: INCBIN "gfx/tilesets/lab.2bpp" Lab_Block:: INCBIN "gfx/blocksets/lab.bst" Club_GFX:: INCBIN "gfx/tilesets/club.2bpp" Club_Block:: INCBIN "gfx/blocksets/club.bst" Underground_GFX:: INCBIN "gfx/tilesets/underground.2bpp" Underground_Block:: INCBIN "gfx/blocksets/underground.bst"