SFX_Headers_1:: db $ff, $ff, $ff ; padding SFX_Noise_Instrument01_1:: channel_count 1 channel 8, SFX_Noise_Instrument01_1_Ch8 SFX_Noise_Instrument02_1:: channel_count 1 channel 8, SFX_Noise_Instrument02_1_Ch8 SFX_Noise_Instrument03_1:: channel_count 1 channel 8, SFX_Noise_Instrument03_1_Ch8 SFX_Noise_Instrument04_1:: channel_count 1 channel 8, SFX_Noise_Instrument04_1_Ch8 SFX_Noise_Instrument05_1:: channel_count 1 channel 8, SFX_Noise_Instrument05_1_Ch8 SFX_Noise_Instrument06_1:: channel_count 1 channel 8, SFX_Noise_Instrument06_1_Ch8 SFX_Noise_Instrument07_1:: channel_count 1 channel 8, SFX_Noise_Instrument07_1_Ch8 SFX_Noise_Instrument08_1:: channel_count 1 channel 8, SFX_Noise_Instrument08_1_Ch8 SFX_Noise_Instrument09_1:: channel_count 1 channel 8, SFX_Noise_Instrument09_1_Ch8 SFX_Noise_Instrument10_1:: channel_count 1 channel 8, SFX_Noise_Instrument10_1_Ch8 SFX_Noise_Instrument11_1:: channel_count 1 channel 8, SFX_Noise_Instrument11_1_Ch8 SFX_Noise_Instrument12_1:: channel_count 1 channel 8, SFX_Noise_Instrument12_1_Ch8 SFX_Noise_Instrument13_1:: channel_count 1 channel 8, SFX_Noise_Instrument13_1_Ch8 SFX_Noise_Instrument14_1:: channel_count 1 channel 8, SFX_Noise_Instrument14_1_Ch8 SFX_Noise_Instrument15_1:: channel_count 1 channel 8, SFX_Noise_Instrument15_1_Ch8 SFX_Noise_Instrument16_1:: channel_count 1 channel 8, SFX_Noise_Instrument16_1_Ch8 SFX_Noise_Instrument17_1:: channel_count 1 channel 8, SFX_Noise_Instrument17_1_Ch8 SFX_Noise_Instrument18_1:: channel_count 1 channel 8, SFX_Noise_Instrument18_1_Ch8 SFX_Noise_Instrument19_1:: channel_count 1 channel 8, SFX_Noise_Instrument19_1_Ch8 SFX_Cry00_1:: channel_count 3 channel 5, SFX_Cry00_1_Ch5 channel 6, SFX_Cry00_1_Ch6 channel 8, SFX_Cry00_1_Ch8 SFX_Cry01_1:: channel_count 3 channel 5, SFX_Cry01_1_Ch5 channel 6, SFX_Cry01_1_Ch6 channel 8, SFX_Cry01_1_Ch8 SFX_Cry02_1:: channel_count 3 channel 5, SFX_Cry02_1_Ch5 channel 6, SFX_Cry02_1_Ch6 channel 8, SFX_Cry02_1_Ch8 SFX_Cry03_1:: channel_count 3 channel 5, SFX_Cry03_1_Ch5 channel 6, SFX_Cry03_1_Ch6 channel 8, SFX_Cry03_1_Ch8 SFX_Cry04_1:: channel_count 3 channel 5, SFX_Cry04_1_Ch5 channel 6, SFX_Cry04_1_Ch6 channel 8, SFX_Cry04_1_Ch8 SFX_Cry05_1:: channel_count 3 channel 5, SFX_Cry05_1_Ch5 channel 6, SFX_Cry05_1_Ch6 channel 8, SFX_Cry05_1_Ch8 SFX_Cry06_1:: channel_count 3 channel 5, SFX_Cry06_1_Ch5 channel 6, SFX_Cry06_1_Ch6 channel 8, SFX_Cry06_1_Ch8 SFX_Cry07_1:: channel_count 3 channel 5, SFX_Cry07_1_Ch5 channel 6, SFX_Cry07_1_Ch6 channel 8, SFX_Cry07_1_Ch8 SFX_Cry08_1:: channel_count 3 channel 5, SFX_Cry08_1_Ch5 channel 6, SFX_Cry08_1_Ch6 channel 8, SFX_Cry08_1_Ch8 SFX_Cry09_1:: channel_count 3 channel 5, SFX_Cry09_1_Ch5 channel 6, SFX_Cry09_1_Ch6 channel 8, SFX_Cry09_1_Ch8 SFX_Cry0A_1:: channel_count 3 channel 5, SFX_Cry0A_1_Ch5 channel 6, SFX_Cry0A_1_Ch6 channel 8, SFX_Cry0A_1_Ch8 SFX_Cry0B_1:: channel_count 3 channel 5, SFX_Cry0B_1_Ch5 channel 6, SFX_Cry0B_1_Ch6 channel 8, SFX_Cry0B_1_Ch8 SFX_Cry0C_1:: channel_count 3 channel 5, SFX_Cry0C_1_Ch5 channel 6, SFX_Cry0C_1_Ch6 channel 8, SFX_Cry0C_1_Ch8 SFX_Cry0D_1:: channel_count 3 channel 5, SFX_Cry0D_1_Ch5 channel 6, SFX_Cry0D_1_Ch6 channel 8, SFX_Cry0D_1_Ch8 SFX_Cry0E_1:: channel_count 3 channel 5, SFX_Cry0E_1_Ch5 channel 6, SFX_Cry0E_1_Ch6 channel 8, SFX_Cry0E_1_Ch8 SFX_Cry0F_1:: channel_count 3 channel 5, SFX_Cry0F_1_Ch5 channel 6, SFX_Cry0F_1_Ch6 channel 8, SFX_Cry0F_1_Ch8 SFX_Cry10_1:: channel_count 3 channel 5, SFX_Cry10_1_Ch5 channel 6, SFX_Cry10_1_Ch6 channel 8, SFX_Cry10_1_Ch8 SFX_Cry11_1:: channel_count 3 channel 5, SFX_Cry11_1_Ch5 channel 6, SFX_Cry11_1_Ch6 channel 8, SFX_Cry11_1_Ch8 SFX_Cry12_1:: channel_count 3 channel 5, SFX_Cry12_1_Ch5 channel 6, SFX_Cry12_1_Ch6 channel 8, SFX_Cry12_1_Ch8 SFX_Cry13_1:: channel_count 3 channel 5, SFX_Cry13_1_Ch5 channel 6, SFX_Cry13_1_Ch6 channel 8, SFX_Cry13_1_Ch8 SFX_Cry14_1:: channel_count 3 channel 5, SFX_Cry14_1_Ch5 channel 6, SFX_Cry14_1_Ch6 channel 8, SFX_Cry14_1_Ch8 SFX_Cry15_1:: channel_count 3 channel 5, SFX_Cry15_1_Ch5 channel 6, SFX_Cry15_1_Ch6 channel 8, SFX_Cry15_1_Ch8 SFX_Cry16_1:: channel_count 3 channel 5, SFX_Cry16_1_Ch5 channel 6, SFX_Cry16_1_Ch6 channel 8, SFX_Cry16_1_Ch8 SFX_Cry17_1:: channel_count 3 channel 5, SFX_Cry17_1_Ch5 channel 6, SFX_Cry17_1_Ch6 channel 8, SFX_Cry17_1_Ch8 SFX_Cry18_1:: channel_count 3 channel 5, SFX_Cry18_1_Ch5 channel 6, SFX_Cry18_1_Ch6 channel 8, SFX_Cry18_1_Ch8 SFX_Cry19_1:: channel_count 3 channel 5, SFX_Cry19_1_Ch5 channel 6, SFX_Cry19_1_Ch6 channel 8, SFX_Cry19_1_Ch8 SFX_Cry1A_1:: channel_count 3 channel 5, SFX_Cry1A_1_Ch5 channel 6, SFX_Cry1A_1_Ch6 channel 8, SFX_Cry1A_1_Ch8 SFX_Cry1B_1:: channel_count 3 channel 5, SFX_Cry1B_1_Ch5 channel 6, SFX_Cry1B_1_Ch6 channel 8, SFX_Cry1B_1_Ch8 SFX_Cry1C_1:: channel_count 3 channel 5, SFX_Cry1C_1_Ch5 channel 6, SFX_Cry1C_1_Ch6 channel 8, SFX_Cry1C_1_Ch8 SFX_Cry1D_1:: channel_count 3 channel 5, SFX_Cry1D_1_Ch5 channel 6, SFX_Cry1D_1_Ch6 channel 8, SFX_Cry1D_1_Ch8 SFX_Cry1E_1:: channel_count 3 channel 5, SFX_Cry1E_1_Ch5 channel 6, SFX_Cry1E_1_Ch6 channel 8, SFX_Cry1E_1_Ch8 SFX_Cry1F_1:: channel_count 3 channel 5, SFX_Cry1F_1_Ch5 channel 6, SFX_Cry1F_1_Ch6 channel 8, SFX_Cry1F_1_Ch8 SFX_Cry20_1:: channel_count 3 channel 5, SFX_Cry20_1_Ch5 channel 6, SFX_Cry20_1_Ch6 channel 8, SFX_Cry20_1_Ch8 SFX_Cry21_1:: channel_count 3 channel 5, SFX_Cry21_1_Ch5 channel 6, SFX_Cry21_1_Ch6 channel 8, SFX_Cry21_1_Ch8 SFX_Cry22_1:: channel_count 3 channel 5, SFX_Cry22_1_Ch5 channel 6, SFX_Cry22_1_Ch6 channel 8, SFX_Cry22_1_Ch8 SFX_Cry23_1:: channel_count 3 channel 5, SFX_Cry23_1_Ch5 channel 6, SFX_Cry23_1_Ch6 channel 8, SFX_Cry23_1_Ch8 SFX_Cry24_1:: channel_count 3 channel 5, SFX_Cry24_1_Ch5 channel 6, SFX_Cry24_1_Ch6 channel 8, SFX_Cry24_1_Ch8 SFX_Cry25_1:: channel_count 3 channel 5, SFX_Cry25_1_Ch5 channel 6, SFX_Cry25_1_Ch6 channel 8, SFX_Cry25_1_Ch8 SFX_Get_Item1_1:: channel_count 3 channel 5, SFX_Get_Item1_1_Ch5 channel 6, SFX_Get_Item1_1_Ch6 channel 7, SFX_Get_Item1_1_Ch7 SFX_Get_Item2_1:: channel_count 3 channel 5, SFX_Get_Item2_1_Ch5 channel 6, SFX_Get_Item2_1_Ch6 channel 7, SFX_Get_Item2_1_Ch7 SFX_Tink_1:: channel_count 1 channel 5, SFX_Tink_1_Ch5 SFX_Heal_HP_1:: channel_count 1 channel 5, SFX_Heal_HP_1_Ch5 SFX_Heal_Ailment_1:: channel_count 1 channel 5, SFX_Heal_Ailment_1_Ch5 SFX_Start_Menu_1:: channel_count 1 channel 8, SFX_Start_Menu_1_Ch8 SFX_Press_AB_1:: channel_count 1 channel 5, SFX_Press_AB_1_Ch5 SFX_Pokedex_Rating_1:: channel_count 3 channel 5, SFX_Pokedex_Rating_1_Ch5 channel 6, SFX_Pokedex_Rating_1_Ch6 channel 7, SFX_Pokedex_Rating_1_Ch7 SFX_Get_Key_Item_1:: channel_count 3 channel 5, SFX_Get_Key_Item_1_Ch5 channel 6, SFX_Get_Key_Item_1_Ch6 channel 7, SFX_Get_Key_Item_1_Ch7 SFX_Poisoned_1:: channel_count 1 channel 5, SFX_Poisoned_1_Ch5 SFX_Trade_Machine_1:: channel_count 1 channel 5, SFX_Trade_Machine_1_Ch5 SFX_Turn_On_PC_1:: channel_count 1 channel 5, SFX_Turn_On_PC_1_Ch5 SFX_Turn_Off_PC_1:: channel_count 1 channel 5, SFX_Turn_Off_PC_1_Ch5 SFX_Enter_PC_1:: channel_count 1 channel 5, SFX_Enter_PC_1_Ch5 SFX_Shrink_1:: channel_count 1 channel 5, SFX_Shrink_1_Ch5 SFX_Switch_1:: channel_count 1 channel 5, SFX_Switch_1_Ch5 SFX_Healing_Machine_1:: channel_count 1 channel 5, SFX_Healing_Machine_1_Ch5 SFX_Teleport_Exit1_1:: channel_count 1 channel 5, SFX_Teleport_Exit1_1_Ch5 SFX_Teleport_Enter1_1:: channel_count 1 channel 5, SFX_Teleport_Enter1_1_Ch5 SFX_Teleport_Exit2_1:: channel_count 1 channel 5, SFX_Teleport_Exit2_1_Ch5 SFX_Ledge_1:: channel_count 1 channel 5, SFX_Ledge_1_Ch5 SFX_Teleport_Enter2_1:: channel_count 1 channel 8, SFX_Teleport_Enter2_1_Ch8 SFX_Fly_1:: channel_count 1 channel 8, SFX_Fly_1_Ch8 SFX_Denied_1:: channel_count 2 channel 5, SFX_Denied_1_Ch5 channel 6, SFX_Denied_1_Ch6 SFX_Arrow_Tiles_1:: channel_count 1 channel 5, SFX_Arrow_Tiles_1_Ch5 SFX_Push_Boulder_1:: channel_count 1 channel 8, SFX_Push_Boulder_1_Ch8 SFX_SS_Anne_Horn_1:: channel_count 2 channel 5, SFX_SS_Anne_Horn_1_Ch5 channel 6, SFX_SS_Anne_Horn_1_Ch6 SFX_Withdraw_Deposit_1:: channel_count 1 channel 5, SFX_Withdraw_Deposit_1_Ch5 SFX_Cut_1:: channel_count 1 channel 8, SFX_Cut_1_Ch8 SFX_Go_Inside_1:: channel_count 1 channel 8, SFX_Go_Inside_1_Ch8 SFX_Swap_1:: channel_count 2 channel 5, SFX_Swap_1_Ch5 channel 6, SFX_Swap_1_Ch6 SFX_59_1:: channel_count 2 channel 5, SFX_59_1_Ch5 channel 6, SFX_59_1_Ch6 SFX_Purchase_1:: channel_count 2 channel 5, SFX_Purchase_1_Ch5 channel 6, SFX_Purchase_1_Ch6 SFX_Collision_1:: channel_count 1 channel 5, SFX_Collision_1_Ch5 SFX_Go_Outside_1:: channel_count 1 channel 8, SFX_Go_Outside_1_Ch8 SFX_Save_1:: channel_count 2 channel 5, SFX_Save_1_Ch5 channel 6, SFX_Save_1_Ch6 ; the Pokeflute sound effect directly hijacks channel 3 SFX_Pokeflute:: channel_count 1 channel 3, SFX_Pokeflute_Ch3 SFX_Safari_Zone_PA:: channel_count 1 channel 5, SFX_Safari_Zone_PA_Ch5