VictoryRoad2Object: db $7d ; border block db $7 ; warps warp $0, $8, $2, VICTORY_ROAD_1 warp $1d, $7, $3, $ff warp $1d, $8, $3, $ff warp $17, $7, $0, VICTORY_ROAD_3 warp $19, $e, $2, VICTORY_ROAD_3 warp $1b, $7, $1, VICTORY_ROAD_3 warp $1, $1, $3, VICTORY_ROAD_3 db $0 ; signs db $d ; objects object SPRITE_HIKER, $c, $9, STAY, LEFT, $1, OPP_BLACKBELT, $9 object SPRITE_BLACK_HAIR_BOY_2, $15, $d, STAY, LEFT, $2, OPP_JUGGLER, $2 object SPRITE_BLACK_HAIR_BOY_1, $13, $8, STAY, DOWN, $3, OPP_TAMER, $5 object SPRITE_BLACK_HAIR_BOY_2, $4, $2, STAY, DOWN, $4, OPP_POKEMANIAC, $6 object SPRITE_BLACK_HAIR_BOY_2, $1a, $3, STAY, LEFT, $5, OPP_JUGGLER, $5 object SPRITE_BIRD, $b, $5, STAY, UP, $6, MOLTRES, 50 object SPRITE_BALL, $1b, $5, STAY, NONE, $7, TM_17 object SPRITE_BALL, $12, $9, STAY, NONE, $8, FULL_HEAL object SPRITE_BALL, $9, $b, STAY, NONE, $9, TM_05 object SPRITE_BALL, $b, $0, STAY, NONE, $a, GUARD_SPEC object SPRITE_BOULDER, $4, $e, STAY, BOULDER_MOVEMENT_BYTE_2, $b ; person object SPRITE_BOULDER, $5, $5, STAY, BOULDER_MOVEMENT_BYTE_2, $c ; person object SPRITE_BOULDER, $17, $10, STAY, BOULDER_MOVEMENT_BYTE_2, $d ; person ; warp-to warp_to $0, $8, VICTORY_ROAD_2_WIDTH ; VICTORY_ROAD_1 warp_to $1d, $7, VICTORY_ROAD_2_WIDTH warp_to $1d, $8, VICTORY_ROAD_2_WIDTH warp_to $17, $7, VICTORY_ROAD_2_WIDTH ; VICTORY_ROAD_3 warp_to $19, $e, VICTORY_ROAD_2_WIDTH ; VICTORY_ROAD_3 warp_to $1b, $7, VICTORY_ROAD_2_WIDTH ; VICTORY_ROAD_3 warp_to $1, $1, VICTORY_ROAD_2_WIDTH ; VICTORY_ROAD_3