UndergroundPathWEObject: db $1 ; border block db $2 ; warps warp $2, $5, $2, PATH_ENTRANCE_ROUTE_7 warp $2f, $2, $2, PATH_ENTRANCE_ROUTE_8 db $0 ; signs db $0 ; objects ; warp-to warp_to $2, $5, UNDERGROUND_PATH_WE_WIDTH ; PATH_ENTRANCE_ROUTE_7 warp_to $2f, $2, UNDERGROUND_PATH_WE_WIDTH ; PATH_ENTRANCE_ROUTE_8