SeafoamIslands4Object: db $7d ; border block db $7 ; warps warp $5, $c, $1, SEAFOAM_ISLANDS_3 warp $8, $6, $2, SEAFOAM_ISLANDS_5 warp $19, $4, $3, SEAFOAM_ISLANDS_5 warp $19, $3, $4, SEAFOAM_ISLANDS_3 warp $19, $e, $6, SEAFOAM_ISLANDS_3 warp $14, $11, $0, SEAFOAM_ISLANDS_5 warp $15, $11, $1, SEAFOAM_ISLANDS_5 db $0 ; signs db $6 ; objects object SPRITE_BOULDER, $5, $e, STAY, BOULDER_MOVEMENT_BYTE_2, $1 ; person object SPRITE_BOULDER, $3, $f, STAY, BOULDER_MOVEMENT_BYTE_2, $2 ; person object SPRITE_BOULDER, $8, $e, STAY, BOULDER_MOVEMENT_BYTE_2, $3 ; person object SPRITE_BOULDER, $9, $e, STAY, BOULDER_MOVEMENT_BYTE_2, $4 ; person object SPRITE_BOULDER, $12, $6, STAY, NONE, $5 ; person object SPRITE_BOULDER, $13, $6, STAY, NONE, $6 ; person ; warp-to warp_to $5, $c, SEAFOAM_ISLANDS_4_WIDTH ; SEAFOAM_ISLANDS_3 warp_to $8, $6, SEAFOAM_ISLANDS_4_WIDTH ; SEAFOAM_ISLANDS_5 warp_to $19, $4, SEAFOAM_ISLANDS_4_WIDTH ; SEAFOAM_ISLANDS_5 warp_to $19, $3, SEAFOAM_ISLANDS_4_WIDTH ; SEAFOAM_ISLANDS_3 warp_to $19, $e, SEAFOAM_ISLANDS_4_WIDTH ; SEAFOAM_ISLANDS_3 warp_to $14, $11, SEAFOAM_ISLANDS_4_WIDTH ; SEAFOAM_ISLANDS_5 warp_to $15, $11, SEAFOAM_ISLANDS_4_WIDTH ; SEAFOAM_ISLANDS_5