SeafoamIslands3Object: db $7d ; border block db $7 ; warps warp $5, $3, $0, SEAFOAM_ISLANDS_2 warp $5, $d, $0, SEAFOAM_ISLANDS_4 warp $d, $7, $2, SEAFOAM_ISLANDS_2 warp $13, $f, $3, SEAFOAM_ISLANDS_2 warp $19, $3, $3, SEAFOAM_ISLANDS_4 warp $19, $b, $5, SEAFOAM_ISLANDS_2 warp $19, $e, $4, SEAFOAM_ISLANDS_4 db $0 ; signs db $2 ; objects object SPRITE_BOULDER, $12, $6, STAY, BOULDER_MOVEMENT_BYTE_2, $1 ; person object SPRITE_BOULDER, $17, $6, STAY, BOULDER_MOVEMENT_BYTE_2, $2 ; person ; warp-to warp_to $5, $3, SEAFOAM_ISLANDS_3_WIDTH ; SEAFOAM_ISLANDS_2 warp_to $5, $d, SEAFOAM_ISLANDS_3_WIDTH ; SEAFOAM_ISLANDS_4 warp_to $d, $7, SEAFOAM_ISLANDS_3_WIDTH ; SEAFOAM_ISLANDS_2 warp_to $13, $f, SEAFOAM_ISLANDS_3_WIDTH ; SEAFOAM_ISLANDS_2 warp_to $19, $3, SEAFOAM_ISLANDS_3_WIDTH ; SEAFOAM_ISLANDS_4 warp_to $19, $b, SEAFOAM_ISLANDS_3_WIDTH ; SEAFOAM_ISLANDS_2 warp_to $19, $e, SEAFOAM_ISLANDS_3_WIDTH ; SEAFOAM_ISLANDS_4