SeafoamIslands2Object: db $7d ; border block db $7 ; warps warp $4, $2, $0, SEAFOAM_ISLANDS_3 warp $7, $5, $4, SEAFOAM_ISLANDS_1 warp $d, $7, $2, SEAFOAM_ISLANDS_3 warp $13, $f, $3, SEAFOAM_ISLANDS_3 warp $17, $f, $6, SEAFOAM_ISLANDS_1 warp $19, $b, $5, SEAFOAM_ISLANDS_3 warp $19, $3, $5, SEAFOAM_ISLANDS_1 db $0 ; signs db $2 ; objects object SPRITE_BOULDER, $11, $6, STAY, BOULDER_MOVEMENT_BYTE_2, $1 ; person object SPRITE_BOULDER, $16, $6, STAY, BOULDER_MOVEMENT_BYTE_2, $2 ; person ; warp-to warp_to $4, $2, SEAFOAM_ISLANDS_2_WIDTH ; SEAFOAM_ISLANDS_3 warp_to $7, $5, SEAFOAM_ISLANDS_2_WIDTH ; SEAFOAM_ISLANDS_1 warp_to $d, $7, SEAFOAM_ISLANDS_2_WIDTH ; SEAFOAM_ISLANDS_3 warp_to $13, $f, SEAFOAM_ISLANDS_2_WIDTH ; SEAFOAM_ISLANDS_3 warp_to $17, $f, SEAFOAM_ISLANDS_2_WIDTH ; SEAFOAM_ISLANDS_1 warp_to $19, $b, SEAFOAM_ISLANDS_2_WIDTH ; SEAFOAM_ISLANDS_3 warp_to $19, $3, SEAFOAM_ISLANDS_2_WIDTH ; SEAFOAM_ISLANDS_1