SafariZoneRestHouse4Object: db $a ; border block db $2 ; warps warp $2, $7, $8, SAFARI_ZONE_NORTH warp $3, $7, $8, SAFARI_ZONE_NORTH db $0 ; signs db $3 ; objects object SPRITE_OAK_AIDE, $6, $3, WALK, $2, $1 ; person object SPRITE_WHITE_PLAYER, $3, $4, STAY, NONE, $2 ; person object SPRITE_GENTLEMAN, $1, $5, WALK, $1, $3 ; person ; warp-to warp_to $2, $7, SAFARI_ZONE_REST_HOUSE_4_WIDTH ; SAFARI_ZONE_NORTH warp_to $3, $7, SAFARI_ZONE_REST_HOUSE_4_WIDTH ; SAFARI_ZONE_NORTH