Route8Object: db $2c ; border block db $5 ; warps warp $1, $9, $0, ROUTE_8_GATE warp $1, $a, $1, ROUTE_8_GATE warp $8, $9, $2, ROUTE_8_GATE warp $8, $a, $3, ROUTE_8_GATE warp $d, $3, $0, PATH_ENTRANCE_ROUTE_8 db $1 ; signs sign $11, $3, $a ; Route8Text10 db $9 ; objects object SPRITE_BLACK_HAIR_BOY_2, $8, $5, STAY, RIGHT, $1, OPP_SUPER_NERD, $3 object SPRITE_GAMBLER, $d, $9, STAY, UP, $2, OPP_GAMBLER, $5 object SPRITE_BLACK_HAIR_BOY_2, $2a, $6, STAY, UP, $3, OPP_SUPER_NERD, $4 object SPRITE_LASS, $1a, $3, STAY, LEFT, $4, OPP_LASS, $d object SPRITE_BLACK_HAIR_BOY_2, $1a, $4, STAY, RIGHT, $5, OPP_SUPER_NERD, $5 object SPRITE_LASS, $1a, $5, STAY, LEFT, $6, OPP_LASS, $e object SPRITE_LASS, $1a, $6, STAY, RIGHT, $7, OPP_LASS, $f object SPRITE_GAMBLER, $2e, $d, STAY, DOWN, $8, OPP_GAMBLER, $7 object SPRITE_LASS, $33, $c, STAY, LEFT, $9, OPP_LASS, $10 ; warp-to warp_to $1, $9, ROUTE_8_WIDTH ; ROUTE_8_GATE warp_to $1, $a, ROUTE_8_WIDTH ; ROUTE_8_GATE warp_to $8, $9, ROUTE_8_WIDTH ; ROUTE_8_GATE warp_to $8, $a, ROUTE_8_WIDTH ; ROUTE_8_GATE warp_to $d, $3, ROUTE_8_WIDTH ; PATH_ENTRANCE_ROUTE_8