Route16GateObject: db $a ; border block db $9 ; warps warp $0, $8, $0, $ff warp $0, $9, $1, $ff warp $7, $8, $2, $ff warp $7, $9, $2, $ff warp $0, $2, $4, $ff warp $0, $3, $5, $ff warp $7, $2, $6, $ff warp $7, $3, $7, $ff warp $6, $c, $0, ROUTE_16_GATE_2F db $0 ; signs db $2 ; objects object SPRITE_GUARD, $4, $5, STAY, DOWN, $1 ; person object SPRITE_GAMBLER, $4, $3, STAY, NONE, $2 ; person ; warp-to warp_to $0, $8, ROUTE_16_GATE_1F_WIDTH warp_to $0, $9, ROUTE_16_GATE_1F_WIDTH warp_to $7, $8, ROUTE_16_GATE_1F_WIDTH warp_to $7, $9, ROUTE_16_GATE_1F_WIDTH warp_to $0, $2, ROUTE_16_GATE_1F_WIDTH warp_to $0, $3, ROUTE_16_GATE_1F_WIDTH warp_to $7, $2, ROUTE_16_GATE_1F_WIDTH warp_to $7, $3, ROUTE_16_GATE_1F_WIDTH warp_to $6, $c, ROUTE_16_GATE_1F_WIDTH ; ROUTE_16_GATE_2F