RocketHideout2Object: db $2e ; border block db $5 ; warps warp $1b, $8, $0, ROCKET_HIDEOUT_1 warp $15, $8, $0, ROCKET_HIDEOUT_3 warp $18, $13, $0, ROCKET_HIDEOUT_ELEVATOR warp $15, $16, $3, ROCKET_HIDEOUT_1 warp $19, $13, $1, ROCKET_HIDEOUT_ELEVATOR db $0 ; signs db $5 ; objects object SPRITE_ROCKET, $14, $c, STAY, DOWN, $1, OPP_ROCKET, $d object SPRITE_BALL, $1, $b, STAY, NONE, $2, MOON_STONE object SPRITE_BALL, $10, $8, STAY, NONE, $3, NUGGET object SPRITE_BALL, $6, $c, STAY, NONE, $4, TM_07 object SPRITE_BALL, $3, $15, STAY, NONE, $5, SUPER_POTION ; warp-to warp_to $1b, $8, ROCKET_HIDEOUT_2_WIDTH ; ROCKET_HIDEOUT_1 warp_to $15, $8, ROCKET_HIDEOUT_2_WIDTH ; ROCKET_HIDEOUT_3 warp_to $18, $13, ROCKET_HIDEOUT_2_WIDTH ; ROCKET_HIDEOUT_ELEVATOR warp_to $15, $16, ROCKET_HIDEOUT_2_WIDTH ; ROCKET_HIDEOUT_1 warp_to $19, $13, ROCKET_HIDEOUT_2_WIDTH ; ROCKET_HIDEOUT_ELEVATOR