PokemonTower6Object: db $1 ; border block db $2 ; warps warp $12, $9, $1, POKEMONTOWER_5 warp $9, $10, $0, POKEMONTOWER_7 db $0 ; signs db $5 ; objects object SPRITE_MEDIUM, $c, $a, STAY, RIGHT, $1, OPP_CHANNELER, $13 object SPRITE_MEDIUM, $9, $5, STAY, DOWN, $2, OPP_CHANNELER, $14 object SPRITE_MEDIUM, $10, $5, STAY, LEFT, $3, OPP_CHANNELER, $15 object SPRITE_BALL, $6, $8, STAY, NONE, $4, RARE_CANDY object SPRITE_BALL, $e, $e, STAY, NONE, $5, X_ACCURACY ; warp-to warp_to $12, $9, POKEMONTOWER_6_WIDTH ; POKEMONTOWER_5 warp_to $9, $10, POKEMONTOWER_6_WIDTH ; POKEMONTOWER_7